aboutsummaryrefslogtreecommitdiff
path: root/APEX_1.4/common/include/ApexRand.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexRand.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexRand.h')
-rw-r--r--APEX_1.4/common/include/ApexRand.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexRand.h b/APEX_1.4/common/include/ApexRand.h
new file mode 100644
index 00000000..1c075f7e
--- /dev/null
+++ b/APEX_1.4/common/include/ApexRand.h
@@ -0,0 +1,133 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_RAND_H
+#define APEX_RAND_H
+
+#include "PxMath.h"
+#include "PxVec3.h"
+#include "ApexUsingNamespace.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+// "Quick and Dirty Symmetric Random number generator" - returns a uniform deviate in [-1.0,1.0)
+class QDSRand
+{
+ uint32_t mSeed;
+
+public:
+
+ PX_CUDA_CALLABLE PX_INLINE QDSRand(uint32_t seed = 0) : mSeed(seed) {}
+
+ PX_CUDA_CALLABLE PX_INLINE void setSeed(uint32_t seed = 0)
+ {
+ mSeed = seed;
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE uint32_t seed() const
+ {
+ return mSeed;
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE uint32_t nextSeed()
+ {
+ mSeed = mSeed * 1664525L + 1013904223L;
+ return mSeed;
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE float getNext()
+ {
+ union U32F32
+ {
+ uint32_t u;
+ float f;
+ } r;
+ r.u = 0x40000000 | (nextSeed() >> 9);
+ return r.f - 3.0f;
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE float getScaled(const float min, const float max)
+ {
+ const float scale = (max - min) / 2.0f;
+ return ((getNext() + 1.0f) * scale) + min;
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE PxVec3 getScaled(const PxVec3& min, const PxVec3& max)
+ {
+ return PxVec3(getScaled(min.x, max.x), getScaled(min.y, max.y), getScaled(min.z, max.z));
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE float getUnit()
+ {
+ union U32F32
+ {
+ uint32_t u;
+ float f;
+ } r;
+ r.u = 0x3F800000 | (nextSeed() >> 9);
+ return r.f - 1.0f;
+ }
+
+};
+
+// "Quick and Dirty Normal Random number generator" - returns normally-distributed values
+class QDNormRand
+{
+ QDSRand mBase;
+
+public:
+
+ PX_CUDA_CALLABLE PX_INLINE QDNormRand(uint32_t seed = 0) : mBase(seed) {}
+
+ PX_CUDA_CALLABLE PX_INLINE void setSeed(uint32_t seed = 0)
+ {
+ mBase.setSeed(seed);
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE uint32_t setSeed() const
+ {
+ return mBase.seed();
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE uint32_t nextSeed()
+ {
+ return mBase.nextSeed();
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE float getNext()
+ {
+ //Using Box-Muller transform (see http://en.wikipedia.org/wiki/Box_Muller_transform)
+
+ float u, v, s;
+ do
+ {
+ u = mBase.getNext();
+ v = mBase.getNext();
+ s = u * u + v * v;
+ }
+ while (s >= 1.0);
+
+ return u * PxSqrt(-2.0f * PxLog(s) / s);
+ }
+
+ PX_CUDA_CALLABLE PX_INLINE float getScaled(const float m, const float s)
+ {
+ return m + s * getNext();
+ }
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif