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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexPermute.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexPermute.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexPermute.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexPermute.h b/APEX_1.4/common/include/ApexPermute.h new file mode 100644 index 00000000..ef0001f2 --- /dev/null +++ b/APEX_1.4/common/include/ApexPermute.h @@ -0,0 +1,69 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_PERMUTE_H +#define APEX_PERMUTE_H + +namespace nvidia +{ +namespace apex +{ + +// permutationBuffer has to contain the indices that map from the new to the old index +template<class Sortable> +inline void ApexPermute(Sortable* sortBuffer, const uint32_t* permutationBuffer, uint32_t numElements, uint32_t numElementsPerPermutation = 1) +{ + nvidia::Array<Sortable> temp; + temp.resize(numElementsPerPermutation); + + // TODO remove used buffer + nvidia::Array<bool> used(numElements, false); + + for (uint32_t i = 0; i < numElements; i++) + { + //if (permutationBuffer[i] == (uint32_t)-1 || permutationBuffer[i] == i) + if (used[i] || permutationBuffer[i] == i) + { + continue; + } + + uint32_t dst = i; + uint32_t src = permutationBuffer[i]; + for (uint32_t j = 0; j < numElementsPerPermutation; j++) + { + temp[j] = sortBuffer[numElementsPerPermutation * dst + j]; + } + do + { + for (uint32_t j = 0; j < numElementsPerPermutation; j++) + { + sortBuffer[numElementsPerPermutation * dst + j] = sortBuffer[numElementsPerPermutation * src + j]; + } + //permutationBuffer[dst] = (uint32_t)-1; + used[dst] = true; + dst = src; + src = permutationBuffer[src]; + //} while (permutationBuffer[src] != (uint32_t)-1); + } + while (!used[src]); + for (uint32_t j = 0; j < numElementsPerPermutation; j++) + { + sortBuffer[numElementsPerPermutation * dst + j] = temp[j]; + } + //permutationBuffer[dst] = (uint32_t)-1; + used[dst] = true; + } +} + +} // namespace apex +} // namespace nvidia + +#endif // APEX_PERMUTE_H |