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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/destructible/DestructiblePreview.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/destructible/DestructiblePreview.h')
| -rw-r--r-- | APEX_1.4/include/destructible/DestructiblePreview.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/APEX_1.4/include/destructible/DestructiblePreview.h b/APEX_1.4/include/destructible/DestructiblePreview.h new file mode 100644 index 00000000..46830160 --- /dev/null +++ b/APEX_1.4/include/destructible/DestructiblePreview.h @@ -0,0 +1,55 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef DESTRUCTIBLE_PREVIEW_H +#define DESTRUCTIBLE_PREVIEW_H + +#include "AssetPreview.h" +#include "RenderMeshActor.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + + +/** +\brief Destructible module's derivation AssetPreview. +*/ + +class DestructiblePreview : public AssetPreview +{ +public: + + /** + \brief Returns render mesh actor + */ + virtual const RenderMeshActor* getRenderMeshActor() const = 0; + + /** + \brief Sets the preview chunk depth and "explode" amount (pushes the chunks out by that relative distance). + \param [in] depth Must be nonnegative. Internally the value will be clamped to the depth range in the asset. + \param [in] explode must be nonnegative. + */ + virtual void setExplodeView(uint32_t depth, float explode) = 0; + +protected: + DestructiblePreview() {} +}; + +PX_POP_PACK + +} +} // end namespace nvidia + +#endif // DESTRUCTIBLE_PREVIEW_H |