diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/AssetPreview.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/AssetPreview.h')
| -rw-r--r-- | APEX_1.4/include/AssetPreview.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/APEX_1.4/include/AssetPreview.h b/APEX_1.4/include/AssetPreview.h new file mode 100644 index 00000000..8b0b100a --- /dev/null +++ b/APEX_1.4/include/AssetPreview.h @@ -0,0 +1,61 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef ASSET_PREVIEW_H +#define ASSET_PREVIEW_H + +/*! +\file +\brief class AssetPreview +*/ + +#include "ApexInterface.h" +#include "Renderable.h" + +namespace nvidia +{ +namespace apex +{ + +PX_PUSH_PACK_DEFAULT + +/** +\brief Base class of all APEX asset previews + + The preview is a lightweight Renderable instance which can be + rendered without having to create an ApexScene. It is intended to be + used by level editors to place assets within a level. +*/ +class AssetPreview : public ApexInterface, public Renderable +{ +public: + + /** + \brief Set the preview instance's world pose. This may include scaling. + */ + virtual void setPose(const PxMat44& pose) = 0; + + /** + \brief Get the preview instance's world pose. + + \note can't return by reference as long as the internal representation is not identical. + */ + virtual const PxMat44 getPose() const = 0; +protected: + AssetPreview() {} +}; + +PX_POP_PACK + +} +} // end namespace nvidia::apex + +#endif // ASSET_PREVIEW_H |