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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/src/autogen/RenderMeshAssetParameters.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/src/autogen/RenderMeshAssetParameters.cpp')
| -rw-r--r-- | APEX_1.4/framework/src/autogen/RenderMeshAssetParameters.cpp | 621 |
1 files changed, 621 insertions, 0 deletions
diff --git a/APEX_1.4/framework/src/autogen/RenderMeshAssetParameters.cpp b/APEX_1.4/framework/src/autogen/RenderMeshAssetParameters.cpp new file mode 100644 index 00000000..17e27f95 --- /dev/null +++ b/APEX_1.4/framework/src/autogen/RenderMeshAssetParameters.cpp @@ -0,0 +1,621 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#include "RenderMeshAssetParameters.h" +#include <string.h> +#include <stdlib.h> + +using namespace NvParameterized; + +namespace nvidia +{ +namespace apex +{ + +using namespace RenderMeshAssetParametersNS; + +const char* const RenderMeshAssetParametersFactory::vptr = + NvParameterized::getVptr<RenderMeshAssetParameters, RenderMeshAssetParameters::ClassAlignment>(); + +const uint32_t NumParamDefs = 11; +static NvParameterized::DefinitionImpl* ParamDefTable; // now allocated in buildTree [NumParamDefs]; + + +static const size_t ParamLookupChildrenTable[] = +{ + 1, 3, 5, 7, 8, 9, 10, 2, 4, 6, +}; + +#define TENUM(type) nvidia::##type +#define CHILDREN(index) &ParamLookupChildrenTable[index] +static const NvParameterized::ParamLookupNode ParamLookupTable[NumParamDefs] = +{ + { TYPE_STRUCT, false, 0, CHILDREN(0), 7 }, + { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->submeshes), CHILDREN(7), 1 }, // submeshes + { TYPE_REF, false, 1 * sizeof(NvParameterized::Interface*), NULL, 0 }, // submeshes[] + { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->materialNames), CHILDREN(8), 1 }, // materialNames + { TYPE_STRING, false, 1 * sizeof(NvParameterized::DummyStringStruct), NULL, 0 }, // materialNames[] + { TYPE_ARRAY, true, (size_t)(&((ParametersStruct*)0)->partBounds), CHILDREN(9), 1 }, // partBounds + { TYPE_BOUNDS3, false, 1 * sizeof(physx::PxBounds3), NULL, 0 }, // partBounds[] + { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->textureUVOrigin), NULL, 0 }, // textureUVOrigin + { TYPE_U32, false, (size_t)(&((ParametersStruct*)0)->boneCount), NULL, 0 }, // boneCount + { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->deleteStaticBuffersAfterUse), NULL, 0 }, // deleteStaticBuffersAfterUse + { TYPE_BOOL, false, (size_t)(&((ParametersStruct*)0)->isReferenced), NULL, 0 }, // isReferenced +}; + + +bool RenderMeshAssetParameters::mBuiltFlag = false; +NvParameterized::MutexType RenderMeshAssetParameters::mBuiltFlagMutex; + +RenderMeshAssetParameters::RenderMeshAssetParameters(NvParameterized::Traits* traits, void* buf, int32_t* refCount) : + NvParameters(traits, buf, refCount) +{ + //mParameterizedTraits->registerFactory(className(), &RenderMeshAssetParametersFactoryInst); + + if (!buf) //Do not init data if it is inplace-deserialized + { + initDynamicArrays(); + initStrings(); + initReferences(); + initDefaults(); + } +} + +RenderMeshAssetParameters::~RenderMeshAssetParameters() +{ + freeStrings(); + freeReferences(); + freeDynamicArrays(); +} + +void RenderMeshAssetParameters::destroy() +{ + // We cache these fields here to avoid overwrite in destructor + bool doDeallocateSelf = mDoDeallocateSelf; + NvParameterized::Traits* traits = mParameterizedTraits; + int32_t* refCount = mRefCount; + void* buf = mBuffer; + + this->~RenderMeshAssetParameters(); + + NvParameters::destroy(this, traits, doDeallocateSelf, refCount, buf); +} + +const NvParameterized::DefinitionImpl* RenderMeshAssetParameters::getParameterDefinitionTree(void) +{ + if (!mBuiltFlag) // Double-checked lock + { + NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); + if (!mBuiltFlag) + { + buildTree(); + } + } + + return(&ParamDefTable[0]); +} + +const NvParameterized::DefinitionImpl* RenderMeshAssetParameters::getParameterDefinitionTree(void) const +{ + RenderMeshAssetParameters* tmpParam = const_cast<RenderMeshAssetParameters*>(this); + + if (!mBuiltFlag) // Double-checked lock + { + NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); + if (!mBuiltFlag) + { + tmpParam->buildTree(); + } + } + + return(&ParamDefTable[0]); +} + +NvParameterized::ErrorType RenderMeshAssetParameters::getParameterHandle(const char* long_name, Handle& handle) const +{ + ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); + if (Ret != ERROR_NONE) + { + return(Ret); + } + + size_t offset; + void* ptr; + + getVarPtr(handle, ptr, offset); + + if (ptr == NULL) + { + return(ERROR_INDEX_OUT_OF_RANGE); + } + + return(ERROR_NONE); +} + +NvParameterized::ErrorType RenderMeshAssetParameters::getParameterHandle(const char* long_name, Handle& handle) +{ + ErrorType Ret = NvParameters::getParameterHandle(long_name, handle); + if (Ret != ERROR_NONE) + { + return(Ret); + } + + size_t offset; + void* ptr; + + getVarPtr(handle, ptr, offset); + + if (ptr == NULL) + { + return(ERROR_INDEX_OUT_OF_RANGE); + } + + return(ERROR_NONE); +} + +void RenderMeshAssetParameters::getVarPtr(const Handle& handle, void*& ptr, size_t& offset) const +{ + ptr = getVarPtrHelper(&ParamLookupTable[0], const_cast<RenderMeshAssetParameters::ParametersStruct*>(¶meters()), handle, offset); +} + + +/* Dynamic Handle Indices */ +/* [0] - submeshes (not an array of structs) */ +/* [0] - materialNames (not an array of structs) */ + +void RenderMeshAssetParameters::freeParameterDefinitionTable(NvParameterized::Traits* traits) +{ + if (!traits) + { + return; + } + + if (!mBuiltFlag) // Double-checked lock + { + return; + } + + NvParameterized::MutexType::ScopedLock lock(mBuiltFlagMutex); + + if (!mBuiltFlag) + { + return; + } + + for (uint32_t i = 0; i < NumParamDefs; ++i) + { + ParamDefTable[i].~DefinitionImpl(); + } + + traits->free(ParamDefTable); + + mBuiltFlag = false; +} + +#define PDEF_PTR(index) (&ParamDefTable[index]) + +void RenderMeshAssetParameters::buildTree(void) +{ + + uint32_t allocSize = sizeof(NvParameterized::DefinitionImpl) * NumParamDefs; + ParamDefTable = (NvParameterized::DefinitionImpl*)(mParameterizedTraits->alloc(allocSize)); + memset(ParamDefTable, 0, allocSize); + + for (uint32_t i = 0; i < NumParamDefs; ++i) + { + NV_PARAM_PLACEMENT_NEW(ParamDefTable + i, NvParameterized::DefinitionImpl)(*mParameterizedTraits); + } + + // Initialize DefinitionImpl node: nodeIndex=0, longName="" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[0]; + ParamDef->init("", TYPE_STRUCT, "STRUCT", true); + + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=1, longName="submeshes" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[1]; + ParamDef->init("submeshes", TYPE_ARRAY, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("INCLUDED", uint64_t(1), true); + ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#else + + static HintImpl HintTable[3]; + static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; + HintTable[0].init("INCLUDED", uint64_t(1), true); + HintTable[1].init("longDescription", "This is the array of submeshes which comprise the mesh. Triangles are grouped\ninto submeshes, which correspond to a unique material name. The distinction\nneed not be just material; this grouping may distinguish any render state which\nrequires a separate draw call.\n", true); + HintTable[2].init("shortDescription", "Array of submeshes", true); + ParamDefTable[1].setHints((const NvParameterized::Hint**)HintPtrTable, 3); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + static const char* const RefVariantVals[] = { "SubmeshParameters" }; + ParamDefTable[1].setRefVariantVals((const char**)RefVariantVals, 1); + + + ParamDef->setArraySize(-1); + static const uint8_t dynHandleIndices[1] = { 0, }; + ParamDef->setDynamicHandleIndicesMap(dynHandleIndices, 1); + + } + + // Initialize DefinitionImpl node: nodeIndex=2, longName="submeshes[]" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[2]; + ParamDef->init("submeshes", TYPE_REF, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("INCLUDED", uint64_t(1), true); + ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#else + + static HintImpl HintTable[3]; + static Hint* HintPtrTable[3] = { &HintTable[0], &HintTable[1], &HintTable[2], }; + HintTable[0].init("INCLUDED", uint64_t(1), true); + HintTable[1].init("longDescription", "This is the array of submeshes which comprise the mesh. Triangles are grouped\ninto submeshes, which correspond to a unique material name. The distinction\nneed not be just material; this grouping may distinguish any render state which\nrequires a separate draw call.\n", true); + HintTable[2].init("shortDescription", "Array of submeshes", true); + ParamDefTable[2].setHints((const NvParameterized::Hint**)HintPtrTable, 3); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + static const char* const RefVariantVals[] = { "SubmeshParameters" }; + ParamDefTable[2].setRefVariantVals((const char**)RefVariantVals, 1); + + + + } + + // Initialize DefinitionImpl node: nodeIndex=3, longName="materialNames" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[3]; + ParamDef->init("materialNames", TYPE_ARRAY, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "The material names which distinguish the submeshes (see submeshes).", true); + HintTable[1].init("shortDescription", "Array of material names", true); + ParamDefTable[3].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + ParamDef->setArraySize(-1); + static const uint8_t dynHandleIndices[1] = { 0, }; + ParamDef->setDynamicHandleIndicesMap(dynHandleIndices, 1); + + } + + // Initialize DefinitionImpl node: nodeIndex=4, longName="materialNames[]" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[4]; + ParamDef->init("materialNames", TYPE_STRING, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "The material names which distinguish the submeshes (see submeshes).", true); + HintTable[1].init("shortDescription", "Array of material names", true); + ParamDefTable[4].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=5, longName="partBounds" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[5]; + ParamDef->init("partBounds", TYPE_ARRAY, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "Array of axis-aligned bounding boxes for each part. The bounds for part i are in partBounds[i].", true); + HintTable[1].init("shortDescription", "The AABBs of each mesh part", true); + ParamDefTable[5].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + ParamDef->setArraySize(-1); + } + + // Initialize DefinitionImpl node: nodeIndex=6, longName="partBounds[]" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[6]; + ParamDef->init("partBounds", TYPE_BOUNDS3, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "Array of axis-aligned bounding boxes for each part. The bounds for part i are in partBounds[i].", true); + HintTable[1].init("shortDescription", "The AABBs of each mesh part", true); + ParamDefTable[6].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=7, longName="textureUVOrigin" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[7]; + ParamDef->init("textureUVOrigin", TYPE_U32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "The texture origin convention to use for this mesh. See TextureUVOrigin.", true); + HintTable[1].init("shortDescription", "Texture origin convention", true); + ParamDefTable[7].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=8, longName="boneCount" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[8]; + ParamDef->init("boneCount", TYPE_U32, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "The number of mesh-skinning bones. For destructible assets, this is the same as the number of parts.", true); + HintTable[1].init("shortDescription", "The number of mesh-skinning bones", true); + ParamDefTable[8].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=9, longName="deleteStaticBuffersAfterUse" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[9]; + ParamDef->init("deleteStaticBuffersAfterUse", TYPE_BOOL, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[2]; + static Hint* HintPtrTable[2] = { &HintTable[0], &HintTable[1], }; + HintTable[0].init("longDescription", "If set, static data buffers will be deleted after they are used in createRenderResources.", true); + HintTable[1].init("shortDescription", "If set, static data buffers will be deleted after they are used in createRenderResources.", true); + ParamDefTable[9].setHints((const NvParameterized::Hint**)HintPtrTable, 2); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // Initialize DefinitionImpl node: nodeIndex=10, longName="isReferenced" + { + NvParameterized::DefinitionImpl* ParamDef = &ParamDefTable[10]; + ParamDef->init("isReferenced", TYPE_BOOL, NULL, true); + +#ifdef NV_PARAMETERIZED_HIDE_DESCRIPTIONS + +#else + + static HintImpl HintTable[1]; + static Hint* HintPtrTable[1] = { &HintTable[0], }; + HintTable[0].init("shortDescription", "Is the render mesh asset referenced in other assets", true); + ParamDefTable[10].setHints((const NvParameterized::Hint**)HintPtrTable, 1); + +#endif /* NV_PARAMETERIZED_HIDE_DESCRIPTIONS */ + + + + + + } + + // SetChildren for: nodeIndex=0, longName="" + { + static Definition* Children[7]; + Children[0] = PDEF_PTR(1); + Children[1] = PDEF_PTR(3); + Children[2] = PDEF_PTR(5); + Children[3] = PDEF_PTR(7); + Children[4] = PDEF_PTR(8); + Children[5] = PDEF_PTR(9); + Children[6] = PDEF_PTR(10); + + ParamDefTable[0].setChildren(Children, 7); + } + + // SetChildren for: nodeIndex=1, longName="submeshes" + { + static Definition* Children[1]; + Children[0] = PDEF_PTR(2); + + ParamDefTable[1].setChildren(Children, 1); + } + + // SetChildren for: nodeIndex=3, longName="materialNames" + { + static Definition* Children[1]; + Children[0] = PDEF_PTR(4); + + ParamDefTable[3].setChildren(Children, 1); + } + + // SetChildren for: nodeIndex=5, longName="partBounds" + { + static Definition* Children[1]; + Children[0] = PDEF_PTR(6); + + ParamDefTable[5].setChildren(Children, 1); + } + + mBuiltFlag = true; + +} +void RenderMeshAssetParameters::initStrings(void) +{ +} + +void RenderMeshAssetParameters::initDynamicArrays(void) +{ + submeshes.buf = NULL; + submeshes.isAllocated = true; + submeshes.elementSize = sizeof(NvParameterized::Interface*); + submeshes.arraySizes[0] = 0; + materialNames.buf = NULL; + materialNames.isAllocated = true; + materialNames.elementSize = sizeof(NvParameterized::DummyStringStruct); + materialNames.arraySizes[0] = 0; + partBounds.buf = NULL; + partBounds.isAllocated = true; + partBounds.elementSize = sizeof(physx::PxBounds3); + partBounds.arraySizes[0] = 0; +} + +void RenderMeshAssetParameters::initDefaults(void) +{ + + freeStrings(); + freeReferences(); + freeDynamicArrays(); + textureUVOrigin = uint32_t(0); + boneCount = uint32_t(0); + deleteStaticBuffersAfterUse = bool(false); + isReferenced = bool(false); + + initDynamicArrays(); + initStrings(); + initReferences(); +} + +void RenderMeshAssetParameters::initReferences(void) +{ +} + +void RenderMeshAssetParameters::freeDynamicArrays(void) +{ + if (submeshes.isAllocated && submeshes.buf) + { + mParameterizedTraits->free(submeshes.buf); + } + if (materialNames.isAllocated && materialNames.buf) + { + mParameterizedTraits->free(materialNames.buf); + } + if (partBounds.isAllocated && partBounds.buf) + { + mParameterizedTraits->free(partBounds.buf); + } +} + +void RenderMeshAssetParameters::freeStrings(void) +{ + + for (int i = 0; i < materialNames.arraySizes[0]; ++i) + { + if (materialNames.buf[i].isAllocated && materialNames.buf[i].buf) + { + mParameterizedTraits->strfree((char*)materialNames.buf[i].buf); + } + } +} + +void RenderMeshAssetParameters::freeReferences(void) +{ + + for (int i = 0; i < submeshes.arraySizes[0]; ++i) + { + if (submeshes.buf[i]) + { + submeshes.buf[i]->destroy(); + } + } +} + +} // namespace apex +} // namespace nvidia |