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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/NvParameterized/include/PlatformABI.inl | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/NvParameterized/include/PlatformABI.inl')
| -rw-r--r-- | APEX_1.4/NvParameterized/include/PlatformABI.inl | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/APEX_1.4/NvParameterized/include/PlatformABI.inl b/APEX_1.4/NvParameterized/include/PlatformABI.inl new file mode 100644 index 00000000..04fe9ac4 --- /dev/null +++ b/APEX_1.4/NvParameterized/include/PlatformABI.inl @@ -0,0 +1,267 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. + +// WARNING: before doing any changes to this file +// check comments at the head of BinSerializer.cpp + +PX_INLINE uint32_t PlatformABI::align(uint32_t len, uint32_t border) +{ + uint32_t n = (len + border - 1) / border; + return n * border; +} + +PX_INLINE bool PlatformABI::isNormal() const +{ + return 1 == sizes.Char && 1 == sizes.Bool //Wide (> 1) bytes not supported + && 4 == sizes.real //Some code relies on short float (float) + && ( 4 == sizes.pointer || 8 == sizes.pointer ); //Some code relies on pointers being either 32- or 64-bit +} + +PX_INLINE uint32_t PlatformABI::getMetaEntryAlignment() const +{ + return physx::PxMax(aligns.i32, aligns.pointer); +} + +PX_INLINE uint32_t PlatformABI::getMetaInfoAlignment() const +{ + return NvMax3(getHintAlignment(), aligns.i32, aligns.pointer); +} + +PX_INLINE uint32_t PlatformABI::getHintAlignment() const +{ + return physx::PxMax(aligns.i32, getHintValueAlignment()); +} + +PX_INLINE uint32_t PlatformABI::getHintValueAlignment() const +{ + return NvMax3(aligns.pointer, aligns.i64, aligns.f64); +} + +PX_INLINE uint32_t PlatformABI::getHintValueSize() const +{ + return align(8, getHintValueAlignment()); //Size of union = aligned size of maximum element +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<bool>() const +{ + return aligns.Bool; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<int8_t>() const +{ + return aligns.i8; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<int16_t>() const +{ + return aligns.i16; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<int32_t>() const +{ + return aligns.i32; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<int64_t>() const +{ + return aligns.i64; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint8_t>() const +{ + return getAlignment<int8_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint16_t>() const +{ + return getAlignment<int16_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint32_t>() const +{ + return getAlignment<int32_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<uint64_t>() const +{ + return getAlignment<int64_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<float>() const +{ + return aligns.f32; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<double>() const +{ + return aligns.f64; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxVec2>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxVec3>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxVec4>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxQuat>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxMat33>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxMat44>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxBounds3>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<void *>() const +{ + return aligns.pointer; +} + +template <> PX_INLINE uint32_t PlatformABI::getAlignment<physx::PxTransform>() const +{ + return aligns.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<bool>() const +{ + return sizes.Bool; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<int8_t>() const +{ + return 1; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<int16_t>() const +{ + return 2; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<int32_t>() const +{ + return 4; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<int64_t>() const +{ + return 8; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<uint8_t>() const +{ + return getSize<int8_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<uint16_t>() const +{ + return getSize<int16_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<uint32_t>() const +{ + return getSize<int32_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<uint64_t>() const +{ + return getSize<int64_t>(); +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<float>() const +{ + return 4; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<double>() const +{ + return 8; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxVec2>() const +{ + return 2 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxVec3>() const +{ + return 3 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxVec4>() const +{ + return 4 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxQuat>() const +{ + return 4 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxMat33>() const +{ + return 9 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxMat44>() const +{ + return 16 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxBounds3>() const +{ + return 6 * sizes.real; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<void *>() const +{ + return sizes.pointer; +} + +template <> PX_INLINE uint32_t PlatformABI::getSize<physx::PxTransform>() const +{ + return 7 * sizes.real; +} |