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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexGeneralizedMarchingCubes.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexGeneralizedMarchingCubes.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexGeneralizedMarchingCubes.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexGeneralizedMarchingCubes.h b/APEX_1.4/common/include/ApexGeneralizedMarchingCubes.h new file mode 100644 index 00000000..b1b153cf --- /dev/null +++ b/APEX_1.4/common/include/ApexGeneralizedMarchingCubes.h @@ -0,0 +1,153 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __APEX_GENERALIZED_MARCHING_CUBES_H__ +#define __APEX_GENERALIZED_MARCHING_CUBES_H__ + +#include "ApexUsingNamespace.h" +#include "PsUserAllocated.h" +#include "PsArray.h" + +#include "PxBounds3.h" + +namespace nvidia +{ +namespace apex +{ + +class IProgressListener; +class ApexGeneralizedCubeTemplates; + +class ApexGeneralizedMarchingCubes : public UserAllocated +{ +public: + ApexGeneralizedMarchingCubes(const PxBounds3& bound, uint32_t subdivision); + ~ApexGeneralizedMarchingCubes(); + + void release(); + + void registerTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); + bool endRegistration(uint32_t bubleSizeToRemove, IProgressListener* progress); + + uint32_t getNumVertices() + { + return mVertices.size(); + } + uint32_t getNumIndices() + { + return mIndices.size(); + } + const PxVec3* getVertices() + { + return mVertices.begin(); + } + const uint32_t* getIndices() + { + return mIndices.begin(); + } +private: + + struct GeneralizedVertRef + { + void init() + { + vertNr = -1; + dangling = false; + deleted = false; + } + int32_t vertNr; + bool dangling; + bool deleted; + }; + + struct GeneralizedCube + { + void init(int32_t xi, int32_t yi, int32_t zi) + { + this->xi = xi; + this->yi = yi; + this->zi = zi; + next = -1; + vertRefs[0].init(); + vertRefs[1].init(); + vertRefs[2].init(); + sideVertexNr[0] = -1; + sideVertexNr[1] = -1; + sideVertexNr[2] = -1; + sideBounds[0].setEmpty(); + sideBounds[1].setEmpty(); + sideBounds[2].setEmpty(); + firstTriangle = -1; + numTriangles = 0; + deleted = false; + } + int32_t xi, yi, zi; + int32_t next; + GeneralizedVertRef vertRefs[3]; + int32_t sideVertexNr[3]; + PxBounds3 sideBounds[3]; + int32_t firstTriangle; + uint32_t numTriangles; + bool deleted; + }; + + inline int hashFunction(int xi, int yi, int zi) + { + int h = (int)(unsigned int)((xi * 92837111) ^(yi * 689287499) ^(zi * 283923481)); + return h % HASH_INDEX_SIZE; + } + int32_t createCube(int32_t xi, int32_t yi, int32_t zi); + int32_t findCube(int32_t xi, int32_t yi, int32_t zi); + void completeCells(); + void createTrianglesForCube(int32_t cellNr); + void createNeighbourInfo(); + void getCubeEdgesAndGroups(int32_t cellNr, GeneralizedVertRef* vertRefs[12], int32_t groups[8]); + void determineGroups(); + void removeBubbles(int32_t minGroupSize); + void fixOrientations(); + void compress(); + + + PxBounds3 mBound; + + float mSpacing; + float mInvSpacing; + + physx::Array<GeneralizedCube> mCubes; + + enum { HASH_INDEX_SIZE = 170111 }; + + int32_t mFirstCube[HASH_INDEX_SIZE]; + + physx::Array<PxVec3> mVertices; + physx::Array<uint32_t> mIndices; + + physx::Array<int32_t> mFirstNeighbour; + physx::Array<int32_t> mNeighbours; + physx::Array<uint8_t> mTriangleDeleted; + physx::Array<int32_t> mGeneralizedTriangles; + physx::Array<int32_t> mCubeQueue; + + physx::Array<int32_t> mTriangleGroup; + physx::Array<int32_t> mGroupFirstTriangle; + physx::Array<int32_t> mGroupTriangles; + + ApexGeneralizedCubeTemplates* mTemplates; + + // for debugging only +public: + physx::Array<PxVec3> mDebugLines; +}; + +} +} // end namespace nvidia::apex + +#endif |