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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/RenderDataFormat.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/RenderDataFormat.h')
| -rw-r--r-- | APEX_1.4/include/RenderDataFormat.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/APEX_1.4/include/RenderDataFormat.h b/APEX_1.4/include/RenderDataFormat.h new file mode 100644 index 00000000..d4d89b44 --- /dev/null +++ b/APEX_1.4/include/RenderDataFormat.h @@ -0,0 +1,208 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef RENDER_DATA_FORMAT_H +#define RENDER_DATA_FORMAT_H + +#include "ApexUsingNamespace.h" +#include "foundation/PxAssert.h" +#include "foundation/PxMat44.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief Enumeration of possible formats of various buffer semantics + +N.B.: DO NOT CHANGE THE VALUES OF OLD FORMATS. +*/ +struct RenderDataFormat +{ + /** \brief the enum type */ + enum Enum + { + UNSPECIFIED = 0, //!< No format (semantic not used) + + //!< Integer formats + UBYTE1 = 1, //!< One unsigned 8-bit integer (uint8_t[1]) + UBYTE2 = 2, //!< Two unsigned 8-bit integers (uint8_t[2]) + UBYTE3 = 3, //!< Three unsigned 8-bit integers (uint8_t[3]) + UBYTE4 = 4, //!< Four unsigned 8-bit integers (uint8_t[4]) + + USHORT1 = 5, //!< One unsigned 16-bit integer (uint16_t[1]) + USHORT2 = 6, //!< Two unsigned 16-bit integers (uint16_t[2]) + USHORT3 = 7, //!< Three unsigned 16-bit integers (uint16_t[3]) + USHORT4 = 8, //!< Four unsigned 16-bit integers (uint16_t[4]) + + SHORT1 = 9, //!< One signed 16-bit integer (int16_t[1]) + SHORT2 = 10, //!< Two signed 16-bit integers (int16_t[2]) + SHORT3 = 11, //!< Three signed 16-bit integers (int16_t[3]) + SHORT4 = 12, //!< Four signed 16-bit integers (int16_t[4]) + + UINT1 = 13, //!< One unsigned integer (uint32_t[1]) + UINT2 = 14, //!< Two unsigned integers (uint32_t[2]) + UINT3 = 15, //!< Three unsigned integers (uint32_t[3]) + UINT4 = 16, //!< Four unsigned integers (uint32_t[4]) + + //!< Color formats + R8G8B8A8 = 17, //!< Four unsigned bytes (uint8_t[4]) representing red, green, blue, alpha + B8G8R8A8 = 18, //!< Four unsigned bytes (uint8_t[4]) representing blue, green, red, alpha + R32G32B32A32_FLOAT = 19, //!< Four floats (float[4]) representing red, green, blue, alpha + B32G32R32A32_FLOAT = 20, //!< Four floats (float[4]) representing blue, green, red, alpha + + //!< Normalized formats + BYTE_UNORM1 = 21, //!< One unsigned normalized value in the range [0,1], packed into 8 bits (uint8_t[1]) + BYTE_UNORM2 = 22, //!< Two unsigned normalized value in the range [0,1], each packed into 8 bits (uint8_t[2]) + BYTE_UNORM3 = 23, //!< Three unsigned normalized value in the range [0,1], each packed into bits (uint8_t[3]) + BYTE_UNORM4 = 24, //!< Four unsigned normalized value in the range [0,1], each packed into 8 bits (uint8_t[4]) + + SHORT_UNORM1 = 25, //!< One unsigned normalized value in the range [0,1], packed into 16 bits (uint16_t[1]) + SHORT_UNORM2 = 26, //!< Two unsigned normalized value in the range [0,1], each packed into 16 bits (uint16_t[2]) + SHORT_UNORM3 = 27, //!< Three unsigned normalized value in the range [0,1], each packed into 16 bits (uint16_t[3]) + SHORT_UNORM4 = 28, //!< Four unsigned normalized value in the range [0,1], each packed into 16 bits (uint16_t[4]) + + BYTE_SNORM1 = 29, //!< One signed normalized value in the range [-1,1], packed into 8 bits (uint8_t[1]) + BYTE_SNORM2 = 30, //!< Two signed normalized value in the range [-1,1], each packed into 8 bits (uint8_t[2]) + BYTE_SNORM3 = 31, //!< Three signed normalized value in the range [-1,1], each packed into bits (uint8_t[3]) + BYTE_SNORM4 = 32, //!< Four signed normalized value in the range [-1,1], each packed into 8 bits (uint8_t[4]) + + SHORT_SNORM1 = 33, //!< One signed normalized value in the range [-1,1], packed into 16 bits (uint16_t[1]) + SHORT_SNORM2 = 34, //!< Two signed normalized value in the range [-1,1], each packed into 16 bits (uint16_t[2]) + SHORT_SNORM3 = 35, //!< Three signed normalized value in the range [-1,1], each packed into 16 bits (uint16_t[3]) + SHORT_SNORM4 = 36, //!< Four signed normalized value in the range [-1,1], each packed into 16 bits (uint16_t[4]) + + //!< Float formats + HALF1 = 37, //!< One 16-bit floating point value + HALF2 = 38, //!< Two 16-bit floating point values + HALF3 = 39, //!< Three 16-bit floating point values + HALF4 = 40, //!< Four 16-bit floating point values + + FLOAT1 = 41, //!< One 32-bit floating point value + FLOAT2 = 42, //!< Two 32-bit floating point values + FLOAT3 = 43, //!< Three 32-bit floating point values + FLOAT4 = 44, //!< Four 32-bit floating point values + + FLOAT4x4 = 45, //!< A 4x4 matrix (see PxMat44) + FLOAT3x4 = 46, //!< A 3x4 matrix (see float[12]) + FLOAT3x3 = 47, //!< A 3x3 matrix (see PxMat33) + + FLOAT4_QUAT = 48, //!< A quaternion (see PxQuat) + BYTE_SNORM4_QUATXYZW = 49, //!< A normalized quaternion with signed byte elements, X,Y,Z,W format (uint8_t[4]) + SHORT_SNORM4_QUATXYZW = 50, //!< A normalized quaternion with signed short elements, X,Y,Z,W format (uint16_t[4]) + + NUM_FORMATS + }; + + /// Get byte size of format type + static PX_INLINE uint32_t getFormatDataSize(Enum format) + { + switch (format) + { + default: + PX_ALWAYS_ASSERT(); + case UNSPECIFIED: + return 0; + + case UBYTE1: + case BYTE_UNORM1: + case BYTE_SNORM1: + return sizeof(uint8_t); + case UBYTE2: + case BYTE_UNORM2: + case BYTE_SNORM2: + return sizeof(uint8_t) * 2; + case UBYTE3: + case BYTE_UNORM3: + case BYTE_SNORM3: + return sizeof(uint8_t) * 3; + case UBYTE4: + case BYTE_UNORM4: + case BYTE_SNORM4: + case BYTE_SNORM4_QUATXYZW: + return sizeof(uint8_t) * 4; + + case USHORT1: + case SHORT1: + case HALF1: + case SHORT_UNORM1: + case SHORT_SNORM1: + return sizeof(uint16_t); + case USHORT2: + case SHORT2: + case HALF2: + case SHORT_UNORM2: + case SHORT_SNORM2: + return sizeof(uint16_t) * 2; + case USHORT3: + case SHORT3: + case HALF3: + case SHORT_UNORM3: + case SHORT_SNORM3: + return sizeof(uint16_t) * 3; + case USHORT4: + case SHORT4: + case HALF4: + case SHORT_UNORM4: + case SHORT_SNORM4: + case SHORT_SNORM4_QUATXYZW: + return sizeof(uint16_t) * 4; + + case UINT1: + return sizeof(uint32_t); + case UINT2: + return sizeof(uint32_t) * 2; + case UINT3: + return sizeof(uint32_t) * 3; + case UINT4: + return sizeof(uint32_t) * 4; + + case R8G8B8A8: + case B8G8R8A8: + return sizeof(uint8_t) * 4; + + case R32G32B32A32_FLOAT: + case B32G32R32A32_FLOAT: + return sizeof(float) * 4; + + case FLOAT1: + return sizeof(float); + case FLOAT2: + return sizeof(float) * 2; + case FLOAT3: + return sizeof(float) * 3; + case FLOAT4: + return sizeof(float) * 4; + + case FLOAT4x4: + return sizeof(PxMat44); + + case FLOAT3x4: + return sizeof(float) * 12; + + case FLOAT3x3: + return sizeof(PxMat33); + + case FLOAT4_QUAT: + return sizeof(PxQuat); + } + } +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // RENDER_DATA_FORMAT_H |