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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/emitter/EmitterAsset.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/emitter/EmitterAsset.h')
| -rw-r--r-- | APEX_1.4/include/emitter/EmitterAsset.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/APEX_1.4/include/emitter/EmitterAsset.h b/APEX_1.4/include/emitter/EmitterAsset.h new file mode 100644 index 00000000..bda503b1 --- /dev/null +++ b/APEX_1.4/include/emitter/EmitterAsset.h @@ -0,0 +1,88 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef EMITTER_ASSET_H +#define EMITTER_ASSET_H + +#include "Apex.h" +#include "EmitterGeoms.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +#define EMITTER_AUTHORING_TYPE_NAME "ApexEmitterAsset" + +class EmitterActor; +class EmitterPreview; +class EmitterLodParamDesc; + +///APEX Emitter asset. Emits particles within some shape. +class EmitterAsset : public Asset +{ +protected: + virtual ~EmitterAsset() {} + +public: + + /// Returns the explicit geometry for the all actors based on this asset if the asset is explicit, NULL otherwise + virtual EmitterGeomExplicit* isExplicitGeom() = 0; + + /// Returns the geometry used for the all actors based on this asset + virtual const EmitterGeom* getGeom() const = 0; + + /// Gets IOFX asset name that is used to visualize partices of this emitter + virtual const char* getInstancedObjectEffectsAssetName(void) const = 0; + + /// Gets IOS asset name that is used to simulate partices of this emitter + virtual const char* getInstancedObjectSimulatorAssetName(void) const = 0; + + /// Gets IOS asset class name that is used to simulate partices of this emitter + virtual const char* getInstancedObjectSimulatorTypeName(void) const = 0; + + virtual const float & getDensity() const = 0; ///< Gets the range used to choose the density of particles + virtual const float & getRate() const = 0; ///< Gets the range used to choose the emission rate + virtual const PxVec3 & getVelocityLow() const = 0; ///< Gets the range used to choose the velocity of particles + virtual const PxVec3 & getVelocityHigh() const = 0; ///< Gets the range used to choose the velocity of particles + virtual const float & getLifetimeLow() const = 0; ///< Gets the range used to choose the lifetime of particles + virtual const float & getLifetimeHigh() const = 0; ///< Gets the range used to choose the lifetime of particles + + /// For an explicit emitter, Max Samples is ignored. For shaped emitters, it is the maximum number of objects spawned in a step. + virtual uint32_t getMaxSamples() const = 0; + + /** + \brief Gets the emitter duration in seconds + \note If EmitterActor::startEmit() is called with persistent=true, then this duration is ignored. + */ + virtual float getEmitDuration() const = 0; + + /// Gets LOD settings for this asset + virtual const EmitterLodParamDesc& getLodParamDesc() const = 0; + +}; + +///APEX Emitter Asset Authoring. Used to create APEX Emitter assets. +class EmitterAssetAuthoring : public AssetAuthoring +{ +protected: + virtual ~EmitterAssetAuthoring() {} +}; + + +PX_POP_PACK + +} +} // end namespace nvidia + +#endif // EMITTER_ASSET_H |