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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexCustomBufferIterator.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __APEX_CUSTOM_BUFFER_ITERARTOR_H__
+#define __APEX_CUSTOM_BUFFER_ITERARTOR_H__
+
+#include "CustomBufferIterator.h"
+#include <PsUserAllocated.h>
+#include <PsArray.h>
+#include <ApexUsingNamespace.h>
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexCustomBufferIterator : public CustomBufferIterator, public UserAllocated
+{
+public:
+ ApexCustomBufferIterator();
+
+ // CustomBufferIterator methods
+
+ virtual void setData(void* data, uint32_t elemSize, uint32_t maxTriangles);
+
+ virtual void addCustomBuffer(const char* name, RenderDataFormat::Enum format, uint32_t offset);
+
+ virtual void* getVertex(uint32_t triangleIndex, uint32_t vertexIndex) const;
+
+ virtual int32_t getAttributeIndex(const char* attributeName) const;
+
+ virtual void* getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, const char* attributeName, RenderDataFormat::Enum& outFormat) const;
+
+ virtual void* getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, uint32_t attributeIndex, RenderDataFormat::Enum& outFormat, const char*& outName) const;
+
+private:
+ uint8_t* mData;
+ uint32_t mElemSize;
+ uint32_t mMaxTriangles;
+ struct CustomBuffer
+ {
+ const char* name;
+ uint32_t offset;
+ RenderDataFormat::Enum format;
+ };
+ physx::Array<CustomBuffer> mCustomBuffers;
+};
+
+}
+} // end namespace nvidia::apex
+
+
+#endif // __APEX_CUSTOM_BUFFER_ITERARTOR_H__