diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderResource.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserRenderResource.h')
| -rw-r--r-- | APEX_1.4/include/UserRenderResource.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserRenderResource.h b/APEX_1.4/include/UserRenderResource.h new file mode 100644 index 00000000..934cf544 --- /dev/null +++ b/APEX_1.4/include/UserRenderResource.h @@ -0,0 +1,78 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_RENDER_RESOURCE_H +#define USER_RENDER_RESOURCE_H + +/*! +\file +\brief class UserRenderResource +*/ + +#include "ApexUsingNamespace.h" + +namespace nvidia +{ +namespace apex +{ + +class UserRenderVertexBuffer; +class UserRenderIndexBuffer; +class UserRenderBoneBuffer; +class UserRenderInstanceBuffer; +class UserRenderSpriteBuffer; + + +PX_PUSH_PACK_DEFAULT + +/** +\brief An abstract interface to a renderable resource +*/ +class UserRenderResource +{ +public: + virtual ~UserRenderResource() {} + + /** \brief Set vertex buffer range */ + virtual void setVertexBufferRange(uint32_t firstVertex, uint32_t numVerts) = 0; + /** \brief Set index buffer range */ + virtual void setIndexBufferRange(uint32_t firstIndex, uint32_t numIndices) = 0; + /** \brief Set bone buffer range */ + virtual void setBoneBufferRange(uint32_t firstBone, uint32_t numBones) = 0; + /** \brief Set instance buffer range */ + virtual void setInstanceBufferRange(uint32_t firstInstance, uint32_t numInstances) = 0; + /** \brief Set sprite buffer range */ + virtual void setSpriteBufferRange(uint32_t firstSprite, uint32_t numSprites) = 0; + /** \brief Set sprite visible count */ + virtual void setSpriteVisibleCount(uint32_t visibleCount) { PX_UNUSED(visibleCount); } + /** \brief Set material */ + virtual void setMaterial(void* material) = 0; + + /** \brief Get number of vertex buffers */ + virtual uint32_t getNbVertexBuffers() const = 0; + /** \brief Get vertex buffer */ + virtual UserRenderVertexBuffer* getVertexBuffer(uint32_t index) const = 0; + /** \brief Get index buffer */ + virtual UserRenderIndexBuffer* getIndexBuffer() const = 0; + /** \brief Get bone buffer */ + virtual UserRenderBoneBuffer* getBoneBuffer() const = 0; + /** \brief Get instance buffer */ + virtual UserRenderInstanceBuffer* getInstanceBuffer() const = 0; + /** \brief Get sprite buffer */ + virtual UserRenderSpriteBuffer* getSpriteBuffer() const = 0; +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif |