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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h')
| -rw-r--r-- | APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h | 192 |
1 files changed, 0 insertions, 192 deletions
diff --git a/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h b/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h deleted file mode 100644 index 33e857cc..00000000 --- a/APEX_1.4/module/basicfs/include/AttractorFSActorImpl.h +++ /dev/null @@ -1,192 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __ATTRACTOR_FS_ACTOR_IMPL_H__ -#define __ATTRACTOR_FS_ACTOR_IMPL_H__ - -#include "BasicFSActor.h" -#include "AttractorFSActor.h" -#include "ApexRWLockable.h" -#include "AttractorFSCommon.h" - - -namespace nvidia -{ -namespace apex -{ -class RenderMeshActor; -} -namespace basicfs -{ - -class AttractorFSAsset; -class BasicFSScene; -class AttractorFSActorParams; - -class AttractorFSActorImpl : public BasicFSActor, public AttractorFSActor, public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - /* AttractorFSActor methods */ - AttractorFSActorImpl(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&); - ~AttractorFSActorImpl(); - - BasicFSAsset* getAttractorFSAsset() const; - - PxVec3 getCurrentPosition() const - { - return mPose.p; - } - void setCurrentPosition(const PxVec3& pos) - { - mPose.p = pos; - mFieldSamplerChanged = true; - } - void setFieldRadius(float radius) - { - mRadius = radius; - mFieldSamplerChanged = true; - } - void setConstFieldStrength(float strength); - - void setVariableFieldStrength(float strength); - - void setEnabled(bool isEnabled) - { - mFieldSamplerEnabled = isEnabled; - } - - /* Renderable, RenderDataProvider */ - void updateRenderResources(bool rewriteBuffers, void* userRenderData); - void dispatchRenderResources(UserRenderer& renderer); - - PxBounds3 getBounds() const - { - return ApexRenderable::getBounds(); - } - - void lockRenderResources() - { - ApexRenderable::renderDataLock(); - } - void unlockRenderResources() - { - ApexRenderable::renderDataUnLock(); - } - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - ApexActor::setEnableDebugVisualization(state); - } - - Renderable* getRenderable() - { - return this; - } - Actor* getActor() - { - return this; - } - - /* Resource, ApexResource */ - void release(); - - /* Actor, ApexActor */ - void destroy(); - Asset* getOwner() const; - - virtual void simulate(float dt); - - virtual void visualize(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - ///Sets the uniform overall object scale - virtual void setCurrentScale(float scale) - { - mScale = scale; - mFieldSamplerChanged = true; - } - - //Retrieves the uniform overall object scale - virtual float getCurrentScale(void) const - { - return mScale; - } - -protected: - AttractorFSAsset* mAsset; - - float mRadius; - - float mConstFieldStrength; - float mVariableFieldStrength; - - AttractorFSParams mExecuteParams; - - nvidia::Array<PxVec3> mDebugPoints; - - friend class BasicFSScene; -}; - -class AttractorFSActorCPU : public AttractorFSActorImpl -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - AttractorFSActorCPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&); - ~AttractorFSActorCPU(); - - /* FieldSamplerIntl */ - virtual void executeFieldSampler(const ExecuteData& data); - -private: -}; - -#if APEX_CUDA_SUPPORT - -class AttractorFSActorGPU : public AttractorFSActorCPU -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - AttractorFSActorGPU(const AttractorFSActorParams&, AttractorFSAsset&, ResourceList&, BasicFSScene&); - ~AttractorFSActorGPU(); - - /* FieldSamplerIntl */ - virtual bool updateFieldSampler(FieldShapeDescIntl& shapeDesc, bool& isEnabled); - - virtual void getFieldSamplerCudaExecuteInfo(CudaExecuteInfo& info) const - { - info.executeType = 2; - info.executeParamsHandle = mParamsHandle; - } - -private: - ApexCudaConstMemGroup mConstMemGroup; - InplaceHandle<AttractorFSParams> mParamsHandle; - -}; - -#endif - -} -} // end namespace nvidia - -#endif |