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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ClothClone.h"
#include "CuFactory.h"
#include "CuFabric.h"
#include "CuCloth.h"
using namespace physx;
namespace nv
{
namespace cloth
{
Range<const PhaseConfig> getPhaseConfigs(const CuCloth& cloth)
{
return makeRange(cloth.mHostPhaseConfigs);
}
void setPhaseConfigs(CuCloth& cloth, Range<const PhaseConfig> phaseConfigs)
{
cloth.setPhaseConfig(phaseConfigs);
}
Range<const PxVec4> getParticleAccelerations(const CuCloth& cloth)
{
return makeRange(cloth.mParticleAccelerationsHostCopy);
}
Range<const uint32_t> getSelfCollisionIndices(const CuCloth& cloth)
{
return makeRange(cloth.mSelfCollisionIndicesHost);
}
Cloth* CuCloth::clone(Factory& factory) const
{
if (&mFactory == &factory)
return NV_CLOTH_NEW(CuCloth)(mFactory, *this); // copy construct directly
switch(factory.getPlatform())
{
case Platform::CPU:
return convertCloth(static_cast<SwFactory&>(factory), *this);
case Platform::CUDA:
return convertCloth(static_cast<CuFactory&>(factory), *this);
case Platform::DX11:
default:
return NULL;
}
}
Cloth* CuFactory::clone(const Cloth& cloth)
{
if (cloth.getFactory().getPlatform() == Platform::CPU)
return convertCloth(*this, static_cast<const SwCloth&>(cloth));
return cloth.clone(*this);
}
} // namespace cloth
} // namespace nv
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