aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/include/UserRenderSurfaceBuffer.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderSurfaceBuffer.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderSurfaceBuffer.h')
-rw-r--r--APEX_1.4/include/UserRenderSurfaceBuffer.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderSurfaceBuffer.h b/APEX_1.4/include/UserRenderSurfaceBuffer.h
new file mode 100644
index 00000000..61f7cf3f
--- /dev/null
+++ b/APEX_1.4/include/UserRenderSurfaceBuffer.h
@@ -0,0 +1,84 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef USER_RENDER_SURFACE_BUFFER_H
+#define USER_RENDER_SURFACE_BUFFER_H
+
+/*!
+\file
+\brief classes UserRenderSurfaceBuffer and RenderSurfaceBufferData
+*/
+
+#include "UserRenderSurfaceBufferDesc.h"
+
+/**
+\brief Cuda graphics resource
+*/
+typedef struct CUgraphicsResource_st* CUgraphicsResource;
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief surface buffer data
+*/
+class RenderSurfaceBufferData {};
+
+/**
+\brief Used for storing per-vertex data for rendering.
+*/
+class UserRenderSurfaceBuffer
+{
+public:
+ virtual ~UserRenderSurfaceBuffer() {}
+
+ /**
+ \brief Called when APEX wants to update the contents of the surface buffer.
+
+ The source data type is assumed to be the same as what was defined in the descriptor.
+
+ \param [in] srcData contains the source data for the surface buffer.
+ \param [in] srcPitch source data pitch (in bytes).
+ \param [in] srcHeight source data height.
+ \param [in] dstX first element to start writing in X-dimension.
+ \param [in] dstY first element to start writing in Y-dimension.
+ \param [in] dstZ first element to start writing in Z-dimension.
+ \param [in] width number of elements in X-dimension.
+ \param [in] height number of elements in Y-dimension.
+ \param [in] depth number of elements in Z-dimension.
+ */
+ virtual void writeBuffer(const void* srcData, uint32_t srcPitch, uint32_t srcHeight, uint32_t dstX, uint32_t dstY, uint32_t dstZ, uint32_t width, uint32_t height, uint32_t depth) = 0;
+
+
+ ///Get the low-level handle of the buffer resource
+ ///\return true if succeeded, false otherwise
+ virtual bool getInteropResourceHandle(CUgraphicsResource& handle)
+#if APEX_DEFAULT_NO_INTEROP_IMPLEMENTATION
+ {
+ PX_UNUSED(&handle);
+ return false;
+ }
+#else
+ = 0;
+#endif
+
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif // USER_RENDER_SURFACE_BUFFER_H