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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/AuthorableObjectIntl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/AuthorableObjectIntl.h')
| -rw-r--r-- | APEX_1.4/common/include/AuthorableObjectIntl.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/AuthorableObjectIntl.h b/APEX_1.4/common/include/AuthorableObjectIntl.h new file mode 100644 index 00000000..89012a1d --- /dev/null +++ b/APEX_1.4/common/include/AuthorableObjectIntl.h @@ -0,0 +1,92 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef AUTHORABLE_OBJECT_INTL_H +#define AUTHORABLE_OBJECT_INTL_H + +#include "ApexString.h" +#include "ApexSDKIntl.h" +#include "ApexSDKHelpers.h" +#include "ResourceProviderIntl.h" +#include "ApexResource.h" + +class ResourceList; + +namespace NvParameterized +{ +class Interface; +}; + +namespace nvidia +{ +namespace apex +{ + +// This class currently contains implementation, this will be removed and put in APEXAuthorableObject +class AuthorableObjectIntl : public ApexResourceInterface, public ApexResource +{ +public: + + AuthorableObjectIntl(ModuleIntl* m, ResourceList& list, const char* aoTypeName) + : mAOTypeName(aoTypeName), + mModule(m) + { + list.add(*this); + } + + virtual Asset* createAsset(AssetAuthoring& author, const char* name) = 0; + virtual Asset* createAsset(NvParameterized::Interface* params, const char* name) = 0; + virtual void releaseAsset(Asset& nxasset) = 0; + + virtual AssetAuthoring* createAssetAuthoring() = 0; + virtual AssetAuthoring* createAssetAuthoring(const char* name) = 0; + virtual AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name) = 0; + virtual void releaseAssetAuthoring(AssetAuthoring& nxauthor) = 0; + + virtual uint32_t forceLoadAssets() = 0; + virtual uint32_t getAssetCount() = 0; + virtual bool getAssetList(Asset** outAssets, uint32_t& outAssetCount, uint32_t inAssetCount) = 0; + + + virtual ResID getResID() = 0; + virtual ApexSimpleString& getName() = 0; + + // ApexResourceInterface methods + virtual void release() = 0; + virtual void destroy() = 0; + + // ApexResourceInterface methods + uint32_t getListIndex() const + { + return m_listIndex; + } + + void setListIndex(ResourceList& list, uint32_t index) + { + m_listIndex = index; + m_list = &list; + } + + ResID mAOResID; + ResID mAOPtrResID; + ApexSimpleString mAOTypeName; + ApexSimpleString mParameterizedName; + + ResourceList mAssets; + ResourceList mAssetAuthors; + + ModuleIntl* mModule; +}; + +} +} // end namespace nvidia::apex + +#endif // AUTHORABLE_OBJECT_INTL_H |