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| author | Sheikh Dawood <[email protected]> | 2017-09-15 16:40:31 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-09-15 16:40:31 -0500 |
| commit | d5334b8a11bcdec853a038cc67e818dec8f70b4f (patch) | |
| tree | 3b45fab4a4bd875750a965d7dcca3eaffab13f03 | |
| parent | PhysX 3.4.1, APEX 1.4.1 Release @22845541 (diff) | |
| download | physx-3.4-d5334b8a11bcdec853a038cc67e818dec8f70b4f.tar.xz physx-3.4-d5334b8a11bcdec853a038cc67e818dec8f70b4f.zip | |
Update README.md
| -rw-r--r-- | README.md | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -3,15 +3,20 @@ Welcome to NVIDIA's PhysX and APEX SDK source code repository. ============================================================== NOTE: APEX SDK has been deprecated. We recommend the following libraries as replacements: + For APEX Clothing: NvCloth - https://github.com/NVIDIAGameWorks/NvCloth + For APEX Destruction: Blast - https://github.com/NVIDIAGameWorks/Blast + For APEX Particles: Flex - https://github.com/NVIDIAGameWorks/FleX + For APEX Turbulence: Flow - https://github.com/NVIDIAGameWorks/Flow To begin, clone this repository onto your local drive. ______________________________________________________________ See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt + See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs. ______________________________________________________________ To build PhysX and APEX SDKs: @@ -24,7 +29,10 @@ Re-building the APEX SDK removes support for GPU acceleration. The solutions can Supported platform: Windows, Linux, Android ______________________________________________________________ To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler. + To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler. + To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler. + To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler. |