aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/include/destructible/DestructiblePreview.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/destructible/DestructiblePreview.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/include/destructible/DestructiblePreview.h')
-rw-r--r--APEX_1.4/include/destructible/DestructiblePreview.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/APEX_1.4/include/destructible/DestructiblePreview.h b/APEX_1.4/include/destructible/DestructiblePreview.h
new file mode 100644
index 00000000..46830160
--- /dev/null
+++ b/APEX_1.4/include/destructible/DestructiblePreview.h
@@ -0,0 +1,55 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef DESTRUCTIBLE_PREVIEW_H
+#define DESTRUCTIBLE_PREVIEW_H
+
+#include "AssetPreview.h"
+#include "RenderMeshActor.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+
+/**
+\brief Destructible module's derivation AssetPreview.
+*/
+
+class DestructiblePreview : public AssetPreview
+{
+public:
+
+ /**
+ \brief Returns render mesh actor
+ */
+ virtual const RenderMeshActor* getRenderMeshActor() const = 0;
+
+ /**
+ \brief Sets the preview chunk depth and "explode" amount (pushes the chunks out by that relative distance).
+ \param [in] depth Must be nonnegative. Internally the value will be clamped to the depth range in the asset.
+ \param [in] explode must be nonnegative.
+ */
+ virtual void setExplodeView(uint32_t depth, float explode) = 0;
+
+protected:
+ DestructiblePreview() {}
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia
+
+#endif // DESTRUCTIBLE_PREVIEW_H