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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/Module.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/Module.h')
| -rw-r--r-- | APEX_1.4/include/Module.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/APEX_1.4/include/Module.h b/APEX_1.4/include/Module.h new file mode 100644 index 00000000..7b754137 --- /dev/null +++ b/APEX_1.4/include/Module.h @@ -0,0 +1,166 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef MODULE_H +#define MODULE_H + +/*! +\file +\brief APEX Module API +*/ + +#include "ApexInterface.h" +#include "ApexSDK.h" +#include "foundation/PxSimpleTypes.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +class RenderableIterator; + +/** +\brief Render lock modes. These are used per-module to determine how render locking is done. +*/ +struct RenderLockMode +{ + /** + \brief Enum of render lock modes + */ + enum Enum + { + /** + \brief Disables render locking in the module scene. + */ + NO_RENDER_LOCK = 0, + + /** + \brief Locks all apex actors in the module scene individually. + */ + PER_ACTOR_RENDER_LOCK = 1, + + /** + \brief Locks an entire module scene with one lock. + */ + PER_MODULE_SCENE_RENDER_LOCK = 2, + }; +}; + +/** +\brief A structure that holds two templated values, a min and a max +*/ +template <typename T> +struct Range +{ + Range() {}; + /** + \brief Constructor, sets min amd max values + */ + Range(T inMin, T inMax) : minimum(inMin), maximum(inMax) {}; + + /** + \brief operator == + */ + bool operator== (const Range& r) const + { + return minimum == r.minimum && maximum == r.maximum; + } + + /** + \brief Minimal value + */ + T minimum; + /** + \brief Maximal value + */ + T maximum; +}; + + + +/** +\brief base class of all APEX modules + +It describes the LODParameters and weights defined by the module. +*/ +class Module : public ApexInterface +{ +public: + /** + \brief Initialize the module + \param[in] desc use Module::getDefaultModuleDesc() to get the descriptor necessary for initializing the module + */ + virtual void init(::NvParameterized::Interface& desc) = 0; + + /** + \brief Returns the name of the module + */ + virtual const char* getName() const = 0; + + /** + \brief Returns the unique ID of the module + */ + virtual AuthObjTypeID getModuleID() const = 0; + + /** + \brief Returns the NvParameterized interface that contains module initialization parameters + \note The module itself owns this object, so there's no need for the application to destroy it + */ + virtual ::NvParameterized::Interface* getDefaultModuleDesc() + { + return NULL; + } + + /** + \brief Allocate a renderable iterator + + Returns an Renderable iterator instance for the specified Scene. The iterator + will return pointers to renderables in this scene that were generated by this module. This + is the preferred method for rendering IOFX actors. + */ + virtual RenderableIterator* createRenderableIterator(const Scene&) = 0; + + /** + \brief Choose the locking mode for the module scene. See RenderLockMode. + + Returns true if successful. + */ + virtual bool setRenderLockMode(RenderLockMode::Enum, Scene&) { return false; } + + /** + \brief Returns the current render lock mode for the module scene. + */ + virtual RenderLockMode::Enum getRenderLockMode(const Scene&) const { return RenderLockMode::NO_RENDER_LOCK; } + + /** + \brief Sets a render lock for the module scene. Used when the SDK render lock mode is RenderLockMode::PER_MODULE_SCENE_RENDER_LOCK. See ApexSDK::setRenderLockMode(). + + Returns true iff successful. + */ + virtual bool lockModuleSceneRenderLock(Scene&) { return false; } + + /** + \brief Releases the render lock for the module scene. See lockModuleSceneRenderLock(). + + Returns true iff successful. + */ + virtual bool unlockModuleSceneRenderLock(Scene&) { return false; } +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // MODULE_H |