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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/src/ReadCheck.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/src/ReadCheck.cpp')
| -rw-r--r-- | APEX_1.4/common/src/ReadCheck.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/APEX_1.4/common/src/ReadCheck.cpp b/APEX_1.4/common/src/ReadCheck.cpp new file mode 100644 index 00000000..fe6994d9 --- /dev/null +++ b/APEX_1.4/common/src/ReadCheck.cpp @@ -0,0 +1,63 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "ReadCheck.h" +#include "ApexRWLockable.h" +#include "PsThread.h" +#include "ApexSDKIntl.h" + +namespace nvidia +{ +namespace apex +{ + +ReadCheck::ReadCheck(const ApexRWLockable* scene, const char* functionName) + : mLockable(scene), mName(functionName), mErrorCount(0) +{ + if (GetApexSDK()->isConcurrencyCheckEnabled() && mLockable && !mLockable->isEnabled()) + { + if (!mLockable->startRead() && !mLockable->isEnabled()) + { + APEX_INTERNAL_ERROR("An API read call (%s) was made from thread %d but acquireReadLock() was not called first, note that " + "when ApexSDKDesc::enableConcurrencyCheck is enabled all API reads and writes must be " + "wrapped in the appropriate locks.", mName, uint32_t(nvidia::Thread::getId())); + } + + // Record the NpScene read/write error counter which is + // incremented any time a NpScene::startWrite/startRead fails + // (see destructor for additional error checking based on this count) + mErrorCount = mLockable->getReadWriteErrorCount(); + } +} + + +ReadCheck::~ReadCheck() +{ + if (GetApexSDK()->isConcurrencyCheckEnabled() && mLockable) + { + // By checking if the NpScene::mConcurrentErrorCount has been incremented + // we can detect if an erroneous read/write was performed during + // this objects lifetime. In this case we also print this function's + // details so that the user can see which two API calls overlapped + if (mLockable->getReadWriteErrorCount() != mErrorCount && !mLockable->isEnabled()) + { + APEX_INTERNAL_ERROR("Leaving %s on thread %d, an API overlapping write on another thread was detected.", mName, uint32_t(nvidia::Thread::getId())); + } + + mLockable->stopRead(); + } +} + +} +}
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