diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserOpaqueMesh.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserOpaqueMesh.h')
| -rw-r--r-- | APEX_1.4/include/UserOpaqueMesh.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserOpaqueMesh.h b/APEX_1.4/include/UserOpaqueMesh.h new file mode 100644 index 00000000..f6b40051 --- /dev/null +++ b/APEX_1.4/include/UserOpaqueMesh.h @@ -0,0 +1,60 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef USER_OPAQUE_MESH_H +#define USER_OPAQUE_MESH_H + +/*! +\file +\brief class UserOpaqueMesh +*/ + +#include "ApexUsingNamespace.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +//! \brief Name of OpaqueMesh authoring type namespace +#define APEX_OPAQUE_MESH_NAME_SPACE "ApexOpaqueMesh" + +/** +\brief Opaque mesh description +*/ +class UserOpaqueMeshDesc +{ +public: + ///the name of the opaque mesh + const char* mMeshName; +}; + +/** +\brief An abstract interface to an opaque mesh +* +* An 'opaque' mesh is a binding between the 'name' of a mesh and some internal mesh representation used by the +* application. This allows the application to refer to meshes by name without involving duplciation of index buffer and +* vertex buffer data declarations. +*/ +class UserOpaqueMesh +{ +public: + virtual ~UserOpaqueMesh() {} +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif |