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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderSurfaceBufferDesc.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderSurfaceBufferDesc.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderSurfaceBufferDesc.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderSurfaceBufferDesc.h b/APEX_1.4/include/UserRenderSurfaceBufferDesc.h new file mode 100644 index 00000000..a37c488f --- /dev/null +++ b/APEX_1.4/include/UserRenderSurfaceBufferDesc.h @@ -0,0 +1,116 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_SURFACE_BUFFER_DESC_H +#define USER_RENDER_SURFACE_BUFFER_DESC_H + +/*! +\file +\brief class UserRenderSurfaceBufferDesc, structs RenderDataFormat and RenderSurfaceSemantic +*/ + +#include "ApexUsingNamespace.h" +#include "UserRenderResourceManager.h" +#include "RenderDataFormat.h" +#include "ApexSDK.h" + +namespace physx +{ + class PxCudaContextManager; +} + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief Describes the semantics and layout of a Surface buffer +*/ +class UserRenderSurfaceBufferDesc +{ +public: + UserRenderSurfaceBufferDesc(void) + { + setDefaults(); + } + + /** + \brief Default values + */ + void setDefaults() + { +// hint = RenderBufferHint::STATIC; + format = RenderDataFormat::UNSPECIFIED; + + width = 0; + height = 0; + depth = 1; + + //moduleIdentifier = 0; + + registerInCUDA = false; + interopContext = 0; +// stride = 0; + } + + /** + \brief Checks if the surface buffer descriptor is valid + */ + bool isValid(void) const + { + uint32_t numFailed = 0; + numFailed += (format == RenderDataFormat::UNSPECIFIED); + numFailed += (width == 0) && (height == 0) && (depth == 0); + numFailed += registerInCUDA && (interopContext == 0); +// numFailed += registerInCUDA && (stride == 0); + + return (numFailed == 0); + } + +public: + /** + \brief The size of U-dimension. + */ + uint32_t width; + + /** + \brief The size of V-dimension. + */ + uint32_t height; + + /** + \brief The size of W-dimension. + */ + uint32_t depth; + + /** + \brief Data format of suface buffer. + */ + RenderDataFormat::Enum format; + + bool registerInCUDA; //!< Declare if the resource must be registered in CUDA upon creation + + /** + This context must be used to register and unregister the resource every time the + device is lost and recreated. + */ + PxCudaContextManager* interopContext; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // USER_RENDER_SURFACE_BUFFER_DESC_H |