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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/turbulencefs/TurbulenceRenderCallback.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef TURBULENCE_RENDER_CALLBACK_H
+#define TURBULENCE_RENDER_CALLBACK_H
+
+#include "foundation/Px.h"
+#include "UserRenderCallback.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class TurbulenceRenderable;
+
+/**
+\brief Velocity format for Turbulence rendering
+*/
+struct TurbulenceVelocityFormat
+{
+ /**
+ \brief Enum of velocity format for Turbulence rendering
+ */
+ enum Enum
+ {
+ DEFAULT = 0,
+ HALF4 = RenderDataFormat::HALF4,
+ FLOAT4 = RenderDataFormat::FLOAT4,
+ };
+};
+
+/**
+\brief Density format for Turbulence rendering
+*/
+struct TurbulenceDensityFormat
+{
+ /**
+ \brief Enum of density format for Turbulence rendering
+ */
+ enum Enum
+ {
+ DEFAULT = 0,
+ UBYTE1 = RenderDataFormat::UBYTE1,
+ HALF1 = RenderDataFormat::HALF1,
+ FLOAT1 = RenderDataFormat::FLOAT1,
+ };
+};
+
+/**
+\brief Flame format for Turbulence rendering
+*/
+struct TurbulenceFlameFormat
+{
+ /**
+ \brief Enum of flame format for Turbulence rendering
+ */
+ enum Enum
+ {
+ DEFAULT = 0,
+ HALF4 = RenderDataFormat::HALF4,
+ FLOAT4 = RenderDataFormat::FLOAT4,
+ };
+};
+
+/**
+\brief Render layout for Turbulence rendering
+*/
+struct TurbulenceRenderLayout
+{
+ TurbulenceRenderLayout()
+ {
+ setDefaults();
+ }
+
+ ///set default formats
+ void setDefaults()
+ {
+ velocityFormat = TurbulenceVelocityFormat::DEFAULT;
+ densityFormat = TurbulenceDensityFormat::DEFAULT;
+ flameFormat = TurbulenceFlameFormat::DEFAULT;
+ }
+
+ ///Velocity format
+ TurbulenceVelocityFormat::Enum velocityFormat;
+
+ ///Density format
+ TurbulenceDensityFormat::Enum densityFormat;
+
+ ///Flame format
+ TurbulenceFlameFormat::Enum flameFormat;
+};
+
+/**
+\brief User defined callback for Turbulence rendering
+*/
+class TurbulenceRenderCallback : public UserRenderCallback
+{
+public:
+ ///Called just after a new Turbulence renderable was created
+ virtual void onCreatedTurbulenceRenderable(TurbulenceRenderable& ) {}
+
+ ///Called just after an Turbulence renderable was updated
+ virtual void onUpdatedTurbulenceRenderable(TurbulenceRenderable& ) {}
+
+ ///Called just before an Turbulence renderable is going to be released
+ virtual void onReleasingTurbulenceRenderable(TurbulenceRenderable& ) {}
+
+ ///Returns render layout
+ virtual bool getTurbulenceRenderLayout(TurbulenceRenderLayout& renderLayout, uint32_t sizeX, uint32_t sizeY, uint32_t sizeZ, uint32_t densitySizeMultiplier, uint32_t flameSizeMultiplier)
+ {
+ PX_UNUSED(renderLayout);
+ PX_UNUSED(sizeX);
+ PX_UNUSED(sizeY);
+ PX_UNUSED(sizeZ);
+ PX_UNUSED(densitySizeMultiplier);
+ PX_UNUSED(flameSizeMultiplier);
+ return false;
+ }
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // TURBULENCE_RENDER_CALLBACK_H