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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/common/include/ApexBinaryHeap.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_BINARY_HEAP_H
+#define APEX_BINARY_HEAP_H
+
+#include "ApexDefs.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+template <class Comparable>
+class ApexBinaryHeap
+{
+public:
+ explicit ApexBinaryHeap(int capacity = 100) : mCurrentSize(0)
+ {
+ if (capacity > 0)
+ {
+ mArray.reserve((uint32_t)capacity + 1);
+ }
+
+ mArray.insert();
+ }
+
+
+
+ bool isEmpty() const
+ {
+ return mCurrentSize == 0;
+ }
+
+
+
+ const Comparable& peek() const
+ {
+ PX_ASSERT(mArray.size() > 1);
+ return mArray[1];
+ }
+
+
+
+ void push(const Comparable& x)
+ {
+ mArray.insert();
+ // Percolate up
+ mCurrentSize++;
+ uint32_t hole = mCurrentSize;
+ while (hole > 1)
+ {
+ uint32_t parent = hole >> 1;
+ if (!(x < mArray[parent]))
+ {
+ break;
+ }
+ mArray[hole] = mArray[parent];
+ hole = parent;
+ }
+ mArray[hole] = x;
+ }
+
+
+
+ void pop()
+ {
+ if (mArray.size() > 1)
+ {
+ mArray[1] = mArray[mCurrentSize--];
+ percolateDown(1);
+ mArray.popBack();
+ }
+ }
+
+
+
+ void pop(Comparable& minItem)
+ {
+ if (mArray.size() > 1)
+ {
+ minItem = mArray[1];
+ mArray[1] = mArray[mCurrentSize--];
+ percolateDown(1);
+ mArray.popBack();
+ }
+ }
+
+private:
+ uint32_t mCurrentSize; // Number of elements in heap
+ physx::Array<Comparable> mArray;
+
+ void buildHeap()
+ {
+ for (uint32_t i = mCurrentSize / 2; i > 0; i--)
+ {
+ percolateDown(i);
+ }
+ }
+
+
+
+ void percolateDown(uint32_t hole)
+ {
+ Comparable tmp = mArray[hole];
+
+ while (hole * 2 <= mCurrentSize)
+ {
+ uint32_t child = hole * 2;
+ if (child != mCurrentSize && mArray[child + 1] < mArray[child])
+ {
+ child++;
+ }
+ if (mArray[child] < tmp)
+ {
+ mArray[hole] = mArray[child];
+ }
+ else
+ {
+ break;
+ }
+
+ hole = child;
+ }
+
+ mArray[hole] = tmp;
+ }
+};
+
+}
+} // end namespace nvidia::apex
+
+#endif // APEX_BINARY_HEAP_H