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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/TestBase.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef TEST_BASE_H
+#define TEST_BASE_H
+
+#include "ApexUsingNamespace.h"
+
+/*!
+\file
+\brief An TestBase is an interface for managing unit tests
+*/
+
+namespace nvidia
+{
+
+namespace apex
+{
+
+class Actor;
+
+/**
+ Interface for user's unit tests
+*/
+class TestFunctionInterface
+{
+public:
+
+ /**
+ Constructor for TestFunctionInterface
+ */
+ TestFunctionInterface(const char* name) : mName(name) {}
+
+ /**
+ Run CPU tests, returns true if all tests passed
+ */
+ virtual bool run(void*, void*) = 0;
+
+ /**
+ Check state, true if user's test object in correct state
+ */
+ virtual bool check(void*, void*) = 0;
+
+ /**
+ Run GPU tests, returns true if all tests passed
+ */
+ virtual bool runGpu(void*, void*, void*) = 0;
+
+ /**
+ User's test name
+ */
+ const char* mName;
+};
+
+/**
+ Defines the UnitTestsActor API which is instantiated from an UnitTestsAsset
+*/
+class TestBase
+{
+public:
+
+ /**
+ \brief Returns the name of the test at this index.
+
+ \param [in] unitTestsIndex : The test number to refer to; must be less than the result of getUnitTestCount
+ */
+ virtual const char* getUnitTestsName(uint32_t unitTestsIndex) const = 0;
+
+ /**
+ \brief Returns the index of the test for this name.
+
+ \param [in] unitTestsName : The test name to refer to; if there is no such name method returns -1
+ */
+ virtual uint32_t getUnitTestsIndex(const char* unitTestsName) const = 0;
+
+ /**
+ \brief run unit test
+
+ \param [in] unitTestsID : The unit test number to refer to; must be less than the result of getUnitTestsCount
+ \param [in] dataPtr : The pointer to data which is needed for unit test.
+ */
+ virtual bool runUnitTests(uint32_t unitTestsID, void* dataPtr) const = 0;
+
+ /**
+ \brief check unit test
+ */
+ virtual bool checkUnitTests(uint32_t unitTestsID, void* dataPtr) const = 0;
+
+ /**
+ \brief returns the number of unit tests
+ */
+ virtual uint32_t getUnitTestsCount() const = 0;
+
+ /**
+ \brief set level of runtime check
+ \param [in] level - level of runtime check
+
+ level = 0 - no runtime checks
+ level = 1 - easy-weight checks. Perfomance should not drop more than 10-20%
+ level = 2 - medium-weight checks. Perfomance drop less than 300-500%
+ level = 3 - hard-weight checks. Perfomance drop isn't limited
+ */
+ virtual void setRuntimeCheckLevel(uint32_t level) = 0;
+};
+
+
+}; // end of apex namespace
+}; // end of nvidia namespace
+
+#endif