aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/include/UserOpaqueMesh.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/UserOpaqueMesh.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/include/UserOpaqueMesh.h')
-rw-r--r--APEX_1.4/include/UserOpaqueMesh.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/APEX_1.4/include/UserOpaqueMesh.h b/APEX_1.4/include/UserOpaqueMesh.h
new file mode 100644
index 00000000..f6b40051
--- /dev/null
+++ b/APEX_1.4/include/UserOpaqueMesh.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef USER_OPAQUE_MESH_H
+#define USER_OPAQUE_MESH_H
+
+/*!
+\file
+\brief class UserOpaqueMesh
+*/
+
+#include "ApexUsingNamespace.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+//! \brief Name of OpaqueMesh authoring type namespace
+#define APEX_OPAQUE_MESH_NAME_SPACE "ApexOpaqueMesh"
+
+/**
+\brief Opaque mesh description
+*/
+class UserOpaqueMeshDesc
+{
+public:
+ ///the name of the opaque mesh
+ const char* mMeshName;
+};
+
+/**
+\brief An abstract interface to an opaque mesh
+*
+* An 'opaque' mesh is a binding between the 'name' of a mesh and some internal mesh representation used by the
+* application. This allows the application to refer to meshes by name without involving duplciation of index buffer and
+* vertex buffer data declarations.
+*/
+class UserOpaqueMesh
+{
+public:
+ virtual ~UserOpaqueMesh() {}
+};
+
+PX_POP_PACK
+
+}
+} // end namespace nvidia::apex
+
+#endif