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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderSurfaceBuffer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderSurfaceBuffer.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderSurfaceBuffer.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderSurfaceBuffer.h b/APEX_1.4/include/UserRenderSurfaceBuffer.h new file mode 100644 index 00000000..61f7cf3f --- /dev/null +++ b/APEX_1.4/include/UserRenderSurfaceBuffer.h @@ -0,0 +1,84 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_SURFACE_BUFFER_H +#define USER_RENDER_SURFACE_BUFFER_H + +/*! +\file +\brief classes UserRenderSurfaceBuffer and RenderSurfaceBufferData +*/ + +#include "UserRenderSurfaceBufferDesc.h" + +/** +\brief Cuda graphics resource +*/ +typedef struct CUgraphicsResource_st* CUgraphicsResource; + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief surface buffer data +*/ +class RenderSurfaceBufferData {}; + +/** +\brief Used for storing per-vertex data for rendering. +*/ +class UserRenderSurfaceBuffer +{ +public: + virtual ~UserRenderSurfaceBuffer() {} + + /** + \brief Called when APEX wants to update the contents of the surface buffer. + + The source data type is assumed to be the same as what was defined in the descriptor. + + \param [in] srcData contains the source data for the surface buffer. + \param [in] srcPitch source data pitch (in bytes). + \param [in] srcHeight source data height. + \param [in] dstX first element to start writing in X-dimension. + \param [in] dstY first element to start writing in Y-dimension. + \param [in] dstZ first element to start writing in Z-dimension. + \param [in] width number of elements in X-dimension. + \param [in] height number of elements in Y-dimension. + \param [in] depth number of elements in Z-dimension. + */ + virtual void writeBuffer(const void* srcData, uint32_t srcPitch, uint32_t srcHeight, uint32_t dstX, uint32_t dstY, uint32_t dstZ, uint32_t width, uint32_t height, uint32_t depth) = 0; + + + ///Get the low-level handle of the buffer resource + ///\return true if succeeded, false otherwise + virtual bool getInteropResourceHandle(CUgraphicsResource& handle) +#if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION + { + PX_UNUSED(&handle); + return false; + } +#else + = 0; +#endif + +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // USER_RENDER_SURFACE_BUFFER_H |