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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/RenderResourceManagerWrapper.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/RenderResourceManagerWrapper.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef RENDER_RESOURCE_MANAGER_WRAPPER_H
+#define RENDER_RESOURCE_MANAGER_WRAPPER_H
+
+#include "ApexSDKImpl.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+
+class RenderResourceManagerWrapper : public UserRenderResourceManager, public UserAllocated
+{
+ PX_NOCOPY(RenderResourceManagerWrapper);
+public:
+ RenderResourceManagerWrapper(UserRenderResourceManager& rrm) :
+ mRrm(rrm)
+ {
+ }
+
+
+ virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createVertexBuffer(desc);
+ }
+
+ virtual void releaseVertexBuffer(UserRenderVertexBuffer& buffer)
+ {
+ mRrm.releaseVertexBuffer(buffer);
+ }
+
+ virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createIndexBuffer(desc);
+ }
+
+ virtual void releaseIndexBuffer(UserRenderIndexBuffer& buffer)
+ {
+ mRrm.releaseIndexBuffer(buffer);
+ }
+
+ virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createBoneBuffer(desc);
+ }
+
+ virtual void releaseBoneBuffer(UserRenderBoneBuffer& buffer)
+ {
+ mRrm.releaseBoneBuffer(buffer);
+ }
+
+ virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createInstanceBuffer(desc);
+ }
+
+ virtual void releaseInstanceBuffer(UserRenderInstanceBuffer& buffer)
+ {
+ mRrm.releaseInstanceBuffer(buffer);
+ }
+
+ virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createSpriteBuffer(desc);
+ }
+
+ virtual void releaseSpriteBuffer(UserRenderSpriteBuffer& buffer)
+ {
+ mRrm.releaseSpriteBuffer(buffer);
+ }
+
+ virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createSurfaceBuffer(desc);
+ }
+
+ virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer& buffer)
+ {
+ mRrm.releaseSurfaceBuffer(buffer);
+ }
+
+ virtual UserRenderResource* createResource(const UserRenderResourceDesc& desc)
+ {
+ URR_CHECK;
+ return mRrm.createResource(desc);
+ }
+
+ virtual void releaseResource(UserRenderResource& resource)
+ {
+ mRrm.releaseResource(resource);
+ }
+
+ virtual uint32_t getMaxBonesForMaterial(void* material)
+ {
+ return mRrm.getMaxBonesForMaterial(material);
+ }
+
+ virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* textureDescArray)
+ {
+ return mRrm.getSpriteLayoutData(spriteCount, spriteSemanticsBitmap, textureDescArray);
+ }
+
+ virtual bool getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray)
+ {
+ return mRrm.getInstanceLayoutData(spriteCount, spriteSemanticsBitmap, instanceDescArray);
+ }
+
+private:
+ UserRenderResourceManager& mRrm;
+};
+
+
+}
+} // end namespace nvidia::apex
+
+
+#endif // RENDER_RESOURCE_MANAGER_WRAPPER_H