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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexPermute.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexPermute.h')
-rw-r--r--APEX_1.4/common/include/ApexPermute.h69
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diff --git a/APEX_1.4/common/include/ApexPermute.h b/APEX_1.4/common/include/ApexPermute.h
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_PERMUTE_H
+#define APEX_PERMUTE_H
+
+namespace nvidia
+{
+namespace apex
+{
+
+// permutationBuffer has to contain the indices that map from the new to the old index
+template<class Sortable>
+inline void ApexPermute(Sortable* sortBuffer, const uint32_t* permutationBuffer, uint32_t numElements, uint32_t numElementsPerPermutation = 1)
+{
+ nvidia::Array<Sortable> temp;
+ temp.resize(numElementsPerPermutation);
+
+ // TODO remove used buffer
+ nvidia::Array<bool> used(numElements, false);
+
+ for (uint32_t i = 0; i < numElements; i++)
+ {
+ //if (permutationBuffer[i] == (uint32_t)-1 || permutationBuffer[i] == i)
+ if (used[i] || permutationBuffer[i] == i)
+ {
+ continue;
+ }
+
+ uint32_t dst = i;
+ uint32_t src = permutationBuffer[i];
+ for (uint32_t j = 0; j < numElementsPerPermutation; j++)
+ {
+ temp[j] = sortBuffer[numElementsPerPermutation * dst + j];
+ }
+ do
+ {
+ for (uint32_t j = 0; j < numElementsPerPermutation; j++)
+ {
+ sortBuffer[numElementsPerPermutation * dst + j] = sortBuffer[numElementsPerPermutation * src + j];
+ }
+ //permutationBuffer[dst] = (uint32_t)-1;
+ used[dst] = true;
+ dst = src;
+ src = permutationBuffer[src];
+ //} while (permutationBuffer[src] != (uint32_t)-1);
+ }
+ while (!used[src]);
+ for (uint32_t j = 0; j < numElementsPerPermutation; j++)
+ {
+ sortBuffer[numElementsPerPermutation * dst + j] = temp[j];
+ }
+ //permutationBuffer[dst] = (uint32_t)-1;
+ used[dst] = true;
+ }
+}
+
+} // namespace apex
+} // namespace nvidia
+
+#endif // APEX_PERMUTE_H