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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/src/ApexAssetAuthoring.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/src/ApexAssetAuthoring.cpp')
| -rw-r--r-- | APEX_1.4/common/src/ApexAssetAuthoring.cpp | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/APEX_1.4/common/src/ApexAssetAuthoring.cpp b/APEX_1.4/common/src/ApexAssetAuthoring.cpp new file mode 100644 index 00000000..14845ff1 --- /dev/null +++ b/APEX_1.4/common/src/ApexAssetAuthoring.cpp @@ -0,0 +1,121 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "ApexAssetAuthoring.h" + +#include "P4Info.h" +#include "PsString.h" + +#include "PhysXSDKVersion.h" +#include "ApexSDKIntl.h" + + + +namespace nvidia +{ +namespace apex +{ + + +void ApexAssetAuthoring::setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) +{ +#ifdef WITHOUT_APEX_AUTHORING + PX_UNUSED(toolName); + PX_UNUSED(toolVersion); + PX_UNUSED(toolChangelist); +#else + const uint32_t buflen = 256; + char buf[buflen]; + nvidia::strlcpy(buf, buflen, toolName); + nvidia::strlcat(buf, buflen, " "); + + if (toolVersion != NULL) + { + nvidia::strlcat(buf, buflen, toolVersion); + nvidia::strlcat(buf, buflen, ":"); + } + + if (toolChangelist == 0) + { + toolChangelist = P4_TOOLS_CHANGELIST; + } + + { + char buf2[14]; + shdfnd::snprintf(buf2, 14, "CL %d", toolChangelist); + nvidia::strlcat(buf, buflen, buf2); + nvidia::strlcat(buf, buflen, " "); + } + + { +#ifdef WIN64 + nvidia::strlcat(buf, buflen, "Win64 "); +#elif defined(WIN32) + nvidia::strlcat(buf, buflen, "Win32 "); +#endif + } + + { + nvidia::strlcat(buf, buflen, "(Apex "); + nvidia::strlcat(buf, buflen, P4_APEX_VERSION_STRING); + char buf2[20]; + shdfnd::snprintf(buf2, 20, ", CL %d, ", P4_CHANGELIST); + nvidia::strlcat(buf, buflen, buf2); +#ifdef _DEBUG + nvidia::strlcat(buf, buflen, "DEBUG "); +#elif defined(PHYSX_PROFILE_SDK) + nvidia::strlcat(buf, buflen, "PROFILE "); +#endif + nvidia::strlcat(buf, buflen, P4_APEX_BRANCH); + nvidia::strlcat(buf, buflen, ") "); + } + + { + nvidia::strlcat(buf, buflen, "(PhysX "); + + char buf2[10] = { 0 }; +#if PX_PHYSICS_VERSION_MAJOR == 0 + shdfnd::snprintf(buf2, 10, "No) "); +#elif PX_PHYSICS_VERSION_MAJOR == 3 + shdfnd::snprintf(buf2, 10, "%d.%d) ", PX_PHYSICS_VERSION_MAJOR, PX_PHYSICS_VERSION_MINOR); +#endif + nvidia::strlcat(buf, buflen, buf2); + } + + + nvidia::strlcat(buf, buflen, "Apex Build Time: "); + nvidia::strlcat(buf, buflen, P4_BUILD_TIME); + + nvidia::strlcat(buf, buflen, "Distribution author: "); + nvidia::strlcat(buf, buflen, AUTHOR_DISTRO); + + nvidia::strlcat(buf, buflen, "The reason for the creation of the distribution: "); + nvidia::strlcat(buf, buflen, REASON_DISTRO); + + //uint32_t len = strlen(buf); + //len = len; + + //"<toolName> <toolVersion>:<toolCL> <platform> (Apex <apexVersion>, CL <apexCL> <apexConfiguration> <apexBranch>) (PhysX <physxVersion>) <toolBuildDate>" + + setToolString(buf); +#endif +} + + + +void ApexAssetAuthoring::setToolString(const char* /*toolString*/) +{ + PX_ALWAYS_ASSERT(); + APEX_INVALID_OPERATION("Not Implemented."); +} + +} // namespace apex +} // namespace nvidia
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