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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/particles/EffectPackageAsset.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/particles/EffectPackageAsset.h')
| -rw-r--r-- | APEX_1.4/include/particles/EffectPackageAsset.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/APEX_1.4/include/particles/EffectPackageAsset.h b/APEX_1.4/include/particles/EffectPackageAsset.h new file mode 100644 index 00000000..6e666443 --- /dev/null +++ b/APEX_1.4/include/particles/EffectPackageAsset.h @@ -0,0 +1,64 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef EFFECT_PACKAGE_ASSET_H +#define EFFECT_PACKAGE_ASSET_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +#define PARTICLES_EFFECT_PACKAGE_AUTHORING_TYPE_NAME "EffectPackageAsset" + +/** +\brief Describes an EffectPackageAsset; a collection of particle related effects (emitters, field samplers, etc.) +*/ +class EffectPackageAsset : public Asset +{ +protected: + + virtual ~EffectPackageAsset() {} + +public: + /** + \brief returns the duration of the effect; accounting for maximum duration of each sub-effect. A duration of 'zero' means it is an infinite lifetime effect. + */ + virtual float getDuration() const = 0; + + /** + \brief This method returns true if the authored asset has the 'hint' set to indicate the actors should be created with a unique render volume. + */ + virtual bool useUniqueRenderVolume() const = 0; + + +}; // + +/** + \brief Describes an EffectPackageAssetAuthoring class; not currently used. The ParticleEffectTool is used to + author EffectPackageAssets + */ +class EffectPackageAssetAuthoring : public AssetAuthoring +{ +protected: + virtual ~EffectPackageAssetAuthoring() {} +}; + +PX_POP_PACK + +} // end of apex namespace +} // end of nvidia namespace + +#endif |