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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserRenderResource.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef USER_RENDER_RESOURCE_H
+#define USER_RENDER_RESOURCE_H
+
+/*!
+\file
+\brief class UserRenderResource
+*/
+
+#include "ApexUsingNamespace.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class UserRenderVertexBuffer;
+class UserRenderIndexBuffer;
+class UserRenderBoneBuffer;
+class UserRenderInstanceBuffer;
+class UserRenderSpriteBuffer;
+
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief An abstract interface to a renderable resource
+*/
+class UserRenderResource
+{
+public:
+ virtual ~UserRenderResource() {}
+
+ /** \brief Set vertex buffer range */
+ virtual void setVertexBufferRange(uint32_t firstVertex, uint32_t numVerts) = 0;
+ /** \brief Set index buffer range */
+ virtual void setIndexBufferRange(uint32_t firstIndex, uint32_t numIndices) = 0;
+ /** \brief Set bone buffer range */
+ virtual void setBoneBufferRange(uint32_t firstBone, uint32_t numBones) = 0;
+ /** \brief Set instance buffer range */
+ virtual void setInstanceBufferRange(uint32_t firstInstance, uint32_t numInstances) = 0;
+ /** \brief Set sprite buffer range */
+ virtual void setSpriteBufferRange(uint32_t firstSprite, uint32_t numSprites) = 0;
+ /** \brief Set sprite visible count */
+ virtual void setSpriteVisibleCount(uint32_t visibleCount) { PX_UNUSED(visibleCount); }
+ /** \brief Set material */
+ virtual void setMaterial(void* material) = 0;
+
+ /** \brief Get number of vertex buffers */
+ virtual uint32_t getNbVertexBuffers() const = 0;
+ /** \brief Get vertex buffer */
+ virtual UserRenderVertexBuffer* getVertexBuffer(uint32_t index) const = 0;
+ /** \brief Get index buffer */
+ virtual UserRenderIndexBuffer* getIndexBuffer() const = 0;
+ /** \brief Get bone buffer */
+ virtual UserRenderBoneBuffer* getBoneBuffer() const = 0;
+ /** \brief Get instance buffer */
+ virtual UserRenderInstanceBuffer* getInstanceBuffer() const = 0;
+ /** \brief Get sprite buffer */
+ virtual UserRenderSpriteBuffer* getSpriteBuffer() const = 0;
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif