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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/iofx/IofxActor.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef IOFX_ACTOR_H
+#define IOFX_ACTOR_H
+
+#include "Apex.h"
+#include "IofxAsset.h"
+#include "IofxRenderable.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief IOFX actor public interface
+*/
+class IofxActor : public Actor
+{
+public:
+ ///get the radius of the partice
+ virtual float getObjectRadius() const = 0;
+
+ ///get the number of particles
+ virtual uint32_t getObjectCount() const = 0;
+
+ ///get the number of visible particles (if sprite depth sorting is enabled, returns only number of particles in front of camera)
+ virtual uint32_t getVisibleCount() const = 0;
+
+ ///get the name of the IOS asset used to feed partices to the IOFX
+ virtual const char* getIosAssetName() const = 0;
+
+ ///returns AABB covering all objects in this actor, it's updated each frame during Scene::fetchResults().
+ virtual physx::PxBounds3 getBounds() const = 0;
+
+ /**
+ \brief Acquire a pointer to the iofx's renderable proxy and increment its reference count.
+
+ The IofxRenderable will only be deleted when its reference count is zero.
+ Calls to IofxRenderable::release decrement the reference count, as does a call to IofxActor::release().
+ */
+ virtual IofxRenderable* acquireRenderableReference() = 0;
+};
+
+PX_POP_PACK
+
+}
+} // namespace nvidia
+
+#endif // IOFX_ACTOR_H