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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/NvParameterized/include/PlatformABI.inl
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/NvParameterized/include/PlatformABI.inl')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
+
+// WARNING: before doing any changes to this file
+// check comments at the head of BinSerializer.cpp
+
+PX_INLINE uint32_t PlatformABI::align(uint32_t len, uint32_t border)
+{
+ uint32_t n = (len + border - 1) / border;
+ return n * border;
+}
+
+PX_INLINE bool PlatformABI::isNormal() const
+{
+ return 1 == sizes.Char && 1 == sizes.Bool //Wide (> 1) bytes not supported
+ && 4 == sizes.real //Some code relies on short float (float)
+ && ( 4 == sizes.pointer || 8 == sizes.pointer ); //Some code relies on pointers being either 32- or 64-bit
+}
+
+PX_INLINE uint32_t PlatformABI::getMetaEntryAlignment() const
+{
+ return physx::PxMax(aligns.i32, aligns.pointer);
+}
+
+PX_INLINE uint32_t PlatformABI::getMetaInfoAlignment() const
+{
+ return NvMax3(getHintAlignment(), aligns.i32, aligns.pointer);
+}
+
+PX_INLINE uint32_t PlatformABI::getHintAlignment() const
+{
+ return physx::PxMax(aligns.i32, getHintValueAlignment());
+}
+
+PX_INLINE uint32_t PlatformABI::getHintValueAlignment() const
+{
+ return NvMax3(aligns.pointer, aligns.i64, aligns.f64);
+}
+
+PX_INLINE uint32_t PlatformABI::getHintValueSize() const
+{
+ return align(8, getHintValueAlignment()); //Size of union = aligned size of maximum element
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<bool>() const
+{
+ return aligns.Bool;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<int8_t>() const
+{
+ return aligns.i8;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<int16_t>() const
+{
+ return aligns.i16;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<int32_t>() const
+{
+ return aligns.i32;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<int64_t>() const
+{
+ return aligns.i64;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint8_t>() const
+{
+ return getAlignment<int8_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint16_t>() const
+{
+ return getAlignment<int16_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint32_t>() const
+{
+ return getAlignment<int32_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint64_t>() const
+{
+ return getAlignment<int64_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<float>() const
+{
+ return aligns.f32;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<double>() const
+{
+ return aligns.f64;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxVec2>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxVec3>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxVec4>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxQuat>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxMat33>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxMat44>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxBounds3>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<void *>() const
+{
+ return aligns.pointer;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxTransform>() const
+{
+ return aligns.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<bool>() const
+{
+ return sizes.Bool;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<int8_t>() const
+{
+ return 1;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<int16_t>() const
+{
+ return 2;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<int32_t>() const
+{
+ return 4;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<int64_t>() const
+{
+ return 8;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<uint8_t>() const
+{
+ return getSize<int8_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<uint16_t>() const
+{
+ return getSize<int16_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<uint32_t>() const
+{
+ return getSize<int32_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<uint64_t>() const
+{
+ return getSize<int64_t>();
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<float>() const
+{
+ return 4;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<double>() const
+{
+ return 8;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxVec2>() const
+{
+ return 2 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxVec3>() const
+{
+ return 3 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxVec4>() const
+{
+ return 4 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxQuat>() const
+{
+ return 4 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxMat33>() const
+{
+ return 9 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxMat44>() const
+{
+ return 16 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxBounds3>() const
+{
+ return 6 * sizes.real;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<void *>() const
+{
+ return sizes.pointer;
+}
+
+template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxTransform>() const
+{
+ return 7 * sizes.real;
+}