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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/basicfs/VortexFSActor.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/basicfs/VortexFSActor.h')
| -rw-r--r-- | APEX_1.4/include/basicfs/VortexFSActor.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/APEX_1.4/include/basicfs/VortexFSActor.h b/APEX_1.4/include/basicfs/VortexFSActor.h new file mode 100644 index 00000000..e2ee9b1f --- /dev/null +++ b/APEX_1.4/include/basicfs/VortexFSActor.h @@ -0,0 +1,130 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef VORTEX_FSACTOR_H +#define VORTEX_FSACTOR_H + +#include "Apex.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class BasicFSAsset; + + +/** + \brief VortexFS Actor class + */ +class VortexFSActor : public Actor, public Renderable +{ +protected: + virtual ~VortexFSActor() {} + +public: + + /** + \brief Returns the asset the instance has been created from. + */ + virtual BasicFSAsset* getVortexFSAsset() const = 0; + + /** + \brief Gets the current pose of the actor + */ + virtual PxMat44 getCurrentPose() const = 0; + + /** + \brief Sets the current pose of the actor + */ + virtual void setCurrentPose(const PxTransform& pose) = 0; + + /** + \brief Gets the current position of the actor + */ + virtual PxVec3 getCurrentPosition() const = 0; + + /** + \brief Sets the current position of the actor + */ + virtual void setCurrentPosition(const PxVec3& pos) = 0; + + /** + \brief Sets the axis of the capsule in local coordinate system + */ + virtual void setAxis(const PxVec3&) = 0; + + /** + \brief Sets the height of the capsule + */ + virtual void setHeight(float) = 0; + + /** + \brief Sets the bottom radius of the capsule + */ + virtual void setBottomRadius(float) = 0; + + /** + \brief Sets the top radius of the capsule + */ + virtual void setTopRadius(float) = 0; + + /** + \brief Sets the bottom spherical force of the capsule + */ + virtual void setBottomSphericalForce(bool) = 0; + + /** + \brief Sets the top spherical force of the capsule + */ + virtual void setTopSphericalForce(bool) = 0; + + /** + \brief Sets strength of the rotational part of vortex field + */ + virtual void setRotationalStrength(float) = 0; + + /** + \brief Sets strength of the radial part of vortex field + */ + virtual void setRadialStrength(float) = 0; + + /** + \brief Sets strength of the lifting part of vortex field + */ + virtual void setLiftStrength(float) = 0; + + /** + \brief Enable/Disable the field simulation + */ + virtual void setEnabled(bool isEnabled) = 0; + + + /** + \brief Sets the uniform overall object scale + */ + virtual void setCurrentScale(float scale) = 0; + + /** + \brief Retrieves the uniform overall object scale + */ + virtual float getCurrentScale(void) const = 0; + +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // VORTEX_FSACTOR_H |