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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/src/windows/nvPhysXtoDrv.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/src/windows/nvPhysXtoDrv.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef NV_PHYS_XTO_DRV_H
+#define NV_PHYS_XTO_DRV_H
+
+// The puprose of this interface is to provide graphics drivers with information
+// about PhysX state to draw PhysX visual indicator
+
+// We share information between modules using a memory section object. PhysX creates
+// such object, graphics drivers try to open it. The name of the object has
+// fixed part (NvPhysXToDrv_SectionName) followed by the process id. This allows
+// each process to have its own communication channel.
+
+namespace physx
+{
+
+#define NvPhysXToDrv_SectionName "PH71828182845_"
+
+// Vista apps cannot create stuff in Global\\ namespace when NOT elevated, so use local scope
+#define NvPhysXToDrv_Build_SectionName(PID, buf) sprintf(buf, NvPhysXToDrv_SectionName "%x", PID)
+#define NvPhysXToDrv_Build_SectionNameXP(PID, buf) sprintf(buf, "Global\\" NvPhysXToDrv_SectionName "%x", PID)
+
+typedef struct NvPhysXToDrv_Header_
+{
+ int signature; // header interface signature
+ int version; // version of the interface
+ int size; // size of the structure
+ int reserved; // reserved, must be zero
+} NvPhysXToDrv_Header;
+
+// this structure describes layout of data in the shared memory section
+typedef struct NvPhysXToDrv_Data_V1_
+{
+ NvPhysXToDrv_Header header; // keep this member first in all versions of the interface.
+
+ int bCpuPhysicsPresent; // nonzero if cpu physics is initialized
+ int bGpuPhysicsPresent; // nonzero if gpu physics is initialized
+
+} NvPhysXToDrv_Data_V1;
+
+// some random magic number as our interface signature
+#define NvPhysXToDrv_Header_Signature 0xA7AB
+
+// use the macro to setup the header to the latest version of the interface
+// update the macro when a new verson of the interface is added
+#define NvPhysXToDrv_Header_Init(header) \
+{ \
+ header.signature = NvPhysXToDrv_Header_Signature; \
+ header.version = 1; \
+ header.size = sizeof(NvPhysXToDrv_Data_V1); \
+ header.reserved = 0; \
+}
+
+// validate the header against all known interface versions
+// add validation checks when new interfaces are added
+#define NvPhysXToDrv_Header_Validate(header, curVersion) \
+ ( \
+ (header.signature == NvPhysXToDrv_Header_Signature) && \
+ (header.version == curVersion) && \
+ (curVersion == 1) && \
+ (header.size == sizeof(NvPhysXToDrv_Data_V1)) \
+ )
+
+}
+
+#endif // __NVPHYSXTODRV_H__