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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h')
-rw-r--r--APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h174
1 files changed, 174 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h b/APEX_1.4/framework/include/autogen/ModuleFrameworkRegistration.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#ifndef MODULE_MODULEFRAMEWORKREGISTRATIONH_H
+#define MODULE_MODULEFRAMEWORKREGISTRATIONH_H
+
+#include "PsAllocator.h"
+#include "NvRegistrationsForTraitsBase.h"
+#include "nvparameterized/NvParameterizedTraits.h"
+#include "PxAssert.h"
+#include <stdint.h>
+
+// INCLUDE GENERATED FACTORIES
+#include "VertexFormatParameters.h"
+#include "VertexBufferParameters.h"
+#include "SurfaceBufferParameters.h"
+#include "SubmeshParameters.h"
+#include "RenderMeshAssetParameters.h"
+#include "BufferU8x1.h"
+#include "BufferU8x2.h"
+#include "BufferU8x3.h"
+#include "BufferU8x4.h"
+#include "BufferU16x1.h"
+#include "BufferU16x2.h"
+#include "BufferU16x3.h"
+#include "BufferU16x4.h"
+#include "BufferU32x1.h"
+#include "BufferU32x2.h"
+#include "BufferU32x3.h"
+#include "BufferU32x4.h"
+#include "BufferF32x1.h"
+#include "BufferF32x2.h"
+#include "BufferF32x3.h"
+#include "BufferF32x4.h"
+
+
+// INCLUDE GENERATED CONVERSION
+
+
+namespace nvidia {
+namespace apex {
+
+
+class ModuleFrameworkRegistration : public NvParameterized::RegistrationsForTraitsBase
+{
+public:
+ static void invokeRegistration(NvParameterized::Traits* parameterizedTraits)
+ {
+ if (parameterizedTraits)
+ {
+ ModuleFrameworkRegistration().registerAll(*parameterizedTraits);
+ }
+ }
+
+ static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits)
+ {
+ if (parameterizedTraits)
+ {
+ ModuleFrameworkRegistration().unregisterAll(*parameterizedTraits);
+ }
+ }
+
+ void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits)
+ {
+ ::NvParameterized::Factory* factoriesToRegister[] = {
+// REGISTER GENERATED FACTORIES
+ new nvidia::apex::VertexFormatParametersFactory(),
+ new nvidia::apex::VertexBufferParametersFactory(),
+ new nvidia::apex::SurfaceBufferParametersFactory(),
+ new nvidia::apex::SubmeshParametersFactory(),
+ new nvidia::apex::RenderMeshAssetParametersFactory(),
+ new nvidia::apex::BufferU8x1Factory(),
+ new nvidia::apex::BufferU8x2Factory(),
+ new nvidia::apex::BufferU8x3Factory(),
+ new nvidia::apex::BufferU8x4Factory(),
+ new nvidia::apex::BufferU16x1Factory(),
+ new nvidia::apex::BufferU16x2Factory(),
+ new nvidia::apex::BufferU16x3Factory(),
+ new nvidia::apex::BufferU16x4Factory(),
+ new nvidia::apex::BufferU32x1Factory(),
+ new nvidia::apex::BufferU32x2Factory(),
+ new nvidia::apex::BufferU32x3Factory(),
+ new nvidia::apex::BufferU32x4Factory(),
+ new nvidia::apex::BufferF32x1Factory(),
+ new nvidia::apex::BufferF32x2Factory(),
+ new nvidia::apex::BufferF32x3Factory(),
+ new nvidia::apex::BufferF32x4Factory(),
+
+ };
+
+ for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i)
+ {
+ parameterizedTraits.registerFactory(*factoriesToRegister[i]);
+ }
+ }
+
+ virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits)
+ {
+// REGISTER GENERATED CONVERSION
+PX_UNUSED(parameterizedTraits);
+
+ }
+
+ void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits)
+ {
+ struct FactoryDesc
+ {
+ const char* name;
+ uint32_t version;
+ };
+
+ ::NvParameterized::Factory* factoriesToUnregister[] = {
+// UNREGISTER GENERATED FACTORIES
+ new nvidia::apex::VertexFormatParametersFactory(),
+ new nvidia::apex::VertexBufferParametersFactory(),
+ new nvidia::apex::SurfaceBufferParametersFactory(),
+ new nvidia::apex::SubmeshParametersFactory(),
+ new nvidia::apex::RenderMeshAssetParametersFactory(),
+ new nvidia::apex::BufferU8x1Factory(),
+ new nvidia::apex::BufferU8x2Factory(),
+ new nvidia::apex::BufferU8x3Factory(),
+ new nvidia::apex::BufferU8x4Factory(),
+ new nvidia::apex::BufferU16x1Factory(),
+ new nvidia::apex::BufferU16x2Factory(),
+ new nvidia::apex::BufferU16x3Factory(),
+ new nvidia::apex::BufferU16x4Factory(),
+ new nvidia::apex::BufferU32x1Factory(),
+ new nvidia::apex::BufferU32x2Factory(),
+ new nvidia::apex::BufferU32x3Factory(),
+ new nvidia::apex::BufferU32x4Factory(),
+ new nvidia::apex::BufferF32x1Factory(),
+ new nvidia::apex::BufferF32x2Factory(),
+ new nvidia::apex::BufferF32x3Factory(),
+ new nvidia::apex::BufferF32x4Factory(),
+
+ };
+
+ for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i)
+ {
+ ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion());
+ if (!removedFactory)
+ {
+ PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!");
+ }
+ else
+ {
+ removedFactory->freeParameterDefinitionTable(&parameterizedTraits);
+ delete removedFactory;
+ delete factoriesToUnregister[i];
+ }
+ }
+ }
+
+ virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits)
+ {
+// UNREGISTER GENERATED CONVERSION
+PX_UNUSED(parameterizedTraits);
+
+ }
+
+};
+
+
+}
+} //nvidia::apex
+
+#endif