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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleMesh.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleMesh.h')
-rw-r--r--APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleMesh.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleMesh.h b/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleMesh.h
new file mode 100644
index 00000000..debb6adf
--- /dev/null
+++ b/APEX_1.4/externals/extensions/include/nvsimplemesh/NvSimpleMesh.h
@@ -0,0 +1,55 @@
+// TAGRELEASE: PUBLIC
+#pragma once
+#include <DirectXMath.h>
+
+class NvSimpleRawMesh;
+class NvSimpleMeshLoader;
+
+class NvSimpleMesh
+{
+public:
+ NvSimpleMesh();
+
+ HRESULT Initialize(ID3D11Device *pd3dDevice,NvSimpleRawMesh *pRawMesh);
+ HRESULT InitializeWithInputLayout(ID3D11Device *pd3dDevice,NvSimpleRawMesh *pRawMesh,BYTE*pIAsig, SIZE_T pIAsigSize);
+ HRESULT CreateInputLayout(ID3D11Device *pd3dDevice,BYTE*pIAsig, SIZE_T pIAsigSize);
+ void Release();
+
+ void SetupDraw(ID3D11DeviceContext *pd3dContext, int iDiffuseTexSlot=-1, int iNormalsTexSlot=-1);
+ void Draw(ID3D11DeviceContext *pd3dContext);
+ void DrawInstanced(ID3D11DeviceContext *pd3dContext, int iNumInstances);
+
+ UINT iNumVertices;
+ UINT iNumIndices;
+ DXGI_FORMAT IndexFormat;
+ UINT VertexStride;
+
+ DirectX::XMFLOAT3 Extents;
+ DirectX::XMFLOAT3 Center;
+
+ ID3D11InputLayout *pInputLayout;
+
+ ID3D11Buffer *pVB;
+ ID3D11Buffer *pIB;
+ ID3D11Texture2D *pDiffuseTexture;
+ ID3D11ShaderResourceView *pDiffuseSRV;
+ ID3D11Texture2D *pNormalsTexture;
+ ID3D11ShaderResourceView *pNormalsSRV;
+ char szName[260];
+};
+
+class NvAggregateSimpleMesh
+{
+public:
+ NvAggregateSimpleMesh();
+ ~NvAggregateSimpleMesh();
+
+ HRESULT Initialize(ID3D11Device *pd3dDevice,NvSimpleMeshLoader *pMeshLoader);
+ HRESULT InitializeWithInputLayout(ID3D11Device *pd3dDevice,NvSimpleMeshLoader *pMeshLoader,BYTE*pIAsig, SIZE_T pIAsigSize);
+ void Release();
+
+ void Draw(ID3D11DeviceContext *pd3dContext, int iDiffuseTexSlot=-1, int iNormalsTexSlot=-1);
+
+ int NumSimpleMeshes;
+ NvSimpleMesh *pSimpleMeshes;
+}; \ No newline at end of file