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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/AuthorableObjectIntl.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef AUTHORABLE_OBJECT_INTL_H
+#define AUTHORABLE_OBJECT_INTL_H
+
+#include "ApexString.h"
+#include "ApexSDKIntl.h"
+#include "ApexSDKHelpers.h"
+#include "ResourceProviderIntl.h"
+#include "ApexResource.h"
+
+class ResourceList;
+
+namespace NvParameterized
+{
+class Interface;
+};
+
+namespace nvidia
+{
+namespace apex
+{
+
+// This class currently contains implementation, this will be removed and put in APEXAuthorableObject
+class AuthorableObjectIntl : public ApexResourceInterface, public ApexResource
+{
+public:
+
+ AuthorableObjectIntl(ModuleIntl* m, ResourceList& list, const char* aoTypeName)
+ : mAOTypeName(aoTypeName),
+ mModule(m)
+ {
+ list.add(*this);
+ }
+
+ virtual Asset* createAsset(AssetAuthoring& author, const char* name) = 0;
+ virtual Asset* createAsset(NvParameterized::Interface* params, const char* name) = 0;
+ virtual void releaseAsset(Asset& nxasset) = 0;
+
+ virtual AssetAuthoring* createAssetAuthoring() = 0;
+ virtual AssetAuthoring* createAssetAuthoring(const char* name) = 0;
+ virtual AssetAuthoring* createAssetAuthoring(NvParameterized::Interface* params, const char* name) = 0;
+ virtual void releaseAssetAuthoring(AssetAuthoring& nxauthor) = 0;
+
+ virtual uint32_t forceLoadAssets() = 0;
+ virtual uint32_t getAssetCount() = 0;
+ virtual bool getAssetList(Asset** outAssets, uint32_t& outAssetCount, uint32_t inAssetCount) = 0;
+
+
+ virtual ResID getResID() = 0;
+ virtual ApexSimpleString& getName() = 0;
+
+ // ApexResourceInterface methods
+ virtual void release() = 0;
+ virtual void destroy() = 0;
+
+ // ApexResourceInterface methods
+ uint32_t getListIndex() const
+ {
+ return m_listIndex;
+ }
+
+ void setListIndex(ResourceList& list, uint32_t index)
+ {
+ m_listIndex = index;
+ m_list = &list;
+ }
+
+ ResID mAOResID;
+ ResID mAOPtrResID;
+ ApexSimpleString mAOTypeName;
+ ApexSimpleString mParameterizedName;
+
+ ResourceList mAssets;
+ ResourceList mAssetAuthors;
+
+ ModuleIntl* mModule;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // AUTHORABLE_OBJECT_INTL_H