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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexSDKImpl.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_SDK_IMPL_H
+#define APEX_SDK_IMPL_H
+
+#include "Apex.h"
+#include "nvparameterized/NvParameterizedTraits.h"
+#include "ApexInterface.h"
+#include "ApexSDKHelpers.h"
+#include "ApexContext.h"
+#include "ApexPhysXObjectDesc.h"
+#include "FrameworkPerfScope.h"
+#include "ApexSDKIntl.h"
+#include "AuthorableObjectIntl.h"
+#include "SceneIntl.h"
+#include "RenderDebugInterface.h"
+#include "ApexRenderMeshAsset.h"
+#include "ApexAuthorableObject.h"
+#include "ModuleIntl.h"
+#include "DebugColorParamsEx.h"
+
+#include "ModuleCommonRegistration.h"
+#include "ModuleFrameworkRegistration.h"
+
+#include "ApexSDKCachedDataImpl.h"
+
+namespace physx
+{
+ class PxCudaContextManager;
+ class PxCudaContextManagerDesc;
+
+ namespace pvdsdk
+ {
+ class PvdDataStream;
+ class ApexPvdClient;
+ }
+}
+
+#if APEX_CUDA_SUPPORT
+namespace nvidia
+{
+ class PhysXGpuIndicator;
+}
+#endif
+
+namespace nvidia
+{
+ namespace apex
+ {
+
+ class ApexResourceProvider;
+ class ApexScene;
+ class RenderMeshAsset;
+
+ typedef PxFileBuf* (CreateStreamFunc)(const char* filename, PxFileBuf::OpenMode mode);
+
+
+ // ApexAuthorableObject needs a "module", so we'll give it one that
+ // describes the APEX framework with regards to render mesh stuff
+ // needed: ModuleIntl, no methods implemented
+ class ModuleFramework : public ModuleIntl
+ {
+ void destroy() {}
+
+ ModuleSceneIntl* createInternalModuleScene(SceneIntl& apexScene, RenderDebugInterface* rd)
+ {
+ PX_UNUSED(apexScene);
+ PX_UNUSED(rd);
+ return NULL;
+ }
+
+ void releaseModuleSceneIntl(ModuleSceneIntl& moduleScene)
+ {
+ PX_UNUSED(moduleScene);
+ }
+
+ public:
+
+ void init(NvParameterized::Traits* t);
+ void release(NvParameterized::Traits* t);
+ };
+
+
+ class ApexSDKImpl : public ApexSDKIntl, public ApexRWLockable, public UserAllocated
+ {
+ public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ ApexSDKImpl(ApexCreateError* errorCode, uint32_t APEXsdkVersion);
+ void init(const ApexSDKDesc& desc);
+
+ /* ApexSDK */
+ Scene* createScene(const SceneDesc&);
+ void releaseScene(Scene* scene);
+ AssetPreviewScene* createAssetPreviewScene();
+ void releaseAssetPreviewScene(AssetPreviewScene* nxScene);
+
+ Module* createModule(const char* name, ApexCreateError* err);
+
+#if PX_PHYSICS_VERSION_MAJOR == 0
+ PxCpuDispatcher* createCpuDispatcher(uint32_t numThreads);
+ PxCpuDispatcher* getDefaultThreadPool();
+ void releaseCpuDispatcher(PxCpuDispatcher& cd);
+#endif
+
+ /**
+ Creates/releases an ApexDebugRender interface
+ */
+ virtual RenderDebugInterface* createApexRenderDebug(RENDER_DEBUG::RenderDebugInterface* iface, bool useRemoteDebugVisualization);
+ virtual void releaseApexRenderDebug(RenderDebugInterface& debug);
+
+
+ /**
+ Create/release ApexShape interfaces
+ */
+
+ virtual SphereShape* createApexSphereShape();
+ virtual CapsuleShape* createApexCapsuleShape();
+ virtual BoxShape* createApexBoxShape();
+ virtual HalfSpaceShape* createApexHalfSpaceShape();
+
+ virtual void releaseApexShape(Shape& shape);
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxActor*);
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxShape*);
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxJoint*);
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxCloth*);
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxParticleSystem*);
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const PxParticleFluid*);
+ const PhysXObjectDesc* getPhysXObjectInfo(const PxActor*) const;
+ const PhysXObjectDesc* getPhysXObjectInfo(const PxShape*) const;
+ const PhysXObjectDesc* getPhysXObjectInfo(const PxJoint*) const;
+ const PhysXObjectDesc* getPhysXObjectInfo(const PxCloth*) const;
+ const PhysXObjectDesc* getPhysXObjectInfo(const PxParticleSystem*) const;
+ const PhysXObjectDesc* getPhysXObjectInfo(const PxParticleFluid*) const;
+ PxCooking* getCookingInterface();
+ PxPhysics* getPhysXSDK();
+#endif // PX_PHYSICS_VERSION_MAJOR == 3
+
+ ApexActor* getApexActor(Actor*) const;
+
+ // deprecated, use getErrorCallback()
+ PxErrorCallback* getOutputStream();
+ PxFoundation* getFoundation() const;
+ PxErrorCallback* getErrorCallback() const;
+ PxAllocatorCallback* getAllocator() const;
+ ResourceProvider* getNamedResourceProvider();
+ ResourceProviderIntl* getInternalResourceProvider();
+ PxFileBuf* createStream(const char* filename, PxFileBuf::OpenMode mode);
+ PxFileBuf* createMemoryReadStream(const void* mem, uint32_t len);
+ PxFileBuf* createMemoryWriteStream(uint32_t alignment = 0);
+ const void* getMemoryWriteBuffer(PxFileBuf& stream, uint32_t& len);
+ void releaseMemoryReadStream(PxFileBuf& stream);
+ void releaseMemoryWriteStream(PxFileBuf& stream);
+
+ uint32_t getNbModules();
+ Module** getModules();
+ ModuleIntl** getInternalModules();
+ void releaseModule(Module* module);
+ ModuleIntl* getInternalModuleByName(const char* name);
+
+ uint32_t forceLoadAssets();
+
+ const char* checkAssetName(AuthorableObjectIntl& ao, const char* inName, ApexSimpleString& autoNameStorage);
+ AssetAuthoring* createAssetAuthoring(const char* authorTypeName);
+ AssetAuthoring* createAssetAuthoring(const char* authorTypeName, const char* name);
+ AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name);
+ Asset* createAsset(AssetAuthoring&, const char*);
+ Asset* createAsset(NvParameterized::Interface* params, const char* name);
+ virtual Asset* createAsset(const char* opaqueMeshName, UserOpaqueMesh* om);
+ void releaseAsset(Asset& nxasset);
+ void releaseAssetAuthoring(AssetAuthoring&);
+ /* ApexSDKIntl */
+ void reportError(PxErrorCode::Enum code, const char* file, int line, const char* functionName, const char* message, ...);
+ void* getTempMemory(uint32_t size);
+ void releaseTempMemory(void* data);
+ NvParameterized::Traits* getParameterizedTraits()
+ {
+ return mParameterizedTraits;
+ }
+ uint32_t getCookingVersion() const
+ {
+ return cookingVersion;
+ }
+ void registerExternalModule(Module* nx, ModuleIntl* ni)
+ {
+ registerModule(nx, ni);
+ }
+
+ AuthObjTypeID registerAuthObjType(const char*, ResID nsid);
+ AuthObjTypeID registerAuthObjType(const char*, AuthorableObjectIntl* authObjPtr);
+ AuthObjTypeID registerNvParamAuthType(const char*, AuthorableObjectIntl* authObjPtr);
+ void unregisterAuthObjType(const char*);
+ void unregisterNvParamAuthType(const char*);
+ AuthorableObjectIntl* getAuthorableObject(const char*);
+ AuthorableObjectIntl* getParamAuthObject(const char*);
+ bool getAuthorableObjectNames(const char** authTypeNames, uint32_t& outCount, uint32_t inCount);
+ ResID getMaterialNameSpace() const
+ {
+ return mMaterialNS;
+ }
+ ResID getOpaqueMeshNameSpace() const
+ {
+ return mOpaqueMeshNS;
+ }
+ ResID getCustomVBNameSpace() const
+ {
+ return mCustomVBNS;
+ }
+ ResID getApexMeshNameSpace();
+ ResID getCollisionGroupNameSpace() const
+ {
+ return mCollGroupNS;
+ }
+ ResID getCollisionGroup128NameSpace() const
+ {
+ return mCollGroup128NS;
+ }
+ ResID getCollisionGroup64NameSpace() const
+ {
+ return mCollGroup64NS;
+ }
+ ResID getCollisionGroupMaskNameSpace() const
+ {
+ return mCollGroupMaskNS;
+ }
+ ResID getPhysicalMaterialNameSpace() const
+ {
+ return mPhysMatNS;
+ }
+ ResID getAuthorableTypesNameSpace() const
+ {
+ return mObjTypeNS;
+ }
+
+ void releaseObjectDesc(void*);
+ UserRenderResourceManager* getUserRenderResourceManager() const
+ {
+ return renderResourceManagerWrapper ? renderResourceManagerWrapper : renderResourceManager;
+ }
+
+ const char* getWireframeMaterial();
+ const char* getSolidShadedMaterial();
+ virtual pvdsdk::ApexPvdClient* getApexPvdClient();
+ virtual profile::PxProfileZone * getProfileZone();
+ virtual profile::PxProfileZoneManager * getProfileZoneManager();
+
+ virtual void setEnableApexStats(bool enableApexStats)
+ {
+ mEnableApexStats = enableApexStats;
+ }
+
+ virtual void setEnableConcurrencyCheck(bool enableConcurrencyCheck)
+ {
+ mEnableConcurrencyCheck = enableConcurrencyCheck;
+ }
+
+ virtual bool isConcurrencyCheckEnabled()
+ {
+ return mEnableConcurrencyCheck;
+ }
+
+ bool isApexStatsEnabled() const
+ {
+ return mEnableApexStats;
+ }
+
+#if PX_WINDOWS_FAMILY
+ virtual const char* getAppGuid();
+#endif
+
+#if APEX_CUDA_SUPPORT
+ virtual PhysXGpuIndicator* registerPhysXIndicatorGpuClient();
+ virtual void unregisterPhysXIndicatorGpuClient(PhysXGpuIndicator* gpuIndicator);
+#endif
+
+ ApexSDKCachedData& getCachedData() const
+ {
+ return *mCachedData;
+ }
+
+ NvParameterized::Serializer* createSerializer(NvParameterized::Serializer::SerializeType type);
+ NvParameterized::Serializer* createSerializer(NvParameterized::Serializer::SerializeType type, NvParameterized::Traits* traits);
+
+ NvParameterized::Serializer::SerializeType getSerializeType(const void* data, uint32_t dlen);
+ NvParameterized::Serializer::SerializeType getSerializeType(PxFileBuf& stream);
+
+ NvParameterized::Serializer::ErrorType getSerializePlatform(const void* data, uint32_t dlen, NvParameterized::SerializePlatform& platform);
+ NvParameterized::Serializer::ErrorType getSerializePlatform(PxFileBuf& stream, NvParameterized::SerializePlatform& platform);
+ void getCurrentPlatform(NvParameterized::SerializePlatform& platform) const;
+ bool getPlatformFromString(const char* name, NvParameterized::SerializePlatform& platform) const;
+ const char* getPlatformName(const NvParameterized::SerializePlatform& platform) const;
+
+ NvParameterized::Interface* getDebugColorParams() const
+ {
+ return mDebugColorParams;
+ }
+ void updateDebugColorParams(const char* color, uint32_t val);
+
+ bool getRMALoadMaterialsLazily();
+
+ // applications can append strings to the APEX DLL filenames
+ const char* getCustomDllNamePostfix() const
+ {
+ return mCustomDllNamePostfix.c_str();
+ }
+
+ virtual ModuleIntl *getInternalModule(Module *module);
+ virtual Module *getModule(ModuleIntl *module);
+
+ virtual void enterURR();
+ virtual void leaveURR();
+ virtual void checkURR();
+
+ protected:
+ virtual ~ApexSDKImpl();
+ void registerModule(Module*, ModuleIntl*);
+ void release();
+
+ private:
+
+ void debugAsset(Asset* asset, const char* name);
+
+ ApexSimpleString mDllLoadPath;
+ ApexSimpleString mCustomDllNamePostfix;
+
+ ApexSimpleString mWireframeMaterial;
+ ApexSimpleString mSolidShadedMaterial;
+
+#if PX_WINDOWS_FAMILY
+ ApexSimpleString mAppGuid;
+#endif
+
+ ResourceList* mAuthorableObjects;
+
+ physx::Array<Module*> modules;
+ physx::Array<Module*> moduleListForAPI;
+ physx::Array<ModuleIntl*> imodules;
+ physx::Array<Scene*> mScenes;
+
+ PhysXObjectDescIntl* createObjectDesc(const Actor*, const void*);
+ PhysXObjectDescIntl* getGenericPhysXObjectInfo(const void*) const;
+
+ enum { DescHashSize = 1024U * 32U };
+
+ uint32_t mBatchSeedSize;
+
+ mutable nvidia::Mutex mPhysXObjDescsLock;
+
+ physx::Array<ApexPhysXObjectDesc> mPhysXObjDescs;
+ uint32_t mPhysXObjDescHash[DescHashSize];
+ uint32_t mDescFreeList;
+ ResID mObjTypeNS;
+ ResID mNxParamObjTypeNS;
+
+ char* mErrorString;
+ //temp memories:
+ struct TempMemory
+ {
+ TempMemory() : memory(NULL), size(0), used(0) {}
+ void* memory;
+ uint32_t size;
+ uint32_t used;
+ };
+ physx::Array<TempMemory> mTempMemories;
+ uint32_t mNumTempMemoriesActive; //temp memories are a LIFO, mNumTempMemoriesActive <= mTempMemories.size()
+ nvidia::Mutex mTempMemoryLock;
+ nvidia::Mutex mReportErrorLock;
+
+ PxFoundation* foundation;
+
+#if PX_PHYSICS_VERSION_MAJOR == 0
+ PxCpuDispatcher* mApexThreadPool;
+ physx::Array<PxCpuDispatcher*> mUserAllocThreadPools;
+#else
+ PxPhysics* physXSDK;
+ PxCooking* cooking;
+#endif // PX_PHYSICS_VERSION_MAJOR == 0
+
+ UserRenderResourceManager* renderResourceManager;
+ UserRenderResourceManager* renderResourceManagerWrapper;
+ ApexResourceProvider* apexResourceProvider;
+ uint32_t physXsdkVersion;
+ uint32_t cookingVersion;
+
+ NvParameterized::Traits* mParameterizedTraits;
+
+ ResID mMaterialNS;
+ ResID mOpaqueMeshNS;
+ ResID mCustomVBNS;
+ ResID mCollGroupNS;
+ ResID mCollGroup128NS;
+ ResID mCollGroup64NS;
+ ResID mCollGroupMaskNS;
+ ResID mPhysMatNS;
+
+ ModuleFramework frameworkModule;
+
+ ApexSDKCachedDataImpl* mCachedData;
+
+ DebugColorParamsEx* mDebugColorParams;
+
+ bool mRMALoadMaterialsLazily;
+
+#ifdef PHYSX_PROFILE_SDK
+ pvdsdk::ApexPvdClient* mApexPvdClient;
+ profile::PxProfileZone *mProfileZone;
+#endif
+
+ uint32_t mURRdepthTLSslot;
+
+ bool mEnableApexStats;
+ bool mEnableConcurrencyCheck;
+ };
+
+
+ ///////////////////////////////////////////////////////////////////////////////
+ // ApexRenderMeshAssetAuthoring
+ ///////////////////////////////////////////////////////////////////////////////
+ // Didn't use ApexAuthorableObject<> here because there were enough differences
+ // from a "normal" asset to make it difficult. I could probably bend the will
+ // of the APEX render mesh to get it to comply, but it wasn't worth it at the time.
+ // -LRR
+
+ class RenderMeshAuthorableObject : public AuthorableObjectIntl
+ {
+ public:
+ RenderMeshAuthorableObject(ModuleIntl* m, ResourceList& list, const char* parameterizedName) :
+ AuthorableObjectIntl(m, list, ApexRenderMeshAsset::getClassName())
+ {
+ // Register the proper authorable object type in the NRP (override)
+ mAOResID = GetInternalApexSDK()->getInternalResourceProvider()->createNameSpace(mAOTypeName.c_str());
+ mAOPtrResID = GetInternalApexSDK()->registerAuthObjType(mAOTypeName.c_str(), this);
+
+ mParameterizedName = parameterizedName;
+
+ // Register the parameterized name in the NRP to point to this authorable object
+ GetInternalApexSDK()->registerNvParamAuthType(mParameterizedName.c_str(), this);
+ }
+
+ Asset* createAsset(AssetAuthoring& author, const char* name);
+ Asset* createAsset(NvParameterized::Interface* params, const char* name);
+
+ void releaseAsset(Asset& nxasset);
+
+ AssetAuthoring* createAssetAuthoring();
+ AssetAuthoring* createAssetAuthoring(const char* name);
+ AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name);
+ void releaseAssetAuthoring(AssetAuthoring& nxauthor);
+
+ uint32_t forceLoadAssets();
+ virtual uint32_t getAssetCount()
+ {
+ return mAssets.getSize();
+ }
+ virtual bool getAssetList(Asset** outAssets, uint32_t& outAssetCount, uint32_t inAssetCount)
+ {
+ PX_ASSERT(outAssets);
+ PX_ASSERT(inAssetCount >= mAssets.getSize());
+
+ if (!outAssets || inAssetCount < mAssets.getSize())
+ {
+ outAssetCount = 0;
+ return false;
+ }
+
+ outAssetCount = mAssets.getSize();
+ for (uint32_t i = 0; i < mAssets.getSize(); i++)
+ {
+ ApexRenderMeshAsset* asset = static_cast<ApexRenderMeshAsset*>(mAssets.getResource(i));
+ outAssets[i] = static_cast<Asset*>(asset);
+ }
+
+ return true;
+ }
+
+
+ ResID getResID()
+ {
+ return mAOResID;
+ }
+
+ ApexSimpleString& getName()
+ {
+ return mAOTypeName;
+ }
+
+ // Resource methods
+ void release();
+ void destroy();
+ };
+
+ }
+} // end namespace nvidia::apex
+
+
+#endif // APEX_SDK_IMPL_H