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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/Apex.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_H
+#define APEX_H
+
+/**
+\file
+\brief The top level include file for all of the APEX API.
+
+Include this whenever you want to use anything from the APEX API
+in a source file.
+*/
+
+#include "foundation/Px.h"
+
+#include "ApexUsingNamespace.h"
+
+
+namespace NvParameterized
+{
+class Traits;
+class Interface;
+class Serializer;
+};
+
+
+#include "foundation/PxPreprocessor.h"
+#include "foundation/PxSimpleTypes.h"
+#include "foundation/PxAssert.h"
+#include "foundation/PxBounds3.h"
+#include "foundation/PxVec2.h"
+#include "foundation/PxVec3.h"
+
+
+// APEX public API:
+// In general, APEX public headers will not be included 'alone', so they
+// should not include their prerequisites.
+
+#include "ApexDefs.h"
+#include "ApexDesc.h"
+#include "ApexInterface.h"
+#include "ApexSDK.h"
+
+#include "Actor.h"
+#include "Context.h"
+#include "ApexNameSpace.h"
+#include "PhysXObjectDesc.h"
+#include "RenderDataProvider.h"
+#include "Renderable.h"
+#include "AssetPreview.h"
+#include "Asset.h"
+#include "RenderContext.h"
+#include "Scene.h"
+#include "ApexSDKCachedData.h"
+#include "IProgressListener.h"
+#include "Module.h"
+#include "IosAsset.h"
+
+#include "RenderDataFormat.h"
+#include "RenderBufferData.h"
+#include "UserRenderResourceManager.h"
+#include "UserRenderVertexBufferDesc.h"
+#include "UserRenderInstanceBufferDesc.h"
+#include "UserRenderSpriteBufferDesc.h"
+#include "UserRenderIndexBufferDesc.h"
+#include "UserRenderBoneBufferDesc.h"
+#include "UserRenderResourceDesc.h"
+#include "UserRenderSurfaceBufferDesc.h"
+#include "UserRenderSurfaceBuffer.h"
+#include "UserRenderResource.h"
+#include "UserRenderVertexBuffer.h"
+#include "UserRenderInstanceBuffer.h"
+#include "UserRenderSpriteBuffer.h"
+#include "UserRenderIndexBuffer.h"
+#include "UserRenderBoneBuffer.h"
+#include "UserRenderer.h"
+
+#include "VertexFormat.h"
+#include "RenderMesh.h"
+#include "RenderMeshActorDesc.h"
+#include "RenderMeshActor.h"
+#include "RenderMeshAsset.h"
+#include "ResourceCallback.h"
+#include "ResourceProvider.h"
+
+#endif // APEX_H