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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/forcefield/ForceFieldActor.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/forcefield/ForceFieldActor.h')
| -rw-r--r-- | APEX_1.4/include/forcefield/ForceFieldActor.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/APEX_1.4/include/forcefield/ForceFieldActor.h b/APEX_1.4/include/forcefield/ForceFieldActor.h new file mode 100644 index 00000000..06f260fa --- /dev/null +++ b/APEX_1.4/include/forcefield/ForceFieldActor.h @@ -0,0 +1,131 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef FORCE_FIELD_ACTOR_H +#define FORCE_FIELD_ACTOR_H + +#include "Apex.h" + + +namespace nvidia +{ +namespace apex +{ + + +PX_PUSH_PACK_DEFAULT + +class ForceFieldAsset; +class ForceFieldAssetParams; + +/** + \brief ForceField Actor + */ +class ForceFieldActor : public Actor +{ +protected: + virtual ~ForceFieldActor() {} + +public: + /** + Return true if the force field actor is enabled. + */ + virtual bool isEnable() = 0; + + /** + Disable force field actor. Default status is enable. Can switch it freely. + A disabled explosion actor still exists there, but has no effect to the scene. + */ + virtual bool disable() = 0; + + /** + Enable force field actor. Default status is enable. Can switch it freely. + A disabled explosion actor still exists there, but has no effect to the scene. + */ + virtual bool enable() = 0; + + /** + Gets location and orientation of the force field. + */ + virtual PxMat44 getPose() const = 0; + + /** + Sets location and orientation of the force field. + */ + virtual void setPose(const PxMat44& pose) = 0; + + /** + Gets the force field actor's scale. + */ + PX_DEPRECATED virtual float getScale() const = 0; + + /** + Sets the force field actor's scale. (0.0f, +inf) + */ + PX_DEPRECATED virtual void setScale(float scale) = 0; + + /** + Gets the force field actor's scale. + */ + PX_DEPRECATED virtual float getCurrentScale() const = 0; + + /** + Sets the force field actor's scale. (0.0f, +inf) + */ + PX_DEPRECATED virtual void setCurrentScale(float scale) = 0; + + + + /** + Retrieves the name string for the force field actor. + */ + virtual const char* getName() const = 0; + + /** + Set a name string for the force field actor that can be retrieved with getName(). + */ + virtual void setName(const char* name) = 0; + + /** + Set strength for the force field actor. + */ + virtual void setStrength(const float strength) = 0; + + /** + Set lifetime for the force field actor. + */ + virtual void setLifetime(const float lifetime) = 0; + + /** + Set falloff type (linear, steep, scurve, custom, none) for the force field actor. + Only works for radial force field types. + */ + PX_DEPRECATED virtual void setFalloffType(const char* type) = 0; + + /** + Set falloff multiplier for the force field actor. + Only works for radial force field types. + */ + PX_DEPRECATED virtual void setFalloffMultiplier(const float multiplier) = 0; + + /** + Returns the asset the actor has been created from. + */ + virtual ForceFieldAsset* getForceFieldAsset() const = 0; + +}; + +PX_POP_PACK + +} // namespace apex +} // namespace nvidia + +#endif // FORCE_FIELD_ACTOR_H |