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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/src/ApexAssetPreviewScene.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/src/ApexAssetPreviewScene.cpp')
| -rw-r--r-- | APEX_1.4/framework/src/ApexAssetPreviewScene.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/APEX_1.4/framework/src/ApexAssetPreviewScene.cpp b/APEX_1.4/framework/src/ApexAssetPreviewScene.cpp new file mode 100644 index 00000000..ea79202f --- /dev/null +++ b/APEX_1.4/framework/src/ApexAssetPreviewScene.cpp @@ -0,0 +1,72 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "Apex.h" +#include "ApexDefs.h" +#include "ApexAssetPreviewScene.h" +#include "ApexSceneTasks.h" +#include "ApexSDKImpl.h" +#include "ApexActor.h" +#include "FrameworkPerfScope.h" +#include "ApexRenderDebug.h" +#include "ModuleIntl.h" +#include "ApexPvdClient.h" +#include "PsTime.h" +#include "ApexUsingNamespace.h" +#include "PsSync.h" +#include "PxTask.h" +#include "PxTaskManager.h" +#include "PxGpuDispatcher.h" +#include "PxCudaContextManager.h" + + +namespace nvidia +{ +namespace apex +{ + + ApexAssetPreviewScene::ApexAssetPreviewScene(ApexSDKImpl* sdk) : mApexSDK(sdk) + , mShowFullInfo(false) + { + mCameraMatrix = PxMat44(PxIdentity); + } + + void ApexAssetPreviewScene::setCameraMatrix(const PxMat44& cameraMatrix) + { + mCameraMatrix = cameraMatrix; + } + + PxMat44 ApexAssetPreviewScene::getCameraMatrix() const + { + return mCameraMatrix; + } + + void ApexAssetPreviewScene::setShowFullInfo(bool showFullInfo) + { + mShowFullInfo = showFullInfo; + } + + bool ApexAssetPreviewScene::getShowFullInfo() const + { + return mShowFullInfo; + } + + void ApexAssetPreviewScene::release() + { + mApexSDK->releaseAssetPreviewScene(this); + } + + void ApexAssetPreviewScene::destroy() + { + PX_DELETE(this); + } +} +} // end namespace nvidia::apex |