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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H
#define PSFOUNDATION_PSWINDOWSINCLUDE_H

#include "NvCloth/ps/Ps.h"

#ifndef _WIN32
#error "This file should only be included by Windows builds!!"
#endif

#ifdef _WINDOWS_ // windows already included
#error "Only include windows.h through this file!!"
#endif

// We only support >= Windows XP, and we need this for critical section and
#define _WIN32_WINNT 0x0501

// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked*
// etc)
#define NOGDICAPMASKS
#define NOVIRTUALKEYCODES
#define NOWINMESSAGES
#define NOWINSTYLES
#define NOSYSMETRICS
#define NOMENUS
#define NOICONS
#define NOKEYSTATES
#define NOSYSCOMMANDS
#define NORASTEROPS
#define NOSHOWWINDOW
#define NOATOM
#define NOCLIPBOARD
#define NOCOLOR
#define NOCTLMGR
#define NODRAWTEXT
#define NOGDI
#define NOMB
#define NOMEMMGR
#define NOMETAFILE
#define NOMINMAX
#define NOOPENFILE
#define NOSCROLL
#define NOSERVICE
#define NOSOUND
#define NOTEXTMETRIC
#define NOWH
#define NOWINOFFSETS
#define NOCOMM
#define NOKANJI
#define NOHELP
#define NOPROFILER
#define NODEFERWINDOWPOS
#define NOMCX
#define WIN32_LEAN_AND_MEAN
#define NOUSER
#define NONLS
#define NOMSG

#pragma warning(push)
#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
#include <windows.h>
#pragma warning(pop)

#if PX_SSE2
#include <xmmintrin.h>
#endif

#endif // #ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H