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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexResourceProvider.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __APEX_RESOURCE_PROVIDER_H__
+#define __APEX_RESOURCE_PROVIDER_H__
+
+#include "Apex.h"
+#include "PsUserAllocated.h"
+#include "PsHashMap.h"
+#include "ResourceProviderIntl.h"
+#include "ApexString.h"
+#include "PsArray.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexResourceProvider : public ResourceProviderIntl, public UserAllocated
+{
+public:
+ /* == Public ResourceProvider interface == */
+ virtual void registerCallback(ResourceCallback* impl);
+ virtual void setResource(const char* nameSpace, const char* name, void* resource, bool incRefCount);
+ virtual void setResourceU32(const char* nameSpace, const char* name, uint32_t id, bool incRefCount);
+ virtual void* getResource(const char* nameSpace, const char* name);
+ virtual uint32_t releaseAllResourcesInNamespace(const char* nameSpace);
+ virtual uint32_t releaseResource(const char* nameSpace, const char* name);
+ virtual bool findRefCount(const char* nameSpace, const char* name, uint32_t& refCount);
+ virtual void* findResource(const char* nameSpace, const char* name);
+ virtual uint32_t findResourceU32(const char* nameSpace, const char* name); // find an existing resource.
+ virtual void** findAllResources(const char* nameSpace, uint32_t& count); // find all resources in this namespace
+ virtual const char** findAllResourceNames(const char* nameSpace, uint32_t& count); // find all resources in this namespace
+ virtual const char** findNameSpaces(uint32_t& count);
+ virtual void dumpResourceTable();
+
+ /* == Internal ResourceProviderIntl interface == */
+ void setResource(const char* nameSpace, const char* name, void* resource, bool valueIsSet, bool incRefCount);
+ ResID createNameSpace(const char* nameSpace, bool releaseAtExit)
+ {
+ return createNameSpaceInternal(nameSpace, releaseAtExit);
+ }
+ ResID createResource(ResID nameSpace, const char* name, bool refCount);
+ bool checkResource(ResID nameSpace, const char* name);
+ bool checkResource(ResID id);
+ void releaseResource(ResID id);
+ void generateUniqueName(ResID nameSpace, ApexSimpleString& name);
+ void* getResource(ResID id);
+ const char* getResourceName(ResID id);
+ const char* getResourceNameSpace(ResID id);
+ bool getResourceIDs(const char* nameSpace, ResID* outResIDs, uint32_t& outCount, uint32_t inCount);
+
+ // [PVD INTEGRATION CODE] ===========================================
+ PX_INLINE uint32_t getResourceCount() const
+ {
+ return mResources.size();
+ }
+ // ==================================================================
+
+ // the NRP can either be case sensitive or not, this method takes care of that option
+ PX_INLINE bool isCaseSensitive()
+ {
+ return mCaseSensitive;
+ }
+
+ /**
+ \brief Sets the resource provider's case sensitive mode.
+
+ \note This must be done immediately after initialization so no names are hashed
+ using the wrong mode.
+ */
+ void setCaseSensitivity(bool caseSensitive)
+ {
+ mCaseSensitive = caseSensitive;
+ }
+
+ // uses the correct string matching function based on the case sensitivity mode
+ bool stringsMatch(const char* str0, const char* str1);
+
+protected:
+ ApexResourceProvider();
+ virtual ~ApexResourceProvider();
+ void destroy();
+
+private:
+ ResID createNameSpaceInternal(const char* &nameSpace, bool releaseAtExit);
+
+ class NameSpace: public UserAllocated
+ {
+ public:
+ NameSpace(ApexResourceProvider* arp, ResID nsid, bool releaseAtExit, const char* nameSpace);
+ ~NameSpace();
+
+ ResID getOrCreateID(const char* &name, const char* NSName);
+ ResID getID() const
+ {
+ return mId;
+ }
+ bool releaseAtExit() const
+ {
+ return mReleaseAtExit;
+ }
+ const char* getNameSpace(void) const
+ {
+ return mNameSpace;
+ };
+
+ private:
+ struct entryHeader
+ {
+ const char* nextEntry;
+ ResID id;
+ };
+ enum { HashSize = 1024 };
+ bool mReleaseAtExit;
+ uint16_t genHash(const char* name);
+ const char* hash[HashSize];
+ ApexResourceProvider* mArp;
+ ResID mId;
+ char* mNameSpace;
+ };
+
+ // NOTE: someone thinks this struct needs to be padded to nearest 16 or 32 bytes
+ // it's not padded at the moment, but watch out for this
+ struct resource
+ {
+ void* ptr;
+ const char* name;
+ const char* nameSpace;
+ uint16_t refCount;
+ uint8_t valueIsSet;
+ uint8_t usedGetResource;
+ };
+
+ typedef physx::HashMap<ResID, ResID> HashMapNSID;
+
+ ResID getNSID(const char* nsName);
+ uint32_t getNSIndex(ResID nameSpace);
+
+ HashMapNSID mNSID;
+
+ NameSpace mNSNames;
+ physx::Array<resource> mResources;
+ physx::Array<NameSpace*> mNameSpaces;
+ ResourceCallback* mUserCallback;
+ physx::Array< const char* > mCharResults;
+ bool mCaseSensitive;
+
+
+ enum { UnknownValue = 0xFFFFFFFF };
+
+ friend class ApexSDKImpl;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // __APEX_RESOURCE_PROVIDER_H__