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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h')
| -rw-r--r-- | APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h b/APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h new file mode 100644 index 00000000..3b357bd6 --- /dev/null +++ b/APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h @@ -0,0 +1,174 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef MODULE_MODULEFRAMEWORKREGISTRATIONH_H +#define MODULE_MODULEFRAMEWORKREGISTRATIONH_H + +#include "PsAllocator.h" +#include "NvRegistrationsForTraitsBase.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "PxAssert.h" +#include <stdint.h> + +// INCLUDE GENERATED FACTORIES +#include "VertexFormatParameters.h" +#include "VertexBufferParameters.h" +#include "SurfaceBufferParameters.h" +#include "SubmeshParameters.h" +#include "RenderMeshAssetParameters.h" +#include "BufferU8x1.h" +#include "BufferU8x2.h" +#include "BufferU8x3.h" +#include "BufferU8x4.h" +#include "BufferU16x1.h" +#include "BufferU16x2.h" +#include "BufferU16x3.h" +#include "BufferU16x4.h" +#include "BufferU32x1.h" +#include "BufferU32x2.h" +#include "BufferU32x3.h" +#include "BufferU32x4.h" +#include "BufferF32x1.h" +#include "BufferF32x2.h" +#include "BufferF32x3.h" +#include "BufferF32x4.h" + + +// INCLUDE GENERATED CONVERSION + + +namespace nvidia { +namespace apex { + + +class ModuleFrameworkRegistration : public NvParameterized::RegistrationsForTraitsBase +{ +public: + static void invokeRegistration(NvParameterized::Traits* parameterizedTraits) + { + if (parameterizedTraits) + { + ModuleFrameworkRegistration().registerAll(*parameterizedTraits); + } + } + + static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits) + { + if (parameterizedTraits) + { + ModuleFrameworkRegistration().unregisterAll(*parameterizedTraits); + } + } + + void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits) + { + ::NvParameterized::Factory* factoriesToRegister[] = { +// REGISTER GENERATED FACTORIES + new nvidia::apex::VertexFormatParametersFactory(), + new nvidia::apex::VertexBufferParametersFactory(), + new nvidia::apex::SurfaceBufferParametersFactory(), + new nvidia::apex::SubmeshParametersFactory(), + new nvidia::apex::RenderMeshAssetParametersFactory(), + new nvidia::apex::BufferU8x1Factory(), + new nvidia::apex::BufferU8x2Factory(), + new nvidia::apex::BufferU8x3Factory(), + new nvidia::apex::BufferU8x4Factory(), + new nvidia::apex::BufferU16x1Factory(), + new nvidia::apex::BufferU16x2Factory(), + new nvidia::apex::BufferU16x3Factory(), + new nvidia::apex::BufferU16x4Factory(), + new nvidia::apex::BufferU32x1Factory(), + new nvidia::apex::BufferU32x2Factory(), + new nvidia::apex::BufferU32x3Factory(), + new nvidia::apex::BufferU32x4Factory(), + new nvidia::apex::BufferF32x1Factory(), + new nvidia::apex::BufferF32x2Factory(), + new nvidia::apex::BufferF32x3Factory(), + new nvidia::apex::BufferF32x4Factory(), + + }; + + for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i) + { + parameterizedTraits.registerFactory(*factoriesToRegister[i]); + } + } + + virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits) + { +// REGISTER GENERATED CONVERSION +PX_UNUSED(parameterizedTraits); + + } + + void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits) + { + struct FactoryDesc + { + const char* name; + uint32_t version; + }; + + ::NvParameterized::Factory* factoriesToUnregister[] = { +// UNREGISTER GENERATED FACTORIES + new nvidia::apex::VertexFormatParametersFactory(), + new nvidia::apex::VertexBufferParametersFactory(), + new nvidia::apex::SurfaceBufferParametersFactory(), + new nvidia::apex::SubmeshParametersFactory(), + new nvidia::apex::RenderMeshAssetParametersFactory(), + new nvidia::apex::BufferU8x1Factory(), + new nvidia::apex::BufferU8x2Factory(), + new nvidia::apex::BufferU8x3Factory(), + new nvidia::apex::BufferU8x4Factory(), + new nvidia::apex::BufferU16x1Factory(), + new nvidia::apex::BufferU16x2Factory(), + new nvidia::apex::BufferU16x3Factory(), + new nvidia::apex::BufferU16x4Factory(), + new nvidia::apex::BufferU32x1Factory(), + new nvidia::apex::BufferU32x2Factory(), + new nvidia::apex::BufferU32x3Factory(), + new nvidia::apex::BufferU32x4Factory(), + new nvidia::apex::BufferF32x1Factory(), + new nvidia::apex::BufferF32x2Factory(), + new nvidia::apex::BufferF32x3Factory(), + new nvidia::apex::BufferF32x4Factory(), + + }; + + for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i) + { + ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion()); + if (!removedFactory) + { + PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!"); + } + else + { + removedFactory->freeParameterDefinitionTable(¶meterizedTraits); + delete removedFactory; + delete factoriesToUnregister[i]; + } + } + } + + virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits) + { +// UNREGISTER GENERATED CONVERSION +PX_UNUSED(parameterizedTraits); + + } + +}; + + +} +} //nvidia::apex + +#endif |