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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/forcefield/ForceFieldAsset.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/forcefield/ForceFieldAsset.h')
| -rw-r--r-- | APEX_1.4/include/forcefield/ForceFieldAsset.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/APEX_1.4/include/forcefield/ForceFieldAsset.h b/APEX_1.4/include/forcefield/ForceFieldAsset.h new file mode 100644 index 00000000..81ee3480 --- /dev/null +++ b/APEX_1.4/include/forcefield/ForceFieldAsset.h @@ -0,0 +1,72 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef FORCE_FIELD_ASSET_H +#define FORCE_FIELD_ASSET_H + +#include "Apex.h" +#include "ForceFieldPreview.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +#define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset" + +class ForceFieldActor; + +/** + \brief ForceField Asset + */ +class ForceFieldAsset : public Asset +{ +protected: + /** + \brief force field asset default destructor. + */ + virtual ~ForceFieldAsset() {} + +public: + /** + \brief returns the default scale of the asset. + */ + virtual float getDefaultScale() const = 0; + + /** + \brief release an actor created from this asset. + */ + virtual void releaseForceFieldActor(ForceFieldActor&) = 0; +}; + +/** + \brief ForceField Asset Authoring + */ +class ForceFieldAssetAuthoring : public AssetAuthoring +{ +protected: + /** + \brief force field asset authoring default destructor. + */ + virtual ~ForceFieldAssetAuthoring() {} + +public: +}; + + +PX_POP_PACK + +} // namespace apex +} // namespace nvidia + +#endif // FORCE_FIELD_ASSET_H |