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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexCollision.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/common/include/ApexCollision.h')
| -rw-r--r-- | APEX_1.4/common/include/ApexCollision.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/APEX_1.4/common/include/ApexCollision.h b/APEX_1.4/common/include/ApexCollision.h new file mode 100644 index 00000000..ccc4b8b4 --- /dev/null +++ b/APEX_1.4/common/include/ApexCollision.h @@ -0,0 +1,69 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_COLLISION_H +#define APEX_COLLISION_H + +#include "ApexDefs.h" + +#include "ApexUsingNamespace.h" +#include "PxVec3.h" +#include "PxMat33.h" + +namespace nvidia +{ +namespace apex +{ + + + +struct Segment +{ + PxVec3 p0; + PxVec3 p1; +}; + +struct Capsule : Segment +{ + float radius; +}; + +struct Triangle +{ + Triangle(const PxVec3& a, const PxVec3& b, const PxVec3& c) : v0(a), v1(b), v2(c) {} + PxVec3 v0; + PxVec3 v1; + PxVec3 v2; +}; + +struct Box +{ + PxVec3 center; + PxVec3 extents; + PxMat33 rot; +}; + + +bool capsuleCapsuleIntersection(const Capsule& worldCaps0, const Capsule& worldCaps1, float tolerance = 1.2); +bool boxBoxIntersection(const Box& worldBox0, const Box& worldBox1); + +float APEX_pointTriangleSqrDst(const Triangle& triangle, const PxVec3& position); +float APEX_segmentSegmentSqrDist(const Segment& seg0, const Segment& seg1, float* s, float* t); +float APEX_pointSegmentSqrDist(const Segment& seg, const PxVec3& point, float* param = 0); +uint32_t APEX_RayCapsuleIntersect(const PxVec3& origin, const PxVec3& dir, const Capsule& capsule, float s[2]); + +bool APEX_RayTriangleIntersect(const PxVec3& orig, const PxVec3& dir, const PxVec3& a, const PxVec3& b, const PxVec3& c, float& t, float& u, float& v); + +} // namespace apex +} // namespace nvidia + + +#endif // APEX_COLLISION_H |