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authorSheikh Dawood Abdul Ajees <[email protected]>2018-01-05 10:51:37 -0600
committerSheikh Dawood Abdul Ajees <[email protected]>2018-01-05 10:51:37 -0600
commit983c93ad16707bd2b092f425725140f145e967aa (patch)
treec5533c94dbffd31a1d179614354ea07dd769062a /APEX_1.4/externals/extensions/build
parentMerge branch 'master' (diff)
downloadphysx-3.4-983c93ad16707bd2b092f425725140f145e967aa.tar.xz
physx-3.4-983c93ad16707bd2b092f425725140f145e967aa.zip
PhysX 3.4.1, APEX 1.4.1 Release @23307153
Diffstat (limited to 'APEX_1.4/externals/extensions/build')
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln24
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj113
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters21
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln24
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj121
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters33
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln24
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj113
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj.filters21
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.sln24
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj121
-rw-r--r--APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters33
12 files changed, 672 insertions, 0 deletions
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln
new file mode 100644
index 00000000..12177b15
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvidiautils", "./nvidiautils.vcxproj", "{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|Win32 = debug|Win32
+ release|Win32 = release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|Win32.ActiveCfg = debug|Win32
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|Win32.Build.0 = debug|Win32
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|Win32.ActiveCfg = release|Win32
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|Win32.Build.0 = release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj
new file mode 100644
index 00000000..65211e81
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj
@@ -0,0 +1,113 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|Win32">
+ <Configuration>debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|Win32">
+ <Configuration>release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}</ProjectGuid>
+ <RootNamespace>nvidiautils</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <OutDir>./../../lib/WIN32\</OutDir>
+ <IntDir>./Win32/nvidiautils/debug\</IntDir>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>nvidiautilsDEBUG</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./../../include/nvidiautils;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Lib>
+ <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)nvidiautilsDEBUG.lib</OutputFile>
+ <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/nvidiautilsDEBUG.lib.pdb</ProgramDatabaseFile>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Lib>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <OutDir>./../../lib/WIN32\</OutDir>
+ <IntDir>./Win32/nvidiautils/release\</IntDir>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>nvidiautils</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./../../include/nvidiautils;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Lib>
+ <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)nvidiautils.lib</OutputFile>
+ <AdditionalLibraryDirectories>$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/nvidiautils.lib.pdb</ProgramDatabaseFile>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Lib>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvidiautils\DeviceManager.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvidiautils\DeviceManager.h">
+ </ClInclude>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters
new file mode 100644
index 00000000..d1e935f7
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvidiautils.vcxproj.filters
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvidiautils\DeviceManager.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvidiautils\DeviceManager.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln
new file mode 100644
index 00000000..e4998fde
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvsimplemesh", "./nvsimplemesh.vcxproj", "{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|Win32 = debug|Win32
+ release|Win32 = release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|Win32.ActiveCfg = debug|Win32
+ {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.debug|Win32.Build.0 = debug|Win32
+ {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|Win32.ActiveCfg = release|Win32
+ {1B4A9376-FB36-9386-4BA2-0BCEEC657D29}.release|Win32.Build.0 = release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj
new file mode 100644
index 00000000..c3cb8885
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|Win32">
+ <Configuration>debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|Win32">
+ <Configuration>release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{1B4A9376-FB36-9386-4BA2-0BCEEC657D29}</ProjectGuid>
+ <RootNamespace>nvsimplemesh</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <OutDir>./../../lib/WIN32\</OutDir>
+ <IntDir>./Win32/nvsimplemesh/debug\</IntDir>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>nvsimplemeshDEBUG</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./../../src/nvsimplemesh;./../../include/nvsimplemesh;./../../externals/include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;_DEBUG;PROFILE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Lib>
+ <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)nvsimplemeshDEBUG.lib</OutputFile>
+ <AdditionalLibraryDirectories>./../../externals/lib/WIN32;$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/nvsimplemeshDEBUG.lib.pdb</ProgramDatabaseFile>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Lib>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <OutDir>./../../lib/WIN32\</OutDir>
+ <IntDir>./Win32/nvsimplemesh/release\</IntDir>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>nvsimplemesh</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions>/fp:fast /MT /Zi /Oi /Oy- /GL /EHsc /GS /Gy /nologo /wd4748</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>./../../src/nvsimplemesh;./../../include/nvsimplemesh;./../../externals/include;$(WindowsSDK_IncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_WIN32_WINNT=0x0600;_UNICODE;UNICODE;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level4</WarningLevel>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Lib>
+ <AdditionalOptions>/MACHINE:x86 /SUBSYSTEM:WINDOWS /NOLOGO</AdditionalOptions>
+ <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)nvsimplemesh.lib</OutputFile>
+ <AdditionalLibraryDirectories>./../../externals/lib/WIN32;$(WindowsSDK_LibraryPath_x86);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/nvsimplemesh.lib.pdb</ProgramDatabaseFile>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Lib>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ <LinkLibraryDependencies>true</LinkLibraryDependencies>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMesh.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMeshLoader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleRawMesh.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMesh.h">
+ </ClInclude>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMeshLoader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleRawMesh.h">
+ </ClInclude>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters
new file mode 100644
index 00000000..912fc0ce
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN32/nvsimplemesh.vcxproj.filters
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMesh.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleMeshLoader.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\nvsimplemesh\NvSimpleRawMesh.cpp">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMesh.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleMeshLoader.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\nvsimplemesh\NvSimpleRawMesh.h">
+ <Filter>include</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln
new file mode 100644
index 00000000..f37d0466
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvidiautils", "./nvidiautils.vcxproj", "{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|x64 = debug|x64
+ release|x64 = release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|x64.ActiveCfg = debug|x64
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.debug|x64.Build.0 = debug|x64
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|x64.ActiveCfg = release|x64
+ {AC3E98F3-4039-0B48-2EE8-CC39B49070B0}.release|x64.Build.0 = release|x64
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj
new file mode 100644
index 00000000..28159add
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvidiautils.vcxproj
@@ -0,0 +1,113 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|x64">
+ <Configuration>debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|x64">
+ <Configuration>release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{AC3E98F3-4039-0B48-2EE8-CC39B49070B0}</ProjectGuid>
+ <RootNamespace>nvidiautils</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v141</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <OutDir>./../../lib/WIN64\</OutDir>
+ <IntDir>./x64/nvidiautils/debug\</IntDir>
+ <TargetExt>.lib</TargetExt>
+ <TargetName>nvidiautilsDEBUG</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions>/fp:fast /MTd /Zi /Oi /Oy- /EHsc /GS /Gd /nologo /wd4748</AdditionalOptions>
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new file mode 100644
index 00000000..d1e935f7
--- /dev/null
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new file mode 100644
index 00000000..8e8f1bda
--- /dev/null
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+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
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new file mode 100644
index 00000000..999e4706
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diff --git a/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters
new file mode 100644
index 00000000..912fc0ce
--- /dev/null
+++ b/APEX_1.4/externals/extensions/build/vs2017WIN64/nvsimplemesh.vcxproj.filters
@@ -0,0 +1,33 @@
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