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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexVertexFormat.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/ApexVertexFormat.h')
| -rw-r--r-- | APEX_1.4/framework/include/ApexVertexFormat.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/ApexVertexFormat.h b/APEX_1.4/framework/include/ApexVertexFormat.h new file mode 100644 index 00000000..7192bee6 --- /dev/null +++ b/APEX_1.4/framework/include/ApexVertexFormat.h @@ -0,0 +1,171 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __APEX_VERTEX_FORMAT_H__ +#define __APEX_VERTEX_FORMAT_H__ + + +#include "VertexFormat.h" +#include "PsUserAllocated.h" +#include "PsArray.h" +#include "VertexFormatParameters.h" +#include "ApexSharedUtils.h" + +namespace nvidia +{ +namespace apex +{ + + +class ApexVertexFormat : public VertexFormat, public UserAllocated +{ +public: + ApexVertexFormat(); + ApexVertexFormat(VertexFormatParameters* params); + ~ApexVertexFormat(); + explicit ApexVertexFormat(const ApexVertexFormat& f); + + // VertexFormat methods + + /** \brief Resets the format to the initial state */ + virtual void reset(); + + + /** \brief Sets the winding (cull mode) for this format */ + virtual void setWinding(RenderCullMode::Enum winding); + + /** \brief Sets whether or not a separate bone buffer is used */ + virtual void setHasSeparateBoneBuffer(bool hasSeparateBoneBuffer); + + /** \brief Accessor to read winding (cull mode) */ + virtual RenderCullMode::Enum getWinding() const; + + /** \brief Accessor to read if a seperate vertex buffer for bone indices and weights is generated */ + virtual bool hasSeparateBoneBuffer() const; + + /** \brief Returns a buffer name for a semantic. Returns NULL if the semantic is invalid. */ + virtual const char* getSemanticName(RenderVertexSemantic::Enum semantic) const; + + /** \brief Returns a buffer ID for a semantic. For custom buffers, use the getID() function. */ + virtual BufferID getSemanticID(RenderVertexSemantic::Enum semantic) const; + + /** \brief Returns a buffer ID for a named buffer. For standard semantics, the getSemanticID( semantic ) function is faster, but + is equivalent to getID( getSemanticName( semantic ) ). Returns 0 if name == NULL */ + virtual BufferID getID(const char* name) const; + + + /** \brief Adds a vertex buffer channel to this format + \param [in] name the name of a new buffer (use getSemanticName for standard semantics) + \return The buffer index. If the buffer for the semantic already exists, the index of the existing buffer is returned. Returns -1 if there is an error (e.g. name == NULL). + */ + virtual int32_t addBuffer(const char* name); + + /** \brief Removes a buffer + \param [in] index the buffer to remove + \return True if successful, false otherwise (if the buffer index was invalid) + */ + virtual bool bufferReplaceWithLast(uint32_t index); + + + /** \brief Set the format for a buffer + \return True if successful, false otherwise (if the buffer index was invalid) + */ + virtual bool setBufferFormat(uint32_t index, RenderDataFormat::Enum format); + + /** \brief Set the access type for a buffer (static, dynamic, etc.) + \return True if successful, false otherwise (if the buffer index was invalid) + */ + virtual bool setBufferAccess(uint32_t index, RenderDataAccess::Enum access); + + /** \brief Set whether or not the buffer should be serialized + \return True if successful, false otherwise (if the buffer index was invalid) + */ + virtual bool setBufferSerialize(uint32_t index, bool serialize); + + + /** \brief Accessor to read the name of a given buffer + \return The buffer name if successful, NULL otherwise. + */ + virtual const char* getBufferName(uint32_t index) const; + + /** \brief Accessor to read the semantic of a given buffer + \return The buffer semantic if successful, RenderVertexSemantic::NUM_SEMANTICS otherwise. + */ + virtual RenderVertexSemantic::Enum getBufferSemantic(uint32_t index) const; + + /** \brief Accessor to read the ID of a given buffer + \return The buffer semantic if successful, 0 otherwise. + */ + virtual BufferID getBufferID(uint32_t index) const; + + /** \brief Get the format for a buffer + \return The buffer format if successful, RenderDataFormat::UNSPECIFIED otherwise. + */ + virtual RenderDataFormat::Enum getBufferFormat(uint32_t index) const; + + /** \brief Get the access type for a buffer (static, dynamic, etc.) + \return The buffer access if successful, RenderDataAccess::ACCESS_TYPE_COUNT otherwise. + */ + virtual RenderDataAccess::Enum getBufferAccess(uint32_t index) const; + + /** \brief Get whether or not the buffer should be serialized + \return Whether or not the buffer should be serialized if successful, false otherwise. + */ + virtual bool getBufferSerialize(uint32_t index) const; + + + /** \brief Accessor to read the number of buffers */ + virtual uint32_t getBufferCount() const; + + /** \brief Returns the number of buffers that are user-specified */ + virtual uint32_t getCustomBufferCount() const; + + /** \brief Accessor to get the buffer index + If the buffer is not found, -1 is returned + */ + virtual int32_t getBufferIndexFromID(BufferID id) const; + + // ApexVertexFormat internal methods + + bool operator == (const VertexFormat& format) const; + bool operator != (const VertexFormat& format) const + { + return !(*this == format); + } + + void copy(const ApexVertexFormat& other); + +private: + void clearBuffers(); + + ApexVertexFormat& operator = (const ApexVertexFormat&) + { + return *this; // No assignment + } + + struct CustomBuffer + { + char* name; + RenderDataFormat::Enum format; + bool serialize; + }; + + VertexFormatParameters* mParams; + bool mOwnsParams; + + friend class ApexVertexBuffer; +}; + +} +} // end namespace nvidia::apex + + +#endif // __APEX_VERTEX_FORMAT_H__ |