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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/NvParameterized/include/SerializerCommon.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/NvParameterized/include/SerializerCommon.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
+
+#ifndef SERIALIZER_COMMON_H
+#define SERIALIZER_COMMON_H
+
+#include <stdio.h> // FILE
+
+#include "PxAssert.h"
+
+#include "PsArray.h"
+#include "PsHashMap.h"
+
+#include "nvparameterized/NvParameterized.h"
+#include "nvparameterized/NvParameterizedTraits.h"
+#include "nvparameterized/NvSerializer.h"
+
+#define ENABLE_DEBUG_ASSERTS 1
+
+#if ENABLE_DEBUG_ASSERTS
+# define DEBUG_ASSERT(x) PX_ASSERT(x)
+#else
+# define DEBUG_ASSERT(x)
+#endif
+#define DEBUG_ALWAYS_ASSERT() DEBUG_ASSERT(0)
+
+#define NV_ERR_CHECK_RETURN(x) { Serializer::ErrorType err = x; if( Serializer::ERROR_NONE != err ) { DEBUG_ALWAYS_ASSERT(); return err; } }
+#define NV_BOOL_ERR_CHECK_RETURN(x, err) { if( !(x) ) { DEBUG_ALWAYS_ASSERT(); return err; } }
+#define NV_PARAM_ERR_CHECK_RETURN(x, err) { if( NvParameterized::ERROR_NONE != (NvParameterized::ErrorType)(x) ) { DEBUG_ALWAYS_ASSERT(); return err; } }
+
+#define NV_ERR_CHECK_WARN_RETURN(x, ...) { \
+ Serializer::ErrorType err = x; \
+ if( Serializer::ERROR_NONE != err ) { \
+ NV_PARAM_TRAITS_WARNING(mTraits, ##__VA_ARGS__); \
+ DEBUG_ALWAYS_ASSERT(); \
+ return err; \
+ } \
+}
+
+#define NV_BOOL_ERR_CHECK_WARN_RETURN(x, err, ...) { \
+ if( !(x) ) { \
+ NV_PARAM_TRAITS_WARNING(mTraits, ##__VA_ARGS__); \
+ DEBUG_ALWAYS_ASSERT(); \
+ return err; \
+ } \
+}
+
+#define NV_PARAM_ERR_CHECK_WARN_RETURN(x, err, ...) { \
+ if( NvParameterized::ERROR_NONE != (NvParameterized::ErrorType)(x) ) \
+ { \
+ NV_PARAM_TRAITS_WARNING(mTraits, ##__VA_ARGS__); \
+ DEBUG_ALWAYS_ASSERT(); \
+ return err; \
+ } \
+}
+
+namespace NvParameterized
+{
+
+bool UpgradeLegacyObjects(Serializer::DeserializedData &data, bool &isUpdated, Traits *t);
+Interface *UpgradeObject(Interface &obj, bool &isUpdated, Traits *t);
+
+//This is used for releasing resources (I wish we had generic smart ptrs...)
+class Releaser
+{
+ FILE *mFile;
+
+ void *mBuf;
+ Traits *mTraits;
+
+ Interface *mObj;
+
+ Releaser(const Releaser &) {}
+
+public:
+
+ Releaser()
+ {
+ reset();
+ }
+
+ Releaser(void *buf, Traits *traits)
+ {
+ reset(buf, traits);
+ }
+
+ Releaser(FILE *file)
+ {
+ reset(file);
+ }
+
+ Releaser(Interface *obj)
+ {
+ reset(obj);
+ }
+
+ void reset()
+ {
+ mFile = 0;
+ mBuf = 0;
+ mTraits = 0;
+ mObj = 0;
+ }
+
+ void reset(Interface *obj)
+ {
+ reset();
+
+ mObj = obj;
+ }
+
+ void reset(FILE *file)
+ {
+ reset();
+
+ mFile = file;
+ }
+
+ void reset(void *buf, Traits *traits)
+ {
+ reset();
+
+ mBuf = buf;
+ mTraits = traits;
+ }
+
+ ~Releaser()
+ {
+ if( mBuf )
+ mTraits->free(mBuf);
+
+ if( mFile )
+ fclose(mFile);
+
+ if( mObj )
+ mObj->destroy();
+ }
+};
+
+void *serializerMemAlloc(uint32_t size, Traits *traits);
+void serializerMemFree(void *mem, Traits *traits);
+
+// Checksum for some classes is invalid
+bool DoIgnoreChecksum(const Interface &obj);
+
+} // namespace NvParameterized
+
+#endif