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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/emitter/EmitterAsset.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef EMITTER_ASSET_H
+#define EMITTER_ASSET_H
+
+#include "Apex.h"
+#include "EmitterGeoms.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+#define EMITTER_AUTHORING_TYPE_NAME "ApexEmitterAsset"
+
+class EmitterActor;
+class EmitterPreview;
+class EmitterLodParamDesc;
+
+///APEX Emitter asset. Emits particles within some shape.
+class EmitterAsset : public Asset
+{
+protected:
+ virtual ~EmitterAsset() {}
+
+public:
+
+ /// Returns the explicit geometry for the all actors based on this asset if the asset is explicit, NULL otherwise
+ virtual EmitterGeomExplicit* isExplicitGeom() = 0;
+
+ /// Returns the geometry used for the all actors based on this asset
+ virtual const EmitterGeom* getGeom() const = 0;
+
+ /// Gets IOFX asset name that is used to visualize partices of this emitter
+ virtual const char* getInstancedObjectEffectsAssetName(void) const = 0;
+
+ /// Gets IOS asset name that is used to simulate partices of this emitter
+ virtual const char* getInstancedObjectSimulatorAssetName(void) const = 0;
+
+ /// Gets IOS asset class name that is used to simulate partices of this emitter
+ virtual const char* getInstancedObjectSimulatorTypeName(void) const = 0;
+
+ virtual const float & getDensity() const = 0; ///< Gets the range used to choose the density of particles
+ virtual const float & getRate() const = 0; ///< Gets the range used to choose the emission rate
+ virtual const PxVec3 & getVelocityLow() const = 0; ///< Gets the range used to choose the velocity of particles
+ virtual const PxVec3 & getVelocityHigh() const = 0; ///< Gets the range used to choose the velocity of particles
+ virtual const float & getLifetimeLow() const = 0; ///< Gets the range used to choose the lifetime of particles
+ virtual const float & getLifetimeHigh() const = 0; ///< Gets the range used to choose the lifetime of particles
+
+ /// For an explicit emitter, Max Samples is ignored. For shaped emitters, it is the maximum number of objects spawned in a step.
+ virtual uint32_t getMaxSamples() const = 0;
+
+ /**
+ \brief Gets the emitter duration in seconds
+ \note If EmitterActor::startEmit() is called with persistent=true, then this duration is ignored.
+ */
+ virtual float getEmitDuration() const = 0;
+
+ /// Gets LOD settings for this asset
+ virtual const EmitterLodParamDesc& getLodParamDesc() const = 0;
+
+};
+
+///APEX Emitter Asset Authoring. Used to create APEX Emitter assets.
+class EmitterAssetAuthoring : public AssetAuthoring
+{
+protected:
+ virtual ~EmitterAssetAuthoring() {}
+};
+
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // EMITTER_ASSET_H