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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/Apex.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/include/Apex.h')
| -rw-r--r-- | APEX_1.4/include/Apex.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/APEX_1.4/include/Apex.h b/APEX_1.4/include/Apex.h new file mode 100644 index 00000000..299106d7 --- /dev/null +++ b/APEX_1.4/include/Apex.h @@ -0,0 +1,95 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_H +#define APEX_H + +/** +\file +\brief The top level include file for all of the APEX API. + +Include this whenever you want to use anything from the APEX API +in a source file. +*/ + +#include "foundation/Px.h" + +#include "ApexUsingNamespace.h" + + +namespace NvParameterized +{ +class Traits; +class Interface; +class Serializer; +}; + + +#include "foundation/PxPreprocessor.h" +#include "foundation/PxSimpleTypes.h" +#include "foundation/PxAssert.h" +#include "foundation/PxBounds3.h" +#include "foundation/PxVec2.h" +#include "foundation/PxVec3.h" + + +// APEX public API: +// In general, APEX public headers will not be included 'alone', so they +// should not include their prerequisites. + +#include "ApexDefs.h" +#include "ApexDesc.h" +#include "ApexInterface.h" +#include "ApexSDK.h" + +#include "Actor.h" +#include "Context.h" +#include "ApexNameSpace.h" +#include "PhysXObjectDesc.h" +#include "RenderDataProvider.h" +#include "Renderable.h" +#include "AssetPreview.h" +#include "Asset.h" +#include "RenderContext.h" +#include "Scene.h" +#include "ApexSDKCachedData.h" +#include "IProgressListener.h" +#include "Module.h" +#include "IosAsset.h" + +#include "RenderDataFormat.h" +#include "RenderBufferData.h" +#include "UserRenderResourceManager.h" +#include "UserRenderVertexBufferDesc.h" +#include "UserRenderInstanceBufferDesc.h" +#include "UserRenderSpriteBufferDesc.h" +#include "UserRenderIndexBufferDesc.h" +#include "UserRenderBoneBufferDesc.h" +#include "UserRenderResourceDesc.h" +#include "UserRenderSurfaceBufferDesc.h" +#include "UserRenderSurfaceBuffer.h" +#include "UserRenderResource.h" +#include "UserRenderVertexBuffer.h" +#include "UserRenderInstanceBuffer.h" +#include "UserRenderSpriteBuffer.h" +#include "UserRenderIndexBuffer.h" +#include "UserRenderBoneBuffer.h" +#include "UserRenderer.h" + +#include "VertexFormat.h" +#include "RenderMesh.h" +#include "RenderMeshActorDesc.h" +#include "RenderMeshActor.h" +#include "RenderMeshAsset.h" +#include "ResourceCallback.h" +#include "ResourceProvider.h" + +#endif // APEX_H |