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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/autogen/VertexBufferParameters.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/autogen/VertexBufferParameters.h')
| -rw-r--r-- | APEX_1.4/framework/include/autogen/VertexBufferParameters.h | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/autogen/VertexBufferParameters.h b/APEX_1.4/framework/include/autogen/VertexBufferParameters.h new file mode 100644 index 00000000..00cc33fb --- /dev/null +++ b/APEX_1.4/framework/include/autogen/VertexBufferParameters.h @@ -0,0 +1,240 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_VertexBufferParameters_h +#define HEADER_VertexBufferParameters_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace apex +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace VertexBufferParametersNS +{ + + +struct REF_DynamicArray1D_Type +{ + NvParameterized::Interface** buf; + bool isAllocated; + int32_t elementSize; + int32_t arraySizes[1]; +}; + + +struct ParametersStruct +{ + + uint32_t vertexCount; + NvParameterized::Interface* vertexFormat; + REF_DynamicArray1D_Type buffers; + +}; + +static const uint32_t checksum[] = { 0x14ae7314, 0xe50741cb, 0x15eb480c, 0x63f6c571, }; + +} // namespace VertexBufferParametersNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class VertexBufferParameters : public NvParameterized::NvParameters, public VertexBufferParametersNS::ParametersStruct +{ +public: + VertexBufferParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~VertexBufferParameters(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("VertexBufferParameters"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)1; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(VertexBufferParametersNS::checksum); + return VertexBufferParametersNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const VertexBufferParametersNS::ParametersStruct& parameters(void) const + { + VertexBufferParameters* tmpThis = const_cast<VertexBufferParameters*>(this); + return *(static_cast<VertexBufferParametersNS::ParametersStruct*>(tmpThis)); + } + + VertexBufferParametersNS::ParametersStruct& parameters(void) + { + return *(static_cast<VertexBufferParametersNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class VertexBufferParametersFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + VertexBufferParameters::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(VertexBufferParameters), VertexBufferParameters::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, VertexBufferParameters::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VertexBufferParameters"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(VertexBufferParameters)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, VertexBufferParameters)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, VertexBufferParameters::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, VertexBufferParameters::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class VertexBufferParameters"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of VertexBufferParameters here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (VertexBufferParameters*)bufObj; + } + + virtual const char* getClassName() + { + return (VertexBufferParameters::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (VertexBufferParameters::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (VertexBufferParameters::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (VertexBufferParameters::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace apex +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif |