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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/basicfs/VortexFSActor.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/include/basicfs/VortexFSActor.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef VORTEX_FSACTOR_H
+#define VORTEX_FSACTOR_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class BasicFSAsset;
+
+
+/**
+ \brief VortexFS Actor class
+ */
+class VortexFSActor : public Actor, public Renderable
+{
+protected:
+ virtual ~VortexFSActor() {}
+
+public:
+
+ /**
+ \brief Returns the asset the instance has been created from.
+ */
+ virtual BasicFSAsset* getVortexFSAsset() const = 0;
+
+ /**
+ \brief Gets the current pose of the actor
+ */
+ virtual PxMat44 getCurrentPose() const = 0;
+
+ /**
+ \brief Sets the current pose of the actor
+ */
+ virtual void setCurrentPose(const PxTransform& pose) = 0;
+
+ /**
+ \brief Gets the current position of the actor
+ */
+ virtual PxVec3 getCurrentPosition() const = 0;
+
+ /**
+ \brief Sets the current position of the actor
+ */
+ virtual void setCurrentPosition(const PxVec3& pos) = 0;
+
+ /**
+ \brief Sets the axis of the capsule in local coordinate system
+ */
+ virtual void setAxis(const PxVec3&) = 0;
+
+ /**
+ \brief Sets the height of the capsule
+ */
+ virtual void setHeight(float) = 0;
+
+ /**
+ \brief Sets the bottom radius of the capsule
+ */
+ virtual void setBottomRadius(float) = 0;
+
+ /**
+ \brief Sets the top radius of the capsule
+ */
+ virtual void setTopRadius(float) = 0;
+
+ /**
+ \brief Sets the bottom spherical force of the capsule
+ */
+ virtual void setBottomSphericalForce(bool) = 0;
+
+ /**
+ \brief Sets the top spherical force of the capsule
+ */
+ virtual void setTopSphericalForce(bool) = 0;
+
+ /**
+ \brief Sets strength of the rotational part of vortex field
+ */
+ virtual void setRotationalStrength(float) = 0;
+
+ /**
+ \brief Sets strength of the radial part of vortex field
+ */
+ virtual void setRadialStrength(float) = 0;
+
+ /**
+ \brief Sets strength of the lifting part of vortex field
+ */
+ virtual void setLiftStrength(float) = 0;
+
+ /**
+ \brief Enable/Disable the field simulation
+ */
+ virtual void setEnabled(bool isEnabled) = 0;
+
+
+ /**
+ \brief Sets the uniform overall object scale
+ */
+ virtual void setCurrentScale(float scale) = 0;
+
+ /**
+ \brief Retrieves the uniform overall object scale
+ */
+ virtual float getCurrentScale(void) const = 0;
+
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // VORTEX_FSACTOR_H