diff options
| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /APEX_1.4/media/SampleRenderer/4/materials | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'APEX_1.4/media/SampleRenderer/4/materials')
30 files changed, 249 insertions, 0 deletions
diff --git a/APEX_1.4/media/SampleRenderer/4/materials/concrete_debris.xml b/APEX_1.4/media/SampleRenderer/4/materials/concrete_debris.xml new file mode 100644 index 00000000..f29261f3 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/concrete_debris.xml @@ -0,0 +1,7 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_diffuse.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/debug_texture.xml b/APEX_1.4/media/SampleRenderer/4/materials/debug_texture.xml new file mode 100644 index 00000000..e3a94a4e --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/debug_texture.xml @@ -0,0 +1,9 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="vertex">vertex/skeletalmesh_4bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_uniform_color.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/debug_pattern.dds</sampler2D> + <float4 name="diffuseColor">1.0 1.0 1.0 1.0</float4> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_moistconcrete.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_moistconcrete.xml new file mode 100644 index 00000000..2e6ee684 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_moistconcrete.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_normal.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/MoistConcrete01D.dds</sampler2D> + <sampler2D name="normalTexture">textures/MoistConcrete01N.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_plaster.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_plaster.xml new file mode 100644 index 00000000..d5c094dc --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_plaster.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_normal.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D> + <sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_plaster_interior.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_plaster_interior.xml new file mode 100644 index 00000000..3edacdb6 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_plaster_interior.xml @@ -0,0 +1,7 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/Plaster_Tileable.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall.xml new file mode 100644 index 00000000..d5c094dc --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_normal.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D> + <sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall_interior.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall_interior.xml new file mode 100644 index 00000000..fb95afb3 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_targetwall_interior.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_normal.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/GrayRock_Tileable_D.dds</sampler2D> + <sampler2D name="normalTexture">textures/GrayRock_Tileable_N.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood.xml new file mode 100644 index 00000000..18d7d976 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_normal.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/OldPineWoodD.dds</sampler2D> + <sampler2D name="normalTexture">textures/OldPineWoodN.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood_2x4.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood_2x4.xml new file mode 100644 index 00000000..d5c094dc --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood_2x4.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse_normal.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/GTC_Wall_D.dds</sampler2D> + <sampler2D name="normalTexture">textures/GTC_Wall_N.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml b/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml new file mode 100644 index 00000000..10321947 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/destruction_wood_2x4_interior.xml @@ -0,0 +1,7 @@ +<material type="lit"> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple_diffuse.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/Wood_Tileable.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/fancy_cloth.xml b/APEX_1.4/media/SampleRenderer/4/materials/fancy_cloth.xml new file mode 100644 index 00000000..bbd385b4 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/fancy_cloth.xml @@ -0,0 +1,10 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/fancy_cloth_diffuse.cg</shader> + <alphaTestFunc>GREATER</alphaTestFunc> + <alphaTestRef>0.9</alphaTestRef> + <variables> + <sampler2D name="diffuseTexture">textures/knit_1d.dds</sampler2D> + <sampler2D name="normalTexture">textures/knit_1n.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/material_turb1.xml b/APEX_1.4/media/SampleRenderer/4/materials/material_turb1.xml new file mode 100644 index 00000000..98022ff6 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/material_turb1.xml @@ -0,0 +1,9 @@ +<material type="unlit"> + <shader name="vertex">vertex/turbulencesprites.cg</shader> + <shader name="fragment">fragment/simple_turbulence.cg</shader> + <alphaTestFunc>GREATER_EQUAL</alphaTestFunc> + <alphaTestRef>0.5</alphaTestRef> + <variables> + <sampler2D name="diffuseTexture">APEX/0.9/turbulence/textures/smoke.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/mouse_cursor.xml b/APEX_1.4/media/SampleRenderer/4/materials/mouse_cursor.xml new file mode 100644 index 00000000..bebeed30 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/mouse_cursor.xml @@ -0,0 +1,8 @@ +<material type="unlit"> + <shader name="vertex">vertex/mouse.cg</shader> + <shader name="fragment">fragment/simple_diffuse.cg</shader> + <blending>true</blending> + <variables> + <sampler2D name="diffuseTexture">textures/mouse.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/outlinetext.xml b/APEX_1.4/media/SampleRenderer/4/materials/outlinetext.xml new file mode 100644 index 00000000..add81861 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/outlinetext.xml @@ -0,0 +1,8 @@ +<material type="unlit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/outlinetext.cg</shader> + <blending>true</blending> + <variables> + <sampler2D name="diffuseTexture">textures/test.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/particle_dust.xml b/APEX_1.4/media/SampleRenderer/4/materials/particle_dust.xml new file mode 100644 index 00000000..86fff04f --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/particle_dust.xml @@ -0,0 +1,9 @@ +<material type="unlit"> + <shader name="vertex">vertex/pointsprite.cg</shader> + <shader name="fragment">fragment/pointsprite_diffuse.cg</shader> + <blending>true</blending> + <variables> + <float name="particleSize">1.5</float> + <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/particle_fog.xml b/APEX_1.4/media/SampleRenderer/4/materials/particle_fog.xml new file mode 100644 index 00000000..6f4ac01c --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/particle_fog.xml @@ -0,0 +1,8 @@ +<material type="unlit"> + <shader name="vertex">vertex/particle_fog.cg</shader> + <shader name="fragment">fragment/particle_fog.cg</shader> + <blending>true</blending> + <variables> + <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/particle_smoke.xml b/APEX_1.4/media/SampleRenderer/4/materials/particle_smoke.xml new file mode 100644 index 00000000..f5912849 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/particle_smoke.xml @@ -0,0 +1,9 @@ +<material type="unlit"> + <shader name="vertex">vertex/pointsprite.cg</shader> + <shader name="fragment">fragment/pointsprite_diffuse2.cg</shader> + <blending>true</blending> + <variables> + <float name="particleSize">3.5</float> + <sampler2D name="diffuseTexture">textures/smoke.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/particle_sphere.xml b/APEX_1.4/media/SampleRenderer/4/materials/particle_sphere.xml new file mode 100644 index 00000000..11c2f042 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/particle_sphere.xml @@ -0,0 +1,10 @@ +<material type="lit"> + <shader name="vertex">vertex/pointsprite.cg</shader> + <shader name="fragment">fragment/pointsprite_normal.cg</shader> + <alphaTestFunc>GREATER</alphaTestFunc> + <alphaTestRef>0.5</alphaTestRef> + <variables> + <float name="particleSize">0.1</float> + <sampler2D name="normalTexture">textures/billboard_sphere_normals.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/particle_water.xml b/APEX_1.4/media/SampleRenderer/4/materials/particle_water.xml new file mode 100644 index 00000000..bf9d602d --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/particle_water.xml @@ -0,0 +1,12 @@ +<material type="unlit"> + <shader name="vertex">vertex/pointsprite.cg</shader> + <shader name="fragment">fragment/pointsprite_diffuse2.cg</shader> + <blending>true</blending> + <variables> + <float name="particleSize">2.0</float> + <sampler2D name="diffuseTexture">textures/SoftParticle.dds</sampler2D> + </variables> +</material> + + + diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_cloth.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_cloth.xml new file mode 100644 index 00000000..319bffd1 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_cloth.xml @@ -0,0 +1,7 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_diffuse.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/knit_1d.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_diffuse_alpha.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_diffuse_alpha.xml new file mode 100644 index 00000000..e6388582 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_diffuse_alpha.xml @@ -0,0 +1,8 @@ +<material type="unlit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_alpha.cg</shader> + <blending>true</blending> + <variables> + <sampler2D name="diffuseTexture">textures/test.dds</sampler2D> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_lit.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit.xml new file mode 100644 index 00000000..4942de8a --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit.xml @@ -0,0 +1,7 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="vertex">vertex/skeletalmesh_1bone.cg</shader> + <shader name="fragment">fragment/simple.cg</shader> + <variables> + </variables> +</material>
\ No newline at end of file diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_alpha.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_alpha.xml new file mode 100644 index 00000000..6f5ff3a3 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_alpha.xml @@ -0,0 +1,11 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple.cg</shader> + <blending> + true + <srcBlendFunc>ONE</srcBlendFunc> + <dstBlendFunc>ONE</dstBlendFunc> + </blending> + <variables> + </variables> +</material>
\ No newline at end of file diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_color.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_color.xml new file mode 100644 index 00000000..7bb18f69 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_color.xml @@ -0,0 +1,6 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_color.cg</shader> + <variables> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml new file mode 100644 index 00000000..edd5978c --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_uniform_alpha.xml @@ -0,0 +1,13 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_uniform_colors.cg</shader> + <blending> + true + <srcBlendFunc>ONE</srcBlendFunc> + <dstBlendFunc>ONE</dstBlendFunc> + </blending> + <variables> + <float4 name="diffuseColor">0.5 0.5 0.5 1.0</float4> + <float4 name="specularColor">0.2 0.2 0.2 64.0</float4> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_uniform_color.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_uniform_color.xml new file mode 100644 index 00000000..b559fea3 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_lit_uniform_color.xml @@ -0,0 +1,8 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_uniform_colors.cg</shader> + <variables> + <float4 name="diffuseColor">0.6 0.6 0.6 1.0</float4> + <float4 name="specularColor">0.2 0.2 0.2 64.0</float4> + </variables> +</material> diff --git a/APEX_1.4/media/SampleRenderer/4/materials/simple_unlit.xml b/APEX_1.4/media/SampleRenderer/4/materials/simple_unlit.xml new file mode 100644 index 00000000..20afa7b0 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/simple_unlit.xml @@ -0,0 +1,6 @@ +<material type="unlit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_color.cg</shader> + <variables> + </variables> +</material>
\ No newline at end of file diff --git a/APEX_1.4/media/SampleRenderer/4/materials/tablet_buttons.xml b/APEX_1.4/media/SampleRenderer/4/materials/tablet_buttons.xml new file mode 100644 index 00000000..22bb8d6d --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/tablet_buttons.xml @@ -0,0 +1,7 @@ +<material type="unlit"> + <shader name="vertex">vertex/tablet_buttons.cg</shader> + <shader name="fragment">fragment/tablet_buttons.cg</shader> + <blending>true</blending> + <variables> + </variables> +</material>
\ No newline at end of file diff --git a/APEX_1.4/media/SampleRenderer/4/materials/tablet_sticks.xml b/APEX_1.4/media/SampleRenderer/4/materials/tablet_sticks.xml new file mode 100644 index 00000000..4b7aaf98 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/tablet_sticks.xml @@ -0,0 +1,8 @@ +<material type="unlit"> + <shader name="vertex">vertex/tablet_sticks.cg</shader> + <shader name="fragment">fragment/tablet_sticks.cg</shader> + <blending>true</blending> + <variables> + <sampler2D name="diffuseTexture">textures/ui_knob_dxt3.dds</sampler2D> + </variables> +</material>
\ No newline at end of file diff --git a/APEX_1.4/media/SampleRenderer/4/materials/wood_debris.xml b/APEX_1.4/media/SampleRenderer/4/materials/wood_debris.xml new file mode 100644 index 00000000..469b2828 --- /dev/null +++ b/APEX_1.4/media/SampleRenderer/4/materials/wood_debris.xml @@ -0,0 +1,7 @@ +<material type="lit"> + <shader name="vertex">vertex/staticmesh.cg</shader> + <shader name="fragment">fragment/simple_diffuse.cg</shader> + <variables> + <sampler2D name="diffuseTexture">textures/Wood_Tileable.dds</sampler2D> + </variables> +</material> |