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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/clothing/ModuleClothing.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef MODULE_CLOTHING_H
+#define MODULE_CLOTHING_H
+
+#include "Module.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class ClothingAsset;
+class ClothingAssetAuthoring;
+class ClothingPhysicalMesh;
+
+class IProgressListener;
+class RenderMeshAssetAuthoring;
+
+/**
+\mainpage APEX Clothing API Documentation
+
+\section overview Overview
+
+This document contains a full API documentation for all public classes.
+*/
+
+
+
+/**
+\brief APEX Clothing Module
+
+Used to generate simulated clothing on (mostly humanoid) characters.
+*/
+class ModuleClothing : public Module
+{
+public:
+ /**
+ \brief creates an empty physical mesh. A custom mesh can be assigned to it.
+ */
+ virtual ClothingPhysicalMesh* createEmptyPhysicalMesh() = 0;
+
+ /**
+ \brief creates a physical mesh based on a render mesh asset. This will be a 1 to 1 copy of the render mesh
+
+ \param [in] asset The render mesh that is used as source for the physical mesh
+ \param [in] subdivision Modify the physical mesh such that all edges that are longer than (bounding box diagonal / subdivision) are split up. Must be <= 200
+ \param [in] mergeVertices All vertices with the same position will be welded together.
+ \param [in] closeHoles Close any hole found in the mesh.
+ \param [in] progress An optional callback for progress display.
+ */
+ virtual ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0;
+
+protected:
+ virtual ~ModuleClothing() {}
+};
+
+#if !defined(_USRDLL)
+/**
+* If this module is distributed as a static library, the user must call this
+* function before calling ApexSDK::createModule("Clothing")
+*/
+void instantiateModuleClothing();
+#endif
+
+
+PX_POP_PACK
+
+}
+} // namespace nvidia
+
+#endif // MODULE_CLOTHING_H