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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexContext.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexContext.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexContext.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexContext.h b/APEX_1.4/common/include/ApexContext.h new file mode 100644 index 00000000..d991dd3a --- /dev/null +++ b/APEX_1.4/common/include/ApexContext.h @@ -0,0 +1,86 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_CONTEXT_H +#define APEX_CONTEXT_H + +#include "ApexUsingNamespace.h" +#include "Context.h" +#include "PsMutex.h" +#include "PsArray.h" +#include "PsUserAllocated.h" +#include "ApexRWLockable.h" + +namespace nvidia +{ +namespace apex +{ + +class ApexActor; +class ApexRenderableIterator; + +class ApexContext +{ +public: + ApexContext() : mIterator(NULL) {} + virtual ~ApexContext(); + + virtual uint32_t addActor(ApexActor& actor, ApexActor* actorPtr = NULL); + virtual void callContextCreationCallbacks(ApexActor* actorPtr); + virtual void callContextDeletionCallbacks(ApexActor* actorPtr); + virtual void removeActorAtIndex(uint32_t index); + + void renderLockAllActors(); + void renderUnLockAllActors(); + + void removeAllActors(); + RenderableIterator* createRenderableIterator(); + void releaseRenderableIterator(RenderableIterator&); + +protected: + physx::Array<ApexActor*> mActorArray; + physx::Array<ApexActor*> mActorArrayCallBacks; + nvidia::ReadWriteLock mActorListLock; + ApexRenderableIterator* mIterator; + + friend class ApexRenderableIterator; + friend class ApexActor; +}; + +class ApexRenderableIterator : public RenderableIterator, public ApexRWLockable, public UserAllocated +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + Renderable* getFirst(); + Renderable* getNext(); + void reset(); + void release(); + +protected: + void destroy(); + ApexRenderableIterator(ApexContext&); + virtual ~ApexRenderableIterator() {} + void removeCachedActor(ApexActor&); + + ApexContext* ctx; + uint32_t curActor; + ApexActor* mLockedActor; + physx::Array<ApexActor*> mCachedActors; + physx::Array<ApexActor*> mSkippedActors; + + friend class ApexContext; +}; + +} +} // end namespace nvidia::apex + +#endif // APEX_CONTEXT_H
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