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authorSheikh Dawood <[email protected]>2017-09-15 16:40:31 -0500
committerGitHub <[email protected]>2017-09-15 16:40:31 -0500
commitd5334b8a11bcdec853a038cc67e818dec8f70b4f (patch)
tree3b45fab4a4bd875750a965d7dcca3eaffab13f03
parentPhysX 3.4.1, APEX 1.4.1 Release @22845541 (diff)
downloadphysx-3.4-d5334b8a11bcdec853a038cc67e818dec8f70b4f.tar.xz
physx-3.4-d5334b8a11bcdec853a038cc67e818dec8f70b4f.zip
Update README.md
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@@ -3,15 +3,20 @@ Welcome to NVIDIA's PhysX and APEX SDK source code repository.
==============================================================
NOTE: APEX SDK has been deprecated. We recommend the following libraries as replacements:
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For APEX Clothing: NvCloth - https://github.com/NVIDIAGameWorks/NvCloth
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For APEX Destruction: Blast - https://github.com/NVIDIAGameWorks/Blast
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For APEX Particles: Flex - https://github.com/NVIDIAGameWorks/FleX
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For APEX Turbulence: Flow - https://github.com/NVIDIAGameWorks/Flow
To begin, clone this repository onto your local drive.
______________________________________________________________
See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt
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See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.
______________________________________________________________
To build PhysX and APEX SDKs:
@@ -24,7 +29,10 @@ Re-building the APEX SDK removes support for GPU acceleration. The solutions can
Supported platform: Windows, Linux, Android
______________________________________________________________
To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.
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To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler.
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To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler.
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To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.