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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexContext.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_CONTEXT_H
+#define APEX_CONTEXT_H
+
+#include "ApexUsingNamespace.h"
+#include "Context.h"
+#include "PsMutex.h"
+#include "PsArray.h"
+#include "PsUserAllocated.h"
+#include "ApexRWLockable.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexActor;
+class ApexRenderableIterator;
+
+class ApexContext
+{
+public:
+ ApexContext() : mIterator(NULL) {}
+ virtual ~ApexContext();
+
+ virtual uint32_t addActor(ApexActor& actor, ApexActor* actorPtr = NULL);
+ virtual void callContextCreationCallbacks(ApexActor* actorPtr);
+ virtual void callContextDeletionCallbacks(ApexActor* actorPtr);
+ virtual void removeActorAtIndex(uint32_t index);
+
+ void renderLockAllActors();
+ void renderUnLockAllActors();
+
+ void removeAllActors();
+ RenderableIterator* createRenderableIterator();
+ void releaseRenderableIterator(RenderableIterator&);
+
+protected:
+ physx::Array<ApexActor*> mActorArray;
+ physx::Array<ApexActor*> mActorArrayCallBacks;
+ nvidia::ReadWriteLock mActorListLock;
+ ApexRenderableIterator* mIterator;
+
+ friend class ApexRenderableIterator;
+ friend class ApexActor;
+};
+
+class ApexRenderableIterator : public RenderableIterator, public ApexRWLockable, public UserAllocated
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ Renderable* getFirst();
+ Renderable* getNext();
+ void reset();
+ void release();
+
+protected:
+ void destroy();
+ ApexRenderableIterator(ApexContext&);
+ virtual ~ApexRenderableIterator() {}
+ void removeCachedActor(ApexActor&);
+
+ ApexContext* ctx;
+ uint32_t curActor;
+ ApexActor* mLockedActor;
+ physx::Array<ApexActor*> mCachedActors;
+ physx::Array<ApexActor*> mSkippedActors;
+
+ friend class ApexContext;
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // APEX_CONTEXT_H \ No newline at end of file