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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexShape.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexShape.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexShape.h | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexShape.h b/APEX_1.4/common/include/ApexShape.h new file mode 100644 index 00000000..f0e87b34 --- /dev/null +++ b/APEX_1.4/common/include/ApexShape.h @@ -0,0 +1,263 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __APEX_SHAPE_H__ +#define __APEX_SHAPE_H__ + +#include "Apex.h" +#include "ApexUsingNamespace.h" +#include "PsUserAllocated.h" +#include "Shape.h" + +namespace nvidia +{ +namespace apex +{ + +class ApexSphereShape : public SphereShape, public UserAllocated +{ +private: + float mRadius; + PxMat44 mTransform4x4; + PxMat44 mOldTransform4x4; + PxBounds3 mBounds; + + void calculateAABB(); + +public: + + ApexSphereShape(); + + virtual ~ApexSphereShape() {}; + + virtual void releaseApexShape() + { + delete this; + } + + const ApexSphereShape* isSphereGeom() const + { + return this; + } + + bool intersectAgainstAABB(PxBounds3 bounds); + + PxBounds3 getAABB() const + { + return mBounds; + } + + void setRadius(float radius); + + float getRadius() const + { + return mRadius; + }; + + void setPose(PxMat44 pose); + + PxMat44 getPose() const + { + return mTransform4x4; + } + + PxMat44 getPreviousPose() const + { + return mOldTransform4x4; + } + + void visualize(RenderDebugInterface* renderer) const; +}; + +//the capsule is oriented along the y axis by default and its total height is height+2*radius +class ApexCapsuleShape : public CapsuleShape, public UserAllocated +{ +private: + + float mRadius; + float mHeight; + PxMat44 mTransform4x4; + PxMat44 mOldTransform4x4; + PxBounds3 mBounds; + void calculateAABB(); + +public: + + ApexCapsuleShape(); + + virtual ~ApexCapsuleShape() {}; + + virtual void releaseApexShape() + { + delete this; + } + + const ApexCapsuleShape* isCapsuleGeom() const + { + return this; + } + + bool intersectAgainstAABB(PxBounds3 bounds); + + PxBounds3 getAABB() const + { + return mBounds; + } + + void setDimensions(float height, float radius); + + void getDimensions(float& height, float& radius) const + { + radius = mRadius; + height = mHeight; + }; + + void setPose(PxMat44 pose); + + PxMat44 getPose() const + { + return mTransform4x4; + } + + PxMat44 getPreviousPose() const + { + return mOldTransform4x4; + } + + void visualize(RenderDebugInterface* renderer) const; +}; + +class ApexBoxShape : public BoxShape, public UserAllocated +{ +private: + + PxVec3 mSize; + PxMat44 mTransform4x4; + PxMat44 mOldTransform4x4; + PxBounds3 mBounds; + void calculateAABB(); + +public: + + ApexBoxShape(); + + virtual ~ApexBoxShape() {}; + + virtual void releaseApexShape() + { + delete this; + } + + const ApexBoxShape* isBoxGeom() const + { + return this; + } + + bool intersectAgainstAABB(PxBounds3 bounds); + + PxBounds3 getAABB() const + { + return mBounds; + } + + void setSize(PxVec3 size); + + void setPose(PxMat44 pose); + + PxMat44 getPose() const + { + return mTransform4x4; + } + + PxMat44 getPreviousPose() const + { + return mOldTransform4x4; + } + + PxVec3 getSize() const + { + return mSize; + } + + void visualize(RenderDebugInterface* renderer) const; +}; + +class ApexHalfSpaceShape : public HalfSpaceShape, public UserAllocated +{ +private: + PxVec3 mOrigin; + PxVec3 mPreviousOrigin; + PxVec3 mNormal; + PxVec3 mPreviousNormal; + bool isPointInside(PxVec3 pos); + +public: + ApexHalfSpaceShape(); + + virtual ~ApexHalfSpaceShape() {}; + + virtual void releaseApexShape() + { + delete this; + } + + const ApexHalfSpaceShape* isHalfSpaceGeom() const + { + return this; + } + + bool intersectAgainstAABB(PxBounds3 bounds); + + PxBounds3 getAABB() const + { + return PxBounds3(PxVec3(0), PxVec3(PX_MAX_F32)); + } + + void setOriginAndNormal(PxVec3 origin, PxVec3 normal); + + PxVec3 getNormal() const + { + return mNormal; + }; + + PxVec3 getPreviousNormal() const + { + return mPreviousNormal; + }; + + PxVec3 getOrigin() const + { + return mOrigin; + }; + + PxVec3 getPreviousOrigin() const + { + return mPreviousOrigin; + }; + + PxMat44 getPose() const; + + PxMat44 getPreviousPose() const; + + void visualize(RenderDebugInterface* renderer) const; + + virtual void setPose(PxMat44 pose) + { + PX_UNUSED(pose); + //dummy + } +}; + + +} +} // end namespace nvidia::apex + +#endif |