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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexCustomBufferIterator.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/ApexCustomBufferIterator.h')
| -rw-r--r-- | APEX_1.4/framework/include/ApexCustomBufferIterator.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/ApexCustomBufferIterator.h b/APEX_1.4/framework/include/ApexCustomBufferIterator.h new file mode 100644 index 00000000..14e388cf --- /dev/null +++ b/APEX_1.4/framework/include/ApexCustomBufferIterator.h @@ -0,0 +1,61 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __APEX_CUSTOM_BUFFER_ITERARTOR_H__ +#define __APEX_CUSTOM_BUFFER_ITERARTOR_H__ + +#include "CustomBufferIterator.h" +#include <PsUserAllocated.h> +#include <PsArray.h> +#include <ApexUsingNamespace.h> + +namespace nvidia +{ +namespace apex +{ + +class ApexCustomBufferIterator : public CustomBufferIterator, public UserAllocated +{ +public: + ApexCustomBufferIterator(); + + // CustomBufferIterator methods + + virtual void setData(void* data, uint32_t elemSize, uint32_t maxTriangles); + + virtual void addCustomBuffer(const char* name, RenderDataFormat::Enum format, uint32_t offset); + + virtual void* getVertex(uint32_t triangleIndex, uint32_t vertexIndex) const; + + virtual int32_t getAttributeIndex(const char* attributeName) const; + + virtual void* getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, const char* attributeName, RenderDataFormat::Enum& outFormat) const; + + virtual void* getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, uint32_t attributeIndex, RenderDataFormat::Enum& outFormat, const char*& outName) const; + +private: + uint8_t* mData; + uint32_t mElemSize; + uint32_t mMaxTriangles; + struct CustomBuffer + { + const char* name; + uint32_t offset; + RenderDataFormat::Enum format; + }; + physx::Array<CustomBuffer> mCustomBuffers; +}; + +} +} // end namespace nvidia::apex + + +#endif // __APEX_CUSTOM_BUFFER_ITERARTOR_H__ |