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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/src/ApexCustomBufferIterator.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/src/ApexCustomBufferIterator.cpp')
-rw-r--r--APEX_1.4/framework/src/ApexCustomBufferIterator.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/APEX_1.4/framework/src/ApexCustomBufferIterator.cpp b/APEX_1.4/framework/src/ApexCustomBufferIterator.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexCustomBufferIterator.h"
+#include "PsString.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+ApexCustomBufferIterator::ApexCustomBufferIterator() :
+ mData(NULL),
+ mElemSize(0),
+ mMaxTriangles(0)
+{
+}
+
+void ApexCustomBufferIterator::setData(void* data, uint32_t elemSize, uint32_t maxTriangles)
+{
+ mData = (uint8_t*)data;
+ mElemSize = elemSize;
+ mMaxTriangles = maxTriangles;
+}
+
+void ApexCustomBufferIterator::addCustomBuffer(const char* name, RenderDataFormat::Enum format, uint32_t offset)
+{
+ CustomBuffer buffer;
+ buffer.name = name;
+ buffer.offset = offset;
+ buffer.format = format;
+
+ mCustomBuffers.pushBack(buffer);
+}
+void* ApexCustomBufferIterator::getVertex(uint32_t triangleIndex, uint32_t vertexIndex) const
+{
+ if (mData == NULL || triangleIndex >= mMaxTriangles)
+ {
+ return NULL;
+ }
+
+ return mData + mElemSize * (triangleIndex * 3 + vertexIndex);
+}
+int32_t ApexCustomBufferIterator::getAttributeIndex(const char* attributeName) const
+{
+ if (attributeName == NULL || attributeName[0] == 0)
+ {
+ return -1;
+ }
+
+ for (uint32_t i = 0; i < mCustomBuffers.size(); i++)
+ {
+ if (nvidia::strcmp(mCustomBuffers[i].name, attributeName) == 0)
+ {
+ return (int32_t)i;
+ }
+ }
+ return -1;
+}
+void* ApexCustomBufferIterator::getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, const char* attributeName, RenderDataFormat::Enum& outFormat) const
+{
+ outFormat = RenderDataFormat::UNSPECIFIED;
+
+ uint8_t* elementData = (uint8_t*)getVertex(triangleIndex, vertexIndex);
+ if (elementData == NULL)
+ {
+ return NULL;
+ }
+
+
+ for (uint32_t i = 0; i < mCustomBuffers.size(); i++)
+ {
+ if (nvidia::strcmp(mCustomBuffers[i].name, attributeName) == 0)
+ {
+ outFormat = mCustomBuffers[i].format;
+ return elementData + mCustomBuffers[i].offset;
+ }
+ }
+ return NULL;
+}
+
+void* ApexCustomBufferIterator::getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, uint32_t attributeIndex, RenderDataFormat::Enum& outFormat, const char*& outName) const
+{
+ outFormat = RenderDataFormat::UNSPECIFIED;
+ outName = NULL;
+
+ uint8_t* elementData = (uint8_t*)getVertex(triangleIndex, vertexIndex);
+ if (elementData == NULL || attributeIndex >= mCustomBuffers.size())
+ {
+ return NULL;
+ }
+
+ outName = mCustomBuffers[attributeIndex].name;
+ outFormat = mCustomBuffers[attributeIndex].format;
+ return elementData + mCustomBuffers[attributeIndex].offset;
+}
+
+}
+} // end namespace nvidia::apex