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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexVertexBuffer.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_VERTEX_BUFFER_H
+#define APEX_VERTEX_BUFFER_H
+
+#include "RenderMeshAssetIntl.h"
+#include "ApexVertexFormat.h"
+#include "VertexBufferParameters.h"
+#include <nvparameterized/NvParameterized.h>
+#include "ApexSharedUtils.h"
+#include "ApexInteropableBuffer.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexVertexBuffer : public VertexBufferIntl, public ApexInteropableBuffer, public NvParameterized::SerializationCallback
+{
+public:
+ ApexVertexBuffer();
+ ~ApexVertexBuffer();
+
+ // from VertexBuffer
+ const VertexFormat& getFormat() const
+ {
+ return mFormat;
+ }
+ uint32_t getVertexCount() const
+ {
+ return mParams->vertexCount;
+ }
+ void* getBuffer(uint32_t bufferIndex);
+ void* getBufferAndFormatWritable(RenderDataFormat::Enum& format, uint32_t bufferIndex)
+ {
+ return getBufferAndFormat(format, bufferIndex);
+ }
+
+ void* getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex)
+ {
+ format = getFormat().getBufferFormat(bufferIndex);
+ return getBuffer(bufferIndex);
+ }
+ bool getBufferData(void* dstBuffer, nvidia::RenderDataFormat::Enum dstBufferFormat, uint32_t dstBufferStride, uint32_t bufferIndex,
+ uint32_t startVertexIndex, uint32_t elementCount) const;
+ PX_INLINE const void* getBuffer(uint32_t bufferIndex) const
+ {
+ return (const void*)((ApexVertexBuffer*)this)->getBuffer(bufferIndex);
+ }
+ PX_INLINE const void* getBufferAndFormat(RenderDataFormat::Enum& format, uint32_t bufferIndex) const
+ {
+ return (const void*)((ApexVertexBuffer*)this)->getBufferAndFormat(format, bufferIndex);
+ }
+
+ // from VertexBufferIntl
+ void build(const VertexFormat& format, uint32_t vertexCount);
+
+ VertexFormat& getFormatWritable()
+ {
+ return mFormat;
+ }
+ void applyTransformation(const PxMat44& transformation);
+ void applyScale(float scale);
+ bool mergeBinormalsIntoTangents();
+
+ void copy(uint32_t dstIndex, uint32_t srcIndex, ApexVertexBuffer* srcBufferPtr = NULL);
+ void resize(uint32_t vertexCount);
+
+ // from NvParameterized::SerializationCallback
+
+ void preSerialize(void* userData_);
+
+ void setParams(VertexBufferParameters* param);
+ VertexBufferParameters* getParams()
+ {
+ return mParams;
+ }
+
+ uint32_t getAllocationSize() const;
+
+ void applyPermutation(const Array<uint32_t>& permutation);
+
+protected:
+ VertexBufferParameters* mParams;
+
+ ApexVertexFormat mFormat; // Wrapper class for mParams->vertexFormat
+};
+
+
+} // namespace apex
+} // namespace nvidia
+
+
+#endif // APEX_VERTEX_BUFFER_H