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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderResourceDesc.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderResourceDesc.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderResourceDesc.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderResourceDesc.h b/APEX_1.4/include/UserRenderResourceDesc.h new file mode 100644 index 00000000..0e481ea0 --- /dev/null +++ b/APEX_1.4/include/UserRenderResourceDesc.h @@ -0,0 +1,156 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_RESOURCE_DESC_H +#define USER_RENDER_RESOURCE_DESC_H + +/*! +\file +\brief class UserRenderResourceDesc +*/ + +#include "UserRenderResourceManager.h" +#include "foundation/PxAssert.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class Renderable; +class UserOpaqueMesh; +class UserRenderVertexBuffer; +class UserRenderIndexBuffer; +class UserRenderBoneBuffer; +class UserRenderInstanceBuffer; +class UserRenderSpriteBuffer; + +/** +\brief Describes all the data that makes up a renderable resource +*/ +class UserRenderResourceDesc +{ +public: + UserRenderResourceDesc(void) + { + firstVertex = 0; + numVerts = 0; + + indexBuffer = 0; + firstIndex = 0; + numIndices = 0; + + boneBuffer = 0; + firstBone = 0; + numBones = 0; + + instanceBuffer = 0; + firstInstance = 0; + numInstances = 0; + + spriteBuffer = 0; + firstSprite = 0; + numSprites = 0; + visibleSpriteCount = 0; + + material = 0; + submeshIndex = 0; + + userRenderData = 0; + + numVertexBuffers = 0; + vertexBuffers = NULL; + + cullMode = RenderCullMode::CLOCKWISE; + primitives = RenderPrimitiveType::UNKNOWN; + + opaqueMesh = NULL; + } + + /** + \brief Checks if the resource is valid + */ + bool isValid(void) const + { + uint32_t numFailed = 0; + if (numVertexBuffers >= 255) + { + numFailed++; + } + if (numIndices && !indexBuffer) + { + numFailed++; + } + if (numBones && !boneBuffer) + { + numFailed++; + } + if (numInstances && !instanceBuffer) + { + numFailed++; + } + if (numSprites && !spriteBuffer) + { + numFailed++; + } + PX_ASSERT(numFailed == 0); + return numFailed == 0; + } + +public: + UserOpaqueMesh* opaqueMesh; //!< A user specified opaque mesh interface. + UserRenderVertexBuffer** vertexBuffers; //!< vertex buffers used when rendering this resource. + //!< there should be no overlap in semantics between any two VBs. + uint32_t numVertexBuffers; //!< number of vertex buffers used when rendering this resource. + + uint32_t firstVertex; //!< First vertex to render + uint32_t numVerts; //!< Number of vertices to render + + UserRenderIndexBuffer* indexBuffer; //!< optional index buffer used when rendering this resource. + uint32_t firstIndex; //!< First index to render + uint32_t numIndices; //!< Number of indices to render + + UserRenderBoneBuffer* boneBuffer; //!< optional bone buffer used for skinned meshes. + uint32_t firstBone; //!< First bone to render + uint32_t numBones; //!< Number of bones to render + + UserRenderInstanceBuffer* instanceBuffer; //!< optional instance buffer if rendering multiple instances of the same resource. + uint32_t firstInstance; //!< First instance to render + uint32_t numInstances; //!< Number of instances to render + + UserRenderSpriteBuffer* spriteBuffer; //!< optional sprite buffer if rendering sprites + uint32_t firstSprite; //!< First sprite to render + uint32_t numSprites; //!< Number of sprites to render + uint32_t visibleSpriteCount; //!< If the sprite buffer is using the view direction modifier; this will represent the number of sprites visible in front of the camera (Not necessarily in the frustum but in front of the camera) + + UserRenderSurfaceBuffer** surfaceBuffers; //!< optional surface buffer for transferring variable to texture + uint32_t numSurfaceBuffers; //!< Number of surface buffers to render + uint32_t widthSurfaceBuffers;//!< The surface buffer width + uint32_t heightSurfaceBuffers;//!< The surface buffer height + + void* material; //!< user defined material used when rendering this resource. + uint32_t submeshIndex; //!< the index of the submesh that render resource belongs to + + //! user defined pointer originally passed in to Renderable::updateRenderResources(..) + void* userRenderData; + + RenderCullMode::Enum cullMode; //!< Triangle culling mode + RenderPrimitiveType::Enum primitives; //!< Rendering primitive type (triangle, line strip, etc) +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif |