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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/RenderResourceManagerWrapper.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/RenderResourceManagerWrapper.h')
| -rw-r--r-- | APEX_1.4/framework/include/RenderResourceManagerWrapper.h | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/RenderResourceManagerWrapper.h b/APEX_1.4/framework/include/RenderResourceManagerWrapper.h new file mode 100644 index 00000000..def98e65 --- /dev/null +++ b/APEX_1.4/framework/include/RenderResourceManagerWrapper.h @@ -0,0 +1,134 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef RENDER_RESOURCE_MANAGER_WRAPPER_H +#define RENDER_RESOURCE_MANAGER_WRAPPER_H + +#include "ApexSDKImpl.h" + +namespace nvidia +{ +namespace apex +{ + + +class RenderResourceManagerWrapper : public UserRenderResourceManager, public UserAllocated +{ + PX_NOCOPY(RenderResourceManagerWrapper); +public: + RenderResourceManagerWrapper(UserRenderResourceManager& rrm) : + mRrm(rrm) + { + } + + + virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc& desc) + { + URR_CHECK; + return mRrm.createVertexBuffer(desc); + } + + virtual void releaseVertexBuffer(UserRenderVertexBuffer& buffer) + { + mRrm.releaseVertexBuffer(buffer); + } + + virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc& desc) + { + URR_CHECK; + return mRrm.createIndexBuffer(desc); + } + + virtual void releaseIndexBuffer(UserRenderIndexBuffer& buffer) + { + mRrm.releaseIndexBuffer(buffer); + } + + virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc& desc) + { + URR_CHECK; + return mRrm.createBoneBuffer(desc); + } + + virtual void releaseBoneBuffer(UserRenderBoneBuffer& buffer) + { + mRrm.releaseBoneBuffer(buffer); + } + + virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc& desc) + { + URR_CHECK; + return mRrm.createInstanceBuffer(desc); + } + + virtual void releaseInstanceBuffer(UserRenderInstanceBuffer& buffer) + { + mRrm.releaseInstanceBuffer(buffer); + } + + virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc& desc) + { + URR_CHECK; + return mRrm.createSpriteBuffer(desc); + } + + virtual void releaseSpriteBuffer(UserRenderSpriteBuffer& buffer) + { + mRrm.releaseSpriteBuffer(buffer); + } + + virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc& desc) + { + URR_CHECK; + return mRrm.createSurfaceBuffer(desc); + } + + virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer& buffer) + { + mRrm.releaseSurfaceBuffer(buffer); + } + + virtual UserRenderResource* createResource(const UserRenderResourceDesc& desc) + { + URR_CHECK; + return mRrm.createResource(desc); + } + + virtual void releaseResource(UserRenderResource& resource) + { + mRrm.releaseResource(resource); + } + + virtual uint32_t getMaxBonesForMaterial(void* material) + { + return mRrm.getMaxBonesForMaterial(material); + } + + virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* textureDescArray) + { + return mRrm.getSpriteLayoutData(spriteCount, spriteSemanticsBitmap, textureDescArray); + } + + virtual bool getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray) + { + return mRrm.getInstanceLayoutData(spriteCount, spriteSemanticsBitmap, instanceDescArray); + } + +private: + UserRenderResourceManager& mRrm; +}; + + +} +} // end namespace nvidia::apex + + +#endif // RENDER_RESOURCE_MANAGER_WRAPPER_H |